Living Quarters (Apocalypse): Difference between revisions
Appearance
Statistics block |
format uniform |
||
| Line 1: | Line 1: | ||
[[Image: | Accommodation and recreation for X-Com Agents. New living quarters will have to be built as more Agents, Scientists and Engineers are hired. | ||
< | <table><tr><tr>[[Image:Icon_Livig_(Apocalypse).png|frame|left|Living Quarters]]</td><tr>[[Image:Base_Livig_(Apocalypse).png|frame|right|Living Quarters Base View Level 3]]</td> | ||
< | '''Living Quarters''' | ||
< | <td> | ||
< | * Layout Size: 1 x 1 | ||
* Build Time: 3 days | |||
* Cost: 5000 | |||
* Maintenace: 300 | |||
* Unit Capacity: 10 | |||
</td> | |||
</tr></table> | |||
Living Quarters are needed to barrack all X-Com units and must have free capacity if accepting new transfers.<br>An agent given a destination towards an X-Com base via "Go To Building", will not take up living space once they arrive since they are just visiting. | |||
== | ==See Also== | ||
* [[Bases (Apocalypse)|Bases]] | * [[Bases (Apocalypse)|Bases]] | ||
* [[Facilities (Apocalypse)|Facilities]] | * [[Facilities (Apocalypse)|Facilities]] | ||
Revision as of 04:50, 28 June 2022
Accommodation and recreation for X-Com Agents. New living quarters will have to be built as more Agents, Scientists and Engineers are hired.


Living Quarters
|
Living Quarters are needed to barrack all X-Com units and must have free capacity if accepting new transfers.
An agent given a destination towards an X-Com base via "Go To Building", will not take up living space once they arrive since they are just visiting.