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Jaeger (Long War): Difference between revisions

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|LCorporalE2=''Aim: 0 Will: 0 Mob: 0''
|LCorporalE2=''Aim: 0 Will: 0 Mob: 0''
|LCorporalE3=''Aim: 0 Will: 0 Mob: 0''
|LCorporalE3=''Aim: 0 Will: 0 Mob: 0''
|Corporal1=[[File:.png|32px|center]]'''Flush'''<br/>''''
|Corporal1=[[File:SNIPER_DGG.png|32px|center]]'''Damn Good Ground'''<br/>''+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).''
|Corporal2=[[File:.png|32px|center]]'''Automated Threat Assessment'''<br/>''''
|Corporal2=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br/>''Confers +15 defense during first attack in Overwatch, and 0.5 damage reduction.''
|Corporal3=[[File:.png|32px|center]]'''Damn Good Ground'''<br/>''+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).''
|Corporal3=[[File:ASSAULT FLUSH.png|32px|center]]'''Flush'''<br/>''Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage.''
|CorporalE1=''Aim: 0 Will: 0 Mob: 0''
|CorporalE1=''Aim: 2 Will: 0 Mob: 0''
|CorporalE2=''Aim: 0 Will: 0 Mob: 0''
|CorporalE2=''Aim: 0 Will: 0 Mob: 0''
|CorporalE3=''Aim: 0 Will: 0 Mob: 0''
|CorporalE3=''Aim: 1 Will: 0 Mob: 0''
|Sergeant1=[[File:.png|32px|center]]'''Advanced Fire Control'''<br/>''''
|Sergeant1=[[File:.png|32px|center]]'''Advanced Fire Control'''<br/>''''
|Sergeant2=[[File:.png|32px|center]]'''Ranger'''<br/>''+1 damage with primary weapon.''
|Sergeant2=[[File:.png|32px|center]]'''Ranger'''<br/>''+1 damage with primary weapon.''

Revision as of 13:30, 16 July 2014

MEC variant of the Sniper class. The Jaeger is designed for fire support, with the best aim progression of any class in the game (better even than a Sniper), and a plethora of offensive perks to increase damage. Jaegers' main drawback are their low HP progression and a poor selection of defensive perks, making them a bit fragile for MECs.

Abilities

Rank Ability

Specialist
Vital-Point Targeting
Confers 2 bonus damage with guns against targets whose species have been autopsied.
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Lance Corporal
Aggression
Confers +10% critical chance per enemy in sight (max +30%).
Sharpshooter
+10% crit, and +10 hit against enemies in full cover.
Platform Stability
Any shots taken without moving have +10 Aim and +10% critical chance.
Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0

Corporal
Damn Good Ground
+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).
Automated Threat Assessment
Confers +15 defense during first attack in Overwatch, and 0.5 damage reduction.
Flush
Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage.
Aim: 2 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0 Aim: 1 Will: 0 Mob: 0

Sergeant
File:.png
Advanced Fire Control
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File:.png
Ranger
+1 damage with primary weapon.
File:.png
Jet Boot Module
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Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0

Tech Sergeant
File:.png
Damage Control
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File:.png
Executioner
+10% Aim against targets with less than 50% Health.
File:.png
Lone Wolf
+10 Aim and Crit when no allies within 7 tiles.
' ' '

Gunnery Sergeant
File:.png
Shredder Ammo
Any unit hit takes additional damage from all sources for the next 4 turns. Rocketeers get a special purpose rocket while a Gunner's LMG gets loaded with shredder ammo. Shredder rockets are weaker than a standard rockets and cannot penetrate cover.
File:.png
Squadsight
Allows firing at targets in any ally's sight radius, but at -30% critical chance; Does not extend overwatch outside visual range.
File:.png
Bring 'Em On
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' ' '

Master Sergeant
File:.png
Light 'Em Up
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File:.png
Absorption Fields
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File:.png
Ready For Anything
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' ' '


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 0 0 7 7
Lance Corporal 0 0 4 11
Corporal 1 1 4 15
Sergeant 0 1 4 19
Tech Sergeant 0 1 4 23
Gunnery Sergeant 0 1 4 27
Master Sergeant 1 2 7 34