Alien Containment (Apocalypse): Difference between revisions
Appearance
Statistics block |
Added capacity section |
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<tr><td align="left">Construction Cost</td><td>$7000</td></tr> | <tr><td align="left">Construction Cost</td><td>$7000</td></tr> | ||
<tr><td align="left">Weekly Cost</td><td>$400</td></tr> | <tr><td align="left">Weekly Cost</td><td>$400</td></tr> | ||
<tr><td align="left">Capacity</td><td>20 | <tr><td align="left">Capacity</td><td>20</td></tr> | ||
<tr><td align="left">Score points</td><td>?</td></tr> | <tr><td align="left">Score points</td><td>?</td></tr> | ||
</table> | </table> | ||
== Alien capacity == | |||
Both alive and dead alien require the same capacity. In-game uses percentage values. | |||
''Note: Cost values in italic needs precision.'' | |||
{| class="wikitable sortable" border="1" style="text-align: right;" | |||
! Alien !! Cost !! Cost in % | |||
|- | |||
|[[Brainsucker (Apocalypse)|Brainsucker]] || 1 || 5 | |||
|- | |||
|[[Multiworm (Apocalypse)|Multiworm]] || 5 || 25 | |||
|- | |||
|[[Multiworm Egg (Apocalypse)|Multiworm Egg]] || 2 || 10 | |||
|- | |||
|[[Hyperworm (Apocalypse)|Hyperworm]] || 1 || 5 | |||
|- | |||
|[[Chrysalis (Apocalypse)|Chrysalis]] || 2 || 10 | |||
|- | |||
|[[Anthropod (Apocalypse)|Anthropod]] || 1 || 5 | |||
|- | |||
|[[Psimorph (Apocalypse)|Psimorph]] || ''12'' || ''60'' | |||
|- | |||
|[[Spitter (Apocalypse)|Spitter]] || 1 || 5 | |||
|- | |||
|[[Megaspawn (Apocalypse)|Megaspawn]] || ''12'' || ''60'' | |||
|- | |||
|[[Popper (Apocalypse)|Popper]] || 1 || 5 | |||
|- | |||
|[[Skeletoid (Apocalypse)|Skeletoid]] || 1 || 5 | |||
|- | |||
|[[Micronoid Aggregate (Apocalypse)|Micronoid Aggregate]] || ''2'' || ''10'' | |||
|- | |||
|[[Queenspawn (Apocalypse)|Queenspawn]] || ''20'' || ''100'' | |||
|- | |||
|[[Overspawn (Apocalypse)|Overspawn]] || ? || ? | |||
|} | |||
Revision as of 14:38, 28 September 2014

Facilities for creating various atmospheres and pressure, as well as sedating and handling aliens safely are provided at alien containment facilities.
Each alien requires a certain amount of capacity from alien containment and you will be given feedback on the capacity when aliens are brought to a base that has one or more alien containment facilities.
You can at any time opt for aliens or bodies to be destroyed to free up space.
Statistics
| Statistics | Value |
|---|---|
| Size (in base) | 1x1 |
| Days to build | 4 |
| Construction Cost | $7000 |
| Weekly Cost | $400 |
| Capacity | 20 |
| Score points | ? |
Alien capacity
Both alive and dead alien require the same capacity. In-game uses percentage values.
Note: Cost values in italic needs precision.
| Alien | Cost | Cost in % |
|---|---|---|
| Brainsucker | 1 | 5 |
| Multiworm | 5 | 25 |
| Multiworm Egg | 2 | 10 |
| Hyperworm | 1 | 5 |
| Chrysalis | 2 | 10 |
| Anthropod | 1 | 5 |
| Psimorph | 12 | 60 |
| Spitter | 1 | 5 |
| Megaspawn | 12 | 60 |
| Popper | 1 | 5 |
| Skeletoid | 1 | 5 |
| Micronoid Aggregate | 2 | 10 |
| Queenspawn | 20 | 100 |
| Overspawn | ? | ? |