Archer (Long War): Difference between revisions
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|SergeantE2=''Aim: 2 Will: 1 Mob: 0'' | |SergeantE2=''Aim: 2 Will: 1 Mob: 0'' | ||
|SergeantE3=''Aim: 0 Will: 2 Mob: 0'' | |SergeantE3=''Aim: 0 Will: 2 Mob: 0'' | ||
|TechSgt1=[[File:.png|32px|center]]''''''<br/>'''' | |TechSgt1=[[File:ALIEN_CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''Primary weapons does one additional damage.'' | ||
|TechSgt2=[[File:.png|32px|center]]''''''<br/>'''' | |TechSgt2=[[File:MEC EXPANDED STORAGE.png|32px|center]]'''Packmaster'''<br/>''All limited-use items in your inventory receive one extra use.'' | ||
|TechSgt3=[[File:.png|32px|center]]''''''<br | |TechSgt3=[[File:MEC COLLATERAL DAMAGE.png|32px|center]]'''Collateral Damage'''<br>''Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.'' | ||
|TechSgtE1='''' | |TechSgtE1=''Aim: 3 Will: 0 Mob: 0'' | ||
|TechSgtE2='''' | |TechSgtE2=''Aim: 0 Will: 0 Mob: 0'' | ||
|TechSgtE3='''' | |TechSgtE3=''Aim: 0 Will: 0 Mob: 0'' | ||
|GunSgt1=[[File:.png|32px|center]]''''''<br/>'''' | |GunSgt1=[[File:.png|32px|center]]''''''<br/>'''' | ||
|GunSgt2=[[File:.png|32px|center]]''''''<br/>'''' | |GunSgt2=[[File:.png|32px|center]]''''''<br/>'''' | ||
Revision as of 12:08, 16 July 2014
MEC variant of the Rocketeer class
Abilities
| Rank | Ability | |||
|---|---|---|---|---|
Specialist |
Throw or launch grenades over exceptionally long distances. | |||
| ' | ||||
Lance Corporal |
Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit. |
Confers +15 defense during first attack in Overwatch, and 0.5 damage reduction. |
' | |
| Aim: 2 Will: 0 Mob: 0 | Aim: 0 Will: 1 Mob: 0 | Aim: 1 Will: 0 Mob: 0 | ||
Corporal |
Rockets and grenades do additional damage to robotic enemies. |
When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn. |
The nearest visible enemy suffers -20 Aim and cannot critically hit this unit. | |
| Aim: 0 Will: 0 Mob: -1 | Aim: 0 Will: 0 Mob: 1 | Aim: 0 Will: 2 Mob: 0 | ||
Sergeant |
Confers additional damage based on weapons tech level to LMGs, sniper rifles, marksman's, strike and reflex rifles, rockets, suppression, grenade launchers, and Proximity Mines. |
Confers +10% critical chance per enemy in sight (max +30%). |
When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns. | |
| Aim: 0 Will: 0 Mob: 0 | Aim: 2 Will: 1 Mob: 0 | Aim: 0 Will: 2 Mob: 0 | ||
Tech Sergeant |
Primary weapons does one additional damage. |
All limited-use items in your inventory receive one extra use. |
Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits. | |
| Aim: 3 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | ||
Gunnery Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Master Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Stat Progression
| Rank | HP at level | Total HP | Aim at level | Total Aim |
|---|---|---|---|---|
| Specialist | 1 | 1 | 2 | 2 |
| Lance Corporal | 0 | 1 | 2 | 4 |
| Corporal | 0 | 1 | 2 | 6 |
| Sergeant | 1 | 2 | 2 | 8 |
| Tech Sergeant | 0 | 1 | 2 | 10 |
| Gunnery Sergeant | 0 | 1 | 2 | 12 |
| Master Sergeant | 1 | 3 | 2 | 14 |












