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Vehicle Repair Bay (Apocalypse): Difference between revisions

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[[Image:Apoc_vehiclebay.png|left]]
Repair bays are required for repairing damaged craft. A single bay can only deal with one vehicle at a time, but if there is more than one damaged vehicle per repair bay, then all vehicles will still be repaired, but at less than 100% efficiency.
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<table><tr><tr>[[Image:Icon_Repr_(Apocalypse).png|frame|left|Vehicle Repair Bay]]</td><tr>[[Image:Base_Repr_(Apocalypse).png|frame|right|Vehicle Repair Bay Base View Level 3]]</td>
The Vehicle Repair Bay is a large 2&times;2 facility, where damaged vehicles are repaired. Each Vehicle Repair Bay repairs 12 constitution points per hour.
'''Vehicle Repair Bay'''
<td>
* Layout Size: 2 x 2
* Build Time: 5 days
* Cost: 9000
* Maintenace: 500
* Vehicle Capacity: 1
* Repair Rate: 12 Constitution Per Hour
</td>
</tr></table>


Vehicle Repair Bays operate at peak efficiency when they are repairing one vehicle at a time. Further damaged vehicles will reduce the effectiveness of repairs by dividing the 12 repair points amongst the number of vehicles being repaired. For example, two vehicles being repaired simultaneously will be repaired at a rate of 6 points every hour.


The Vehicle Repair Bay serves as an entry point for invading troops. Careful placement and/or fortification with Defense Modules will allow you to better control the flow of incoming invaders.




== Statistics ==
A Vehicle Repair Bay is an entry point for [[Base_Defense_(Apocalypse)|base invaders]].
<table {{StdCenterTable}}>
<tr {{StdDescTable_Heading}}><th align="left">Statistics</th><th>Value</th></tr>
<tr><td align="left">Size (in base)</td><td>2x2</td></tr>
<tr><td align="left">Days to build</td><td>5</td></tr>
<tr><td align="left">Construction Cost</td><td>$9000</td></tr>
<tr><td align="left">Weekly Cost</td><td>$500</td></tr>
<tr><td align="left">Capacity</td><td>1</td></tr>
<tr><td align="left">Score points</td><td>?</td></tr>
</table>




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* [[Bases (Apocalypse)|Bases]]
* [[Bases (Apocalypse)|Bases]]
* [[Facilities (Apocalypse)|Facilities]]
* [[Facilities (Apocalypse)|Facilities]]
* [[Vehicles (Apocalypse)|Vehicles]]
* [[Base Defense (Apocalypse)|Base Defense]]


[[Category: Apocalypse]]
[[Category: Apocalypse]]
[[Category: Bases (Apocalypse)]]
[[Category: Bases (Apocalypse)]]

Revision as of 07:28, 28 June 2022

Repair bays are required for repairing damaged craft. A single bay can only deal with one vehicle at a time, but if there is more than one damaged vehicle per repair bay, then all vehicles will still be repaired, but at less than 100% efficiency.
Vehicle Repair Bay
Vehicle Repair Bay Base View Level 3

Vehicle Repair Bay

  • Layout Size: 2 x 2
  • Build Time: 5 days
  • Cost: 9000
  • Maintenace: 500
  • Vehicle Capacity: 1
  • Repair Rate: 12 Constitution Per Hour



A Vehicle Repair Bay is an entry point for base invaders.


See Also