Foundry (Long War): Difference between revisions
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| Line 39: | Line 39: | ||
| ? | | ? | ||
| §?, ? | | §?, ? | ||
| | | Unlocks two new utility items for SHIVs to increase their defensive capabilities | ||
|- | |- | ||
!colspan="4" | General Mechanical Unit Upgrades | !colspan="4" | General Mechanical Unit Upgrades | ||
| Line 71: | Line 71: | ||
| Elerium | | Elerium | ||
| §?, ? | | §?, ? | ||
| Increases Flamethrower damage by | | Increases Flamethrower damage by ~50%. | ||
|- | |- | ||
!colspan="4" | General Weapon Upgrades | !colspan="4" | General Weapon Upgrades | ||
| Line 78: | Line 78: | ||
| ? | | ? | ||
| §80, 5x Alloys | | §80, 5x Alloys | ||
| Unlocks new upgrades for ballistic and gauss weapons. | | Unlocks new item slot-based upgrades for ballistic and gauss weapons. | ||
|- | |- | ||
| Enhanced Lasers | | Enhanced Lasers | ||
| Advanced Beam Lasers | | Advanced Beam Lasers | ||
| §150, 20x Alloys, 15x Weapon Fragments | | §150, 20x Alloys, 15x Weapon Fragments | ||
| Unlocks new upgrades for laser weapons. | | Unlocks new item-slot based upgrades for laser weapons. | ||
|- | |- | ||
| Enhanced Plasma | | Enhanced Plasma | ||
| Line 91: | Line 91: | ||
|- | |- | ||
| Ammo Conservation | | Ammo Conservation | ||
| | | Muton Autopsy | ||
| §?, ? | | §?, ? | ||
| Increases the ammo capacity of weapons by a varying amount. | | Increases the ammo capacity of weapons by a varying amount. (Usually 1 attack/burst). | ||
|- | |- | ||
!colspan="4" | Pistol Upgrades | !colspan="4" | Pistol Upgrades | ||
| Line 137: | Line 137: | ||
| Advanced Aerospace Concepts | | Advanced Aerospace Concepts | ||
| §?, ? | | §?, ? | ||
| Grants additional soldier slots on alien base, EXALT | | Grants additional soldier slots on certain missions; alien base raids (10), EXALT HQ raid (?), and Temple Ship (14?) | ||
|- | |- | ||
| Improved Avionics | | Improved Avionics | ||
| Line 162: | Line 162: | ||
| Alien Power Systems | | Alien Power Systems | ||
| §?, ? | | §?, ? | ||
| | | Increases the chance of interceptors detecting UFOs without satellites present (mimicing patrol behaviour), and always know when UFOs are on satellite-hunting missions | ||
|- | |- | ||
!colspan="4" | Material Recovery | !colspan="4" | Material Recovery | ||
| Line 186: | Line 186: | ||
| EMP Weapons | | EMP Weapons | ||
| §?, ? | | §?, ? | ||
| | | Agents can now use the Arc Thrower to capture Drones for the duration of combat. See the [[Drone (EU2012)|Drone]] page for more details. | ||
|- | |- | ||
| Improved Arc Thrower | | Improved Arc Thrower | ||
| Line 205: | Line 205: | ||
| Advanced Surgery | | Advanced Surgery | ||
| Alien Biocybernetics | | Alien Biocybernetics | ||
| §?, ? | | §?, ?x Alien Surgery, ?x Alien Stasis Tank | ||
| Increases soldier healing rate by using alien technology | | Increases soldier healing rate by using alien technology | ||
|- | |- | ||
| Line 211: | Line 211: | ||
| Antigrav Systems | | Antigrav Systems | ||
| §?, ? | | §?, ? | ||
| | | Increases fuel/flight time for flight-capable units (Archangel/Seraphim Armors, Hover-SHIV) | ||
|- | |- | ||
| New Combat Systems | | New Combat Systems | ||
Revision as of 08:13, 2 August 2014
| Effect | - | |||||||||
| Adjacency Bonus | Workshop: 5% refunds | |||||||||
| Prerequisites | - | |||||||||
| Other | - | |||||||||
| Build costs |
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| Normal |
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| Quick |
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| Maintenance | §§25/mo | |||||||||
| Power | 5 | |||||||||
The foundry is one the most important buildings in Long War; as with the default game, it is essential for upgrading existing equipment and unlocking new items for further development. The Foundry is unlocked very early during the campaign and it is highly advised to get one up and running as quickly as possible. Besides enhancing and creating new technologies, the foundry also counts as a workshop for adjacency purposes.
Foundry projects are usually small passive upgrades for all parts of the tactical gameplay but also requires a significant investment of resources, especially meld. These can range from boosting pistols to crit more often, to collecting more materials during missions.
One of the most important upgrade paths that the foundry gives access to is Interceptor upgrades, making them viable against the Alien UFOs.
| Projects | |||
|---|---|---|---|
| Name | Requirements | Cost | Effects |
| SHIV-Specific Upgrades | |||
| SHIV Repair | Drone Autopsy | §60, 3x Elerium, 3x Alloys, 10x Drone Wreck | Reduces SHIV repair time |
| SHIV Defenses | ? | §?, ? | Unlocks two new utility items for SHIVs to increase their defensive capabilities |
| General Mechanical Unit Upgrades | |||
| Advanced Servomotors | Mechtoid Autopsy | §?, ? | Improves MEC movement speed |
| Advanced Repair | Heavy Floater Autopsy | §?, ? | Increases Interceptor and SHIV repair speed |
| Shaped Armor | ? | §?, ? Elerium, ? Alloys, ? Meld, ? Corpses | Increases health of mechanised units (SHIV, MEC) |
| MEC Close Combat | Berserker Autopsy | §?, ? | ? |
| SHIV Suppression | ? | §40 | Grants SHIVs the Suppression perk, allowing them to use suppressing fire in combat |
| Jellied Elerium | Elerium | §?, ? | Increases Flamethrower damage by ~50%. |
| General Weapon Upgrades | |||
| Enhanced Ballistics | ? | §80, 5x Alloys | Unlocks new item slot-based upgrades for ballistic and gauss weapons. |
| Enhanced Lasers | Advanced Beam Lasers | §150, 20x Alloys, 15x Weapon Fragments | Unlocks new item-slot based upgrades for laser weapons. |
| Enhanced Plasma | Precision Plasma Weapons | §?, ? | Unlocks new plasma-booster devices |
| Ammo Conservation | Muton Autopsy | §?, ? | Increases the ammo capacity of weapons by a varying amount. (Usually 1 attack/burst). |
| Pistol Upgrades | |||
| Mag Pistols | - | §35, 5x Weapon Fragments | Increases chance of scoring a critical hit with pistols |
| Reflex Pistols | Compact Plasma Weapons | §?, ? | |
| Aerospace Improvements | |||
| Aircraft Boosters | ? | §50, 10x Weapon Fragments, 10x Meld | Allows production of single-use 'booster' items for interception |
| Elerium Afterburners | Alien Propulsion | §?, ? | Increases Interceptor combat time. |
| Armored Fighters | Advanced Aerospace Concepts | §?, ? | Increases Interceptor HP. |
| Wingtip Sparrowhawks | Advanced Aerospace Concepts | §?, ? | Grants Interceptors secondary missiles. |
| Penetrator Weapons | Advanced Aerospace Concepts | §?, ? | Increaes armor penetration of air-to-air weapons. |
| Super Skyranger | Advanced Aerospace Concepts | §?, ? | Grants additional soldier slots on certain missions; alien base raids (10), EXALT HQ raid (?), and Temple Ship (14?) |
| Improved Avionics | Advanced Aerospace Concepts | §?, ? | Increases Interceptor hit chance. |
| Stealth Satellites | Stealth Systems | §?, ? | Decreases chance of satellites being detected by alien patrols |
| Supercapacitors | Advanced Pulse Lasers | §?, ? | Upgrades aerial Laser Cannons. |
| UFO Countermeasures | ? | §?, ? | Increases Interceptor dodge chance. |
| UFO Tracking | Alien Power Systems | §?, ? | Increases the chance of interceptors detecting UFOs without satellites present (mimicing patrol behaviour), and always know when UFOs are on satellite-hunting missions |
| Material Recovery | |||
| Alien Nucleonics | Alien Power Systems | §?, ? | Increases Elerium recovery from combat. |
| Alien Metallurgy | ? | §?, ? | Increases alloy salvage from crash sites by between 15 and 20 percent |
| Improved Salvage | ? | §200, x10 Elerium, x20 Alloys, x30 Meld | Increases weapon fragment recovery from combat by 25% |
| Miscellaneous | |||
| Drone Capture | EMP Weapons | §?, ? | Agents can now use the Arc Thrower to capture Drones for the duration of combat. See the Drone page for more details. |
| Improved Arc Thrower | ? | §?, ? | Increases stunning ability of the Arc Thrower |
| Tactical Rigging | Muton Elite Autopsy | §?, ? | Grants one extra item slot to soldiers. |
| Alien Grenades | Muton Autopsy | §?, ? | Allows the use of Alien Grenades in place of regular HE Grenades |
| Advanced Surgery | Alien Biocybernetics | §?, ?x Alien Surgery, ?x Alien Stasis Tank | Increases soldier healing rate by using alien technology |
| Advanced Flight | Antigrav Systems | §?, ? | Increases fuel/flight time for flight-capable units (Archangel/Seraphim Armors, Hover-SHIV) |
| New Combat Systems | Experimental Warfare | §?, ? | Unlocks an array of new gear options in combination with other technologies and projects |
| SCOPE Upgrade | ? | §?, ? | SCOPE increases user's chance of scoring a critical hit |
| MEC Warfare Systems | Alien Biocybernetics | §?, ? | Vital for further MEC equipment development |
