Valkyrie (Long War): Difference between revisions
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|TechSgtE2=''Aim: 0 Will: 0 Mob: 0'' | |TechSgtE2=''Aim: 0 Will: 0 Mob: 0'' | ||
|TechSgtE3=''Aim: 0 Will: 0 Mob: 0'' | |TechSgtE3=''Aim: 0 Will: 0 Mob: 0'' | ||
|GunSgt1=[[File:.png|32px|center]]''' | |GunSgt1=[[File:SUPPORT DEEPPOCKETS.png|32px|center]]'''Lock N' Load''' <br/> ''Primary weapon receive one additional shot or burst before a reload is required. Units taking this as a perk tree ability may reaload their primary weapon as their first action of the turn without ending the turn.'' | ||
|GunSgt2=[[File:.png|32px|center]]'''Absorption Fields'''<br/>'''' | |GunSgt2=[[File:MEC ABSORTION FIELDS.png|32px|center]]'''Absorption Fields'''<br/>''Reduces most incoming damage to this unit, scaling up as damage increases.'' | ||
|GunSgt3=[[File:.png|32px|center]]''' | |GunSgt3=[[File:MEC VITAL POINT TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''Confers 2 bonus damage with guns against targets that have been autopsied.''' | ||
|GunSgtE1=''Aim: 0 Will: 0 Mob: 0'' | |GunSgtE1=''Aim: 0 Will: 0 Mob: 0'' | ||
|GunSgtE2=''Aim: 0 Will: 0 Mob: 0'' | |GunSgtE2=''Aim: 0 Will: 0 Mob: 0'' | ||
|GunSgtE3=''Aim: 0 Will: 0 Mob: | |GunSgtE3=''Aim: 0 Will: 0 Mob: 1'' | ||
|MSgt1=[[File:.png|32px|center]]'''Rapid Fire'''<br/>'''' | |MSgt1=[[File:.png|32px|center]]'''Rapid Fire'''<br/>'''' | ||
|MSgt2=[[File:.png|32px|center]]'''Squadsight'''<br/>'''' | |MSgt2=[[File:.png|32px|center]]'''Squadsight'''<br/>'''' | ||
|MSgt3=[[File:.png|32px|center]]'''Sentinel'''<br/>'''' | |MSgt3=[[File:.png|32px|center]]'''Sentinel'''<br/>'''' | ||
|MSgtE1='''' | |MSgtE1=''Aim: Will: Mob: '' | ||
|MSgtE2='''' | |MSgtE2=''Aim: Will: Mob: '' | ||
|MSgtE3='''' | |MSgtE3=''Aim: Will: Mob: '' | ||
}} | }} | ||
Revision as of 13:15, 16 July 2014
MEC variant of the Infantry class
Abilities
| Rank | Ability | |||
|---|---|---|---|---|
Specialist |
Firing with the first action no longer ends turn. | |||
| ' | ||||
Lance Corporal |
+10 aim and crit chance against targets at or below 50% health. |
The nearest visible enemy suffers -20 Aim and cannot critically hit this unit |
+15 defense during first attack in overwatch, and half a point of damage reduction. (meaning 1 point for damage has a 50% chance of being negated). | |
| Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 2 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | ||
Corporal |
Shots from Overwatch no longer suffer any Aim penalty. |
When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns. |
When activated confers the ability to jump to normally inaccessible heights for the rest of the turn. | |
| Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 1 | ||
Sergeant |
Any unit hit takes additional damage from all sources for the next 4 turns. |
Primary weapon does one additional damage. |
Damage received from enemies within 4 tiles is reduced by 33%. | |
| Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | Aim: 2 Will: 2 Mob: 0 | ||
Tech Sergeant |
Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits. |
Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so. |
Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired. | |
| Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | ||
Gunnery Sergeant |
Primary weapon receive one additional shot or burst before a reload is required. Units taking this as a perk tree ability may reaload their primary weapon as their first action of the turn without ending the turn. |
Reduces most incoming damage to this unit, scaling up as damage increases. |
Confers 2 bonus damage with guns against targets that have been autopsied. | |
| Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 1 | ||
Master Sergeant |
' |
' |
' | |
| Aim: Will: Mob: | Aim: Will: Mob: | Aim: Will: Mob: | ||
Stat Progression
| Rank | HP at level | Total HP | Aim at level | Total Aim |
|---|---|---|---|---|
| Specialist | 1 | 1 | 4 | 4 |
| Lance Corporal | 0 | 1 | 3 | 7 |
| Corporal | 1 | 2 | 3 | 10 |
| Sergeant | 0 | 2 | 4 | 14 |
| Tech Sergeant | 1 | 3 | 3 | 17 |
| Gunnery Sergeant | 0 | 3 | 3 | 20 |
| Master Sergeant | 1 | 4 | 4 | 24 |















