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Valkyrie (Long War): Difference between revisions

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|TechSgtE2=''Aim: 0 Will: 0 Mob: 0''
|TechSgtE2=''Aim: 0 Will: 0 Mob: 0''
|TechSgtE3=''Aim: 0 Will: 0 Mob: 0''
|TechSgtE3=''Aim: 0 Will: 0 Mob: 0''
|GunSgt1=[[File:.png|32px|center]]'''Vital Point Targeting'''<br/>''''
|GunSgt1=[[File:SUPPORT DEEPPOCKETS.png|32px|center]]'''Lock N' Load''' <br/> ''Primary weapon receive one additional shot or burst before a reload is required. Units taking this as a perk tree ability may reaload their primary weapon as their first action of the turn without ending the turn.''
|GunSgt2=[[File:.png|32px|center]]'''Absorption Fields'''<br/>''''
|GunSgt2=[[File:MEC ABSORTION FIELDS.png|32px|center]]'''Absorption Fields'''<br/>''Reduces most incoming damage to this unit, scaling up as damage increases.''
|GunSgt3=[[File:.png|32px|center]]'''Lock 'N Load'''<br/>''''
|GunSgt3=[[File:MEC VITAL POINT TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''Confers 2 bonus damage with guns against targets that have been autopsied.'''
|GunSgtE1=''Aim: 0 Will: 0 Mob: 0''
|GunSgtE1=''Aim: 0 Will: 0 Mob: 0''
|GunSgtE2=''Aim: 0 Will: 0 Mob: 0''
|GunSgtE2=''Aim: 0 Will: 0 Mob: 0''
|GunSgtE3=''Aim: 0 Will: 0 Mob: 0''
|GunSgtE3=''Aim: 0 Will: 0 Mob: 1''
|MSgt1=[[File:.png|32px|center]]'''Rapid Fire'''<br/>''''
|MSgt1=[[File:.png|32px|center]]'''Rapid Fire'''<br/>''''
|MSgt2=[[File:.png|32px|center]]'''Squadsight'''<br/>''''
|MSgt2=[[File:.png|32px|center]]'''Squadsight'''<br/>''''
|MSgt3=[[File:.png|32px|center]]'''Sentinel'''<br/>''''
|MSgt3=[[File:.png|32px|center]]'''Sentinel'''<br/>''''
|MSgtE1=''''
|MSgtE1=''Aim:  Will:  Mob: ''
|MSgtE2=''''
|MSgtE2=''Aim:  Will:  Mob: ''
|MSgtE3=''''
|MSgtE3=''Aim:  Will:  Mob: ''
}}
}}



Revision as of 13:15, 16 July 2014

MEC variant of the Infantry class

Abilities

Rank Ability

Specialist
Light 'Em Up
Firing with the first action no longer ends turn.
'

Lance Corporal
Executioner
+10 aim and crit chance against targets at or below 50% health.
Body Shield
The nearest visible enemy suffers -20 Aim and cannot critically hit this unit
Automated Threat Assessment
+15 defense during first attack in overwatch, and half a point of damage reduction. (meaning 1 point for damage has a 50% chance of being negated).
Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 2 Mob: 0 Aim: 0 Will: 0 Mob: 0

Corporal
Advanced Fire Control
Shots from Overwatch no longer suffer any Aim penalty.
Damage Control
When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.
Jet Boot Module
When activated confers the ability to jump to normally inaccessible heights for the rest of the turn.
Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 1

Sergeant
Shredder Ammo
Any unit hit takes additional damage from all sources for the next 4 turns.
Ranger
Primary weapon does one additional damage.
Shock-Absorbent Armor
Damage received from enemies within 4 tiles is reduced by 33%.
Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0 Aim: 2 Will: 2 Mob: 0

Tech Sergeant
Collateral Damage
Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.
Reactive Targetting Sensors
Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so.
Repair Servos
Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired.
Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0

Gunnery Sergeant
Lock N' Load
Primary weapon receive one additional shot or burst before a reload is required. Units taking this as a perk tree ability may reaload their primary weapon as their first action of the turn without ending the turn.
Absorption Fields
Reduces most incoming damage to this unit, scaling up as damage increases.
'Vital Point Targeting
Confers 2 bonus damage with guns against targets that have been autopsied.
Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 1

Master Sergeant
File:.png
Rapid Fire
'
File:.png
Squadsight
'
File:.png
Sentinel
'
Aim: Will: Mob: Aim: Will: Mob: Aim: Will: Mob:


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 4 4
Lance Corporal 0 1 3 7
Corporal 1 2 3 10
Sergeant 0 2 4 14
Tech Sergeant 1 3 3 17
Gunnery Sergeant 0 3 3 20
Master Sergeant 1 4 4 24