Valkyrie (Long War): Difference between revisions
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|LCorporal2=[[File:MEC_BODY_SHIELD.png|32px|center]]'''Body Shield'''<br/>''The nearest visible enemy suffers -20 Aim and cannot critically hit this unit'' | |LCorporal2=[[File:MEC_BODY_SHIELD.png|32px|center]]'''Body Shield'''<br/>''The nearest visible enemy suffers -20 Aim and cannot critically hit this unit'' | ||
|LCorporal3=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br/>'' +15 defense during first attack in overwatch, and half a point of damage reduction. (meaning 1 point for damage has a 50% chance of being negated).'' | |LCorporal3=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br/>'' +15 defense during first attack in overwatch, and half a point of damage reduction. (meaning 1 point for damage has a 50% chance of being negated).'' | ||
|LCorporalE1='''' | |LCorporalE1=''Aim: 0 Will: 0 Mob: 0'' | ||
|LCorporalE2='' | |LCorporalE2=''Aim: 0 Will: 2 Mob: 0'' | ||
|LCorporalE3='''' | |LCorporalE3=''Aim: 0 Will: 0 Mob: 0'' | ||
|Corporal1 | |Corporal1=[[File:MEC_ADVANCED_FIRE_CONTROL.png|32px|center]]'''Advanced Fire Control'''<br/>''Shots from Overwatch no longer suffer any Aim penalty.'' | ||
|Corporal2=[[File:MEC_DAMAGE_CONTROL.png|32px|center]]'''Damage Control'''<br/>''When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.'' | |||
| | |Corporal3=[[File:MEC_JET_BOOT_MODULE.png|32px|center]]'''Jet Boot Module'''<br/>''When activated confers the ability to jump to normally inaccessible heights for the rest of the turn.'' | ||
|CorporalE1='''' | |CorporalE1=''Aim: 0 Will: 0 Mob: 0'' | ||
|CorporalE2='''' | |CorporalE2=''Aim: 0 Will: 0 Mob: 0'' | ||
|CorporalE3='''' | |CorporalE3=''Aim: 0 Will: 0 Mob: 1'' | ||
|Sergeant1=[[File:HEAVY SHREDDER.png|32px|center]]'''Shredder Ammo'''<br/>''Any unit hit takes additional damage from all sources for the next 4 turns.'' | |Sergeant1=[[File:HEAVY SHREDDER.png|32px|center]]'''Shredder Ammo'''<br/>''Any unit hit takes additional damage from all sources for the next 4 turns.'' | ||
|Sergeant2=[[File:ALIEN_CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''Primary weapon does one additional damage.'' | |Sergeant2=[[File:ALIEN_CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''Primary weapon does one additional damage.'' | ||
|SergeantE1='''' | |SergeantE1='''' | ||
|Sergeant3=[[File:MEC SHOCK ABSORBENT ARMOR.png|32px|center]]'''Shock-Absorbent Armor'''<br/>''Damage received from enemies within 4 tiles is reduced by 33%.'' | |Sergeant3=[[File:MEC SHOCK ABSORBENT ARMOR.png|32px|center]]'''Shock-Absorbent Armor'''<br/>''Damage received from enemies within 4 tiles is reduced by 33%.'' | ||
|SergeantE1='''' | |SergeantE1=''Aim: 0 Will: 0 Mob: 0'' | ||
|SergeantE2='''' | |SergeantE2=''Aim: 0 Will: 0 Mob: 0'' | ||
|SergeantE3='''' | |SergeantE3=''Aim: 2 Will: 2 Mob: 0'' | ||
|TechSgt1=[[File:.png|32px|center]]''' | |TechSgt1=[[File:MEC COLLATERAL DAMAGE.png|32px|center]]'''Collateral Damage'''<br>''Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.'' | ||
|TechSgt2=[[File:.png|32px|center]]'''Reactive | |TechSgt2=[[File:MEC_REACTIVE_TARGETING_SENSORS.png|32px|center]]'''Reactive Targetting Sensors'''<br/>''Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so.'' | ||
|TechSgt3=[[File:.png|32px|center]]''' | |TechSgt3=[[File:MEC REPAIR SERVOS.png|32px|center]]'''Repair Servos'''<br>''Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired.'' | ||
|TechSgtE1='''' | |TechSgtE1=''Aim: 0 Will: 0 Mob: 0'' | ||
|TechSgtE2='''' | |TechSgtE2=''Aim: 0 Will: 0 Mob: 0'' | ||
|TechSgtE3='''' | |TechSgtE3=''Aim: 0 Will: 0 Mob: 0'' | ||
|GunSgt1=[[File:.png|32px|center]]'''Vital Point Targeting'''<br/>'''' | |GunSgt1=[[File:.png|32px|center]]'''Vital Point Targeting'''<br/>'''' | ||
|GunSgt2=[[File:.png|32px|center]]'''Absorption Fields'''<br/>'''' | |GunSgt2=[[File:.png|32px|center]]'''Absorption Fields'''<br/>'''' | ||
|GunSgt3=[[File:.png|32px|center]]'''Lock 'N Load'''<br/>'''' | |GunSgt3=[[File:.png|32px|center]]'''Lock 'N Load'''<br/>'''' | ||
|GunSgtE1='''' | |GunSgtE1=''Aim: 0 Will: 0 Mob: 0'' | ||
|GunSgtE2='''' | |GunSgtE2=''Aim: 0 Will: 0 Mob: 0'' | ||
|GunSgtE3='''' | |GunSgtE3=''Aim: 0 Will: 0 Mob: 0'' | ||
|MSgt1=[[File:.png|32px|center]]'''Rapid Fire'''<br/>'''' | |MSgt1=[[File:.png|32px|center]]'''Rapid Fire'''<br/>'''' | ||
|MSgt2=[[File:.png|32px|center]]'''Squadsight'''<br/>'''' | |MSgt2=[[File:.png|32px|center]]'''Squadsight'''<br/>'''' | ||
Revision as of 13:01, 16 July 2014
MEC variant of the Infantry class
Abilities
| Rank | Ability | |||
|---|---|---|---|---|
Specialist |
Firing with the first action no longer ends turn. | |||
| ' | ||||
Lance Corporal |
+10 aim and crit chance against targets at or below 50% health. |
The nearest visible enemy suffers -20 Aim and cannot critically hit this unit |
+15 defense during first attack in overwatch, and half a point of damage reduction. (meaning 1 point for damage has a 50% chance of being negated). | |
| Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 2 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | ||
Corporal |
Shots from Overwatch no longer suffer any Aim penalty. |
When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns. |
When activated confers the ability to jump to normally inaccessible heights for the rest of the turn. | |
| Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 1 | ||
Sergeant |
Any unit hit takes additional damage from all sources for the next 4 turns. |
Primary weapon does one additional damage. |
Damage received from enemies within 4 tiles is reduced by 33%. | |
| Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | Aim: 2 Will: 2 Mob: 0 | ||
Tech Sergeant |
Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits. |
Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so. |
Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired. | |
| Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | ||
Gunnery Sergeant |
' |
' |
' | |
| Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 0 Mob: 0 | ||
Master Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Stat Progression
| Rank | HP at level | Total HP | Aim at level | Total Aim |
|---|---|---|---|---|
| Specialist | 1 | 1 | 4 | 4 |
| Lance Corporal | 0 | 1 | 3 | 7 |
| Corporal | 1 | 2 | 3 | 10 |
| Sergeant | 0 | 2 | 4 | 14 |
| Tech Sergeant | 1 | 3 | 3 | 17 |
| Gunnery Sergeant | 0 | 3 | 3 | 20 |
| Master Sergeant | 1 | 4 | 4 | 24 |












