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| [[Image:Apoc_stores.png|left|62 px]] | | All equipment and raw materials must be safely stored. Spare storage capacity should be maintained in order to allow for purchases and transfers from other bases. |
| <br clear="all" /> | | <table><tr><tr>[[Image:Icon_Store_(Apocalypse).png|frame|left|Stores]]</td><tr>[[Image:Base_Store_(Apocalypse).png|frame|right|Stores Base View Level 3]]</td> |
| | '''Stores''' |
| | <td> |
| | * Layout Size: 1 x 1 |
| | * Build Time: 2 days |
| | * Cost: 1000 |
| | * Maintenace: 100 |
| | * Storage Capacity: 10000 |
| | </td> |
| | </tr></table> |
|
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|
| A basic storage facility, that allows vast amounts of goods to be held in reserve at the base.
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| Ammunition, equipment, alien artefacts, fuel and other items need sufficient storage space before they can be purchased or transferred in from another base.
| | Storage space may automatically exceed the stated capacity without losing items. Excessive capacity must be reduced before any new purchases or any incoming transfers will be accepted. |
| | |
| Similar to its analogues in X-COM Enemy Unknown and Terror From The Deep, a store module does not technically control the upper limit of goods that can be stored in a base. Instead, it controls the level at which the stored goods can be managed.
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| While under capacity, you can purchase and transfer equipment directly to the base.
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| | |
| While over the capacity, neither of these actions are possible. A base can however continue to receive equipment stored on X-Com vehicles equipped with a [[Cargo Module (Apocalypse) | Cargo Module]]. Agents and vehicles can unload equipment directly into storage. Items produced in the workshop also ignore store capacity.
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| Note: Base store to base store transfer is facilitated by [[Airtrans (Apocalypse) | Airtrans]] couriers provided by [[Transtellar]]. Hostile relations with Transtellar will prevent you from being able to transfer equipment this way. Agent equipment and vehicle parts can still be transferred between stores by having agents and X-Com vehicles manually pick up and transfer the items between bases.
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| == Statistics ==
| |
| <table {{StdCenterTable}}>
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| <tr {{StdDescTable_Heading}}><th align="left">Statistics</th><th>Value</th></tr>
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| <tr><td align="left">Size (in base)</td><td>1x1</td></tr>
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| <tr><td align="left">Days to build</td><td>2</td></tr>
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| <tr><td align="left">Construction Cost</td><td>$1000</td></tr>
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| <tr><td align="left">Weekly Cost</td><td>$100</td></tr>
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| <tr><td align="left">Capacity</td><td>10,000</td></tr>
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| <tr><td align="left">Score points</td><td>?</td></tr>
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| </table>
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| | |
| | |
| == Item capacity ==
| |
| ''Note: Please help update this table with its missing data. Thank you!''
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| | |
| {| class="wikitable sortable" border="1"
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| ! Item !! Capacity group !! Capacity cost
| |
| |-
| |
| |[[Megapol AP Grenade]] || Agent || 5
| |
| |-
| |
| |[[Megapol Stun Grenade]] || Agent || 5
| |
| |-
| |
| |[[Megapol Smoke Grenade]] || Agent || 5
| |
| |-
| |
| |[[Marsec Proximity Mine]] || Agent || 10
| |
| |-
| |
| |[[Marsec High Explosive]] || Agent || 20
| |
| |-
| |
| |[[Megapol Lawpistol]] || Agent || 9
| |
| |-
| |
| |[[Megapol Lawpistol#Lawpistol_Clip|Megapol Lawpistol Clip]] || Agent || 5
| |
| |-
| |
| |[[Marsec M4000 Machine Gun]] || Agent || 15
| |
| |-
| |
| |[[Marsec M4000 Machine Gun#M4000_Gun_Clip|Marsec M4000 Gun Clip]] || Agent || 5
| |
| |-
| |
| |[[Megapol Laser Sniper Gun]] || Agent || 20
| |
| |-
| |
| |[[Megapol Laser Sniper Gun#Laser_Pod|Megapol Laser Sniper Pod]] || Agent || 5
| |
| |-
| |
| |[[Megapol Auto Cannon]] || Agent || 30
| |
| |-
| |
| |[[Megapol Auto Cannon#Auto_Cannon_AP_Clip|Megapol Auto Cannon AP Clip]] || Agent || 8
| |
| |-
| |
| |[[Megapol Auto Cannon#Auto_Cannon_HE_Clip|Megapol Auto Cannon HE Clip]] || Agent || 8
| |
| |-
| |
| |[[Megapol Auto Cannon#Auto_Cannon_IN_Clip|Megapol Auto Cannon IN Clip]] || Agent || 8
| |
| |-
| |
| |[[Megapol Plasma Gun]] || Agent || 10
| |
| |-
| |
| |[[Megapol Plasma Gun#Plasma_Pod|Megapol Plasma Pod]] || Agent || 5
| |
| |-
| |
| |[[Marsec Heavy Launcher]] || Agent || 40
| |
| |-
| |
| |[[Marsec Heavy Launcher#Heavy_Launcher_HE_Missile|Marsec Heavy Lanucher HE Missile]] || Agent || 9
| |
| |-
| |
| |[[Marsec Heavy Launcher#Heavy_Launcher_IN_Missile|Marsec Heavy Lanucher IN Missile]] || Agent || 9
| |
| |-
| |
| |[[Marsec Minilauncher]] || Agent || 18
| |
| |-
| |
| |[[Marsec Minilauncher|Marsec MiniLauncher HE Missile]] || Agent || 6
| |
| |-
| |
| |[[Marsec Minilauncher|Marsec MiniLauncher IN Missile]] || Agent || 6
| |
| |-
| |
| |[[Megapol Stun Grapple]] || Agent || 25
| |
| |-
| |
| |[[Alien Gas (Apocalypse)|Alien Gas]] || Agent || 5
| |
| |-
| |
| |[[Unused Items (Apocalypse)|Tracker Gun Clip]]<sup>1</sup> || Agent || 5
| |
| |-
| |
| |[[Unused Items (Apocalypse)|Tracker Gun]]<sup>1</sup> || Agent || 5
| |
| |-
| |
| |[[Unused Items (Apocalypse)|Multi-Tracker]]<sup>1</sup> || Agent || 5
| |
| |-
| |
| |[[Unused Items (Apocalypse)|PSI-Grenade]]<sup>1</sup> || Agent || 5
| |
| |-
| |
| |[[Unused Items (Apocalypse)|ForceWeb]]<sup>1</sup> || Agent || 5
| |
| |-
| |
| |[[Biological Warfare (Apocalypse)|Toxigun]] || Agent || 15
| |
| |-
| |
| |[[Biological Warfare (Apocalypse)#Toxigun_A-Clip|Toxigun A-Clip]] || Agent || 5
| |
| |-
| |
| |[[Biological Warfare (Apocalypse)#Toxigun_B-Clip|Toxigun B-Clip]] || Agent || 5
| |
| |-
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| |[[Biological Warfare (Apocalypse)#Toxigun_C-Clip|Toxigun C-Clip]] || Agent || 5
| |
| |-
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| |[[Unused Items (Apocalypse)|Dimension Destabiliser]]<sup>1</sup> || Agent || 5
| |
| |-
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| |[[Mind Shield (Apocalypse)|Mind Shield]] || Agent || 5
| |
| |-
| |
| |[[Mind Bender]] || Agent || 10
| |
| |-
| |
| |[[Unused Items (Apocalypse)|Alien Detector]]<sup>1</sup> || Agent || 15
| |
| |-
| |
| |[[Disruptor Gun]] || Agent || 15
| |
| |-
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| |[[Devastator Cannon]] || Agent || 30
| |
| |-
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| |[[Boomeroid]] || Agent || 10
| |
| |-
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| |[[Power Sword]] || Agent || 15
| |
| |-
| |
| |[[Brainsucker Launcher]] || Agent || 45
| |
| |-
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| |[[Entropy Launcher]] || Agent || 20
| |
| |-
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| |[[Dimension Missile Launcher]] || Agent || 40
| |
| |-
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| |[[Dimension Missile]] || Agent || 9
| |
| |-
| |
| |[[Vortex Mine]] || Agent || 12
| |
| |-
| |
| |[[Personal Disruptor Shield]] || Agent || 30
| |
| |-
| |
| |[[Personal Teleporter]] || Agent || 25
| |
| |-
| |
| |[[Personal Cloaking Field]] || Agent || 20
| |
| |-
| |
| |[[Unused Items (Apocalypse)|Energy Pod]]<sup>1</sup> || Agent || 5
| |
| |-
| |
| |[[Medi-Kit (Apocalypse)|Medi-Kit]] || Agent || 20
| |
| |-
| |
| |[[Motion Scanner (Apocalypse)|Motion Scanner]] || Agent || 8
| |
| |-
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| |[[Brainsucker Launcher|Brainsucker Pod]]<sup>2</sup> || Agent || 16
| |
| |-
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| |[[Entropy Launcher|Entropy Pod]] || Agent || 8
| |
| |-
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| |[[Incendiary Grenade]] || Agent || 5
| |
| |-
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| |[[Psiclone]] || Agent || 8
| |
| |-
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| |[[Megapol Armor|Megapol Leg/Body/Right Arm/Left Arm Armor and Helmet]] || Agent || 45
| |
| |-
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| |[[Marsec Armor|Marsec Leg Units and Body/Right Arm/Left Arm/Helmet Unit]] || Agent || 50
| |
| |-
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| |[[X-COM Disruptor Armor|X-COM Leg Shields and Body/Right Arm/Left Arm/Head Shield]] || Agent || 35
| |
| |-
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| |[[Light Weapons Control (Apocalypse)|Light Weapons Control]] || Vehicle || 10
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| |-
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| |[[Medium Weapons Control (Apocalypse)|Medium Weapons Control]] || Vehicle || 20
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| |-
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| |[[Heavy Weapons Control (Apocalypse)|Heavy Weapons Control]] || Vehicle || 40
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| |-
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| |[[Advanced Control System (Apocalypse)|Advanced Control System]] || Vehicle || 40
| |
| |-
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| |[[Cargo Module (Apocalypse)|Cargo Module]] || Vehicle || 40
| |
| |-
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| |[[Passenger Module (Apocalypse)|Passenger Module]] || Vehicle || 40
| |
| |-
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| |[[Bio-Transport Module (Apocalypse)|Bio-Transport Module]] || Vehicle || 40
| |
| |-
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| |[[Missile Evasion Matrix (Apocalypse)|Missile Evasion Matrix]] || Vehicle || 40
| |
| |-
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| |[[Small Disruption Shield (Apocalypse)|Small Disruption Shield]] || Vehicle || 40
| |
| |-
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| |[[Large Disruption Shield (Apocalypse)|Large Disruption Shield]] || Vehicle || 90
| |
| |-
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| |[[Cloaking Field (Apocalypse)|Cloaking Field]] || Vehicle || 90
| |
| |-
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| |[[Teleporter (Apocalypse)|Teleporter]] || Vehicle (air) || 60
| |
| |-
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| |[[Unused Items (Apocalypse)|Dimension Shifter]]<sup>1</sup> || Vehicle (air) || 90
| |
| |-
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| |[[Bolter 4000 Laser Gun (Apocalypse)|Bolter 4000 Laser Gun]] || Vehicle (air) || 40
| |
| |-
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| |[[Lancer 7000 Laser Gun (Apocalypse)|Lancer 7000 Laser Gun]] || Vehicle (air) || 60
| |
| |-
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| |[[Rendor Plasma Gun (Apocalypse)|Rendor Plasma Gun]] || Vehicle (air) || 30
| |
| |-
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| |[[Lineage Plasma Cannon (Apocalypse)|Lineage Plasma Cannon]] || Vehicle (air) || 60
| |
| |-
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| |[[Plasma Multi-System (Apocalypse)|Plasma Multi-System]] || Vehicle (air) || 40
| |
| |-
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| |[[Light Disruptor Beam (Apocalypse)|Light Disruptor Beam]] || Vehicle (air) || 60
| |
| |-
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| |[[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]] || Vehicle (air) || 110
| |
| |-
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| |[[Heavy Disruptor Beam (Apocalypse)|Heavy Disruptor Beam]] || Vehicle (air) || 160
| |
| |-
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| |[[40mm Auto Cannon (Apocalypse)|40mm Auto Cannon]] || Vehicle (air) || 30
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| |-
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| |[[40mm Auto Cannon (Apocalypse)|Multi-Cannon Round (ammo)]] || Vehicle (air) || 1
| |
| |-
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| |[[Janitor Missile Array (Apocalypse)|Janitor Missile Array]] || Vehicle (air) || 50
| |
| |-
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| |[[Janitor Missile Array (Apocalypse)|Janitor Missile]] || Vehicle (air) || 5
| |
| |-
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| |[[Justice Missile Launcher (Apocalypse)|Justice Missile Launcher]] || Vehicle (air) || 80
| |
| |-
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| |[[Justice Missile Launcher (Apocalypse)|Justice Missile]] || Vehicle (air) || 5
| |
| |-
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| |[[Prophet Missile Array (Apocalypse)|Prophet Missile Array]] || Vehicle (air) || 80
| |
| |-
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| |[[Prophet Missile Array (Apocalypse)|Prophet Missile]] || Vehicle (air) || 6
| |
| |-
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| |[[Retribution Missile Launcher (Apocalypse)|Retribution Missile Launcher]] || Vehicle (air) || 60
| |
| |-
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| |[[Retribution Missile Launcher (Apocalypse)|Retribution Missile]] || Vehicle (air) || 6
| |
| |-
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| |[[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]] || Vehicle (air) || 80
| |
| |-
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| |[[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb]] || Vehicle (air) || ?
| |
| |-
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| |[[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb Launcher]] || Vehicle (air) || 80
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| |-
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| |[[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb]] || Vehicle (air) || ?
| |
| |-
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| |[[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb Launcher]] || Vehicle (air) || 80
| |
| |-
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| |[[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb]] || Vehicle (air) || ?
| |
| |-
| |
| |[[Laser Defense Array (Apocalypse)|Laser Defense Array]] || Vehicle (air) || 40
| |
| |-
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| |[[Plasma Defense Array (Apocalypse)|Plasma Defense Array]] || Vehicle (air) || 40
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| |-
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| |[[SD Standard (Apocalypse)|SD Standard]] || Vehicle (air) || 20
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| |-
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| |[[SD Deluxe (Apocalypse)|SD Deluxe]] || Vehicle (air) || 20
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| |-
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| |[[SD Sports (Apocalypse)|SD Sports]] || Vehicle (air) || 40
| |
| |-
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| |[[SD Turbo (Apocalypse)|SD Turbo]] || Vehicle (air) || 50
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| |-
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| |[[SD Elite (Apocalypse)|SD Elite]] || Vehicle (air) || 120
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| |-
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| |[[SD Special (Apocalypse)|SD Special]] || Vehicle (air) || 160
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| |-
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| |[[40mm Auto Cannon Turret (Apocalypse)|40mm Auto Cannon Turret]] || Vehicle (ground) || 40
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| |-
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| |[[40mm Auto Cannon Turret (Apocalypse)|Repeater 40mm Auto Cannon Round]] || Vehicle (ground) || 1
| |
| |-
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| |[[Airguard Anti-Air Cannon (Apocalypse)|Airguard Anti-Air Cannon]] || Vehicle (ground) || 40
| |
| |-
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| |[[Airguard Anti-Air Cannon (Apocalypse)|Airguard 52mm Cannon Round]] || Vehicle (ground) || 1
| |
| |-
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| |[[Ground Launched Missile Array (Apocalypse)|GLM Array]] || Vehicle (ground) || 40
| |
| |-
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| |[[Ground Launched Missile Array (Apocalypse)|Ground Launched Missile]] || Vehicle (ground) || 2
| |
| |-
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| |[[Plasma Turret Cannon (Apocalypse)|Plasma Turret Cannon]] || Vehicle (ground) || 160
| |
| |-
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| |[[Ground Launched Missile Air Defense (Apocalypse)|GLM Air Defense]] || Vehicle (ground) || 160
| |
| |-
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| |[[Ground Launched Missile Air Defense (Apocalypse)|Air Defense Missile]] || Vehicle (ground) || 2
| |
| |-
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| |[[Rumble Cannon (Apocalypse)|Rumble Cannon]] || Vehicle (ground) || 160
| |
| |-
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| |[[Metro Roadhog (Apocalypse)|Metro Roadhog]] || Vehicle (ground) || 20
| |
| |-
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| |[[Metro Roadgrav (Apocalypse)|Metro Roadgrav]] || Vehicle (ground) || 40
| |
| |-
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| |[[Metro Turbograv (Apocalypse)|Metro Turbograv]] || Vehicle (ground) || 60
| |
| |-
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| |[[Metro Powergrav (Apocalypse)|Metro Powergrav]] || Vehicle (ground) || 80
| |
| |-
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| |[[Metro Multipower Plus (Apocalypse)|Metro Multipower Plus]] || Vehicle (ground) || 120
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| |-
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| |[[Elerium (Apocalypse)|Elerium]] || Vehicle || 1
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| |-
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| |[[Superdynamics|Fusion Powerfuel]] || Vehicle || 1
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| |}
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| <sup>1</sup> This item is NOT available in-game. It did not make the final cut for game release, and is only found when using a third-party editor to look into game files.
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| <sup>2</sup> After researching this item, it will go into [[Alien Containment (Apocalypse)|Alien Containment]] and use its storage capacity.
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| == See Also == | | == See Also == |