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|CorporalE2=''Aim: 0 Will: 0 Mob: 0''
|CorporalE2=''Aim: 0 Will: 0 Mob: 0''
|CorporalE3=''Aim: 0 Will: 0 Mob: 0''
|CorporalE3=''Aim: 0 Will: 0 Mob: 0''
|Sergeant1=[[File:.png|32px|center]]''''''<br/>''''
|Sergeant1=[[File:HEAVY HEAT AMMO.png|32px|center]]'''HEAT Ammo'''<br/>''Your primary weapon does extra damage to robotic enemies.''
|Sergeant2=[[File:.png|32px|center]]''''''<br/>''''
|Sergeant2=[[File:MEC REPAIR SERVOS.png|32px|center]]'''Repair Servos'''<br>''Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired.''
|Sergeant3=[[File:.png|32px|center]]''''''<br/>''''
|Sergeant3=[[File:ALIEN CLUSTERBOMB.png|32px|center]]'''Sapper'''<br/> ''Your grenades do additional damage to enemies, and all your weapons do additional damage to the enviroment.''
|SergeantE1=''''
|SergeantE1=''Aim: 0 Will: 0 Mob: 0''
|SergeantE2=''''
|SergeantE2=''Aim: 0 Will: 3 Mob: 0''
|SergeantE3=''''
|SergeantE3=''Aim: 0 Will: 0 Mob: 0''
|TechSgt1=[[File:.png|32px|center]]''''''<br/>''''
|TechSgt1=[[File:.png|32px|center]]''''''<br/>''''
|TechSgt2=[[File:.png|32px|center]]''''''<br/>''''
|TechSgt2=[[File:.png|32px|center]]''''''<br/>''''

Revision as of 15:20, 16 July 2014

MEC variant of the Engineer class.

Abilities

Rank Ability

Specialist
Collateral Damage
Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.
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Lance Corporal
Jetboot Module
When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.
Automated Threat Assessment
Confers +15 Defense for the first attack in Overwatch, and 0.5 damage reduction
Body Shield
The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.
Aim: 0 Will: 0 Mob: 1 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 2 Mob: 0

Corporal
HEAT Warheads
Rockets and grenades do additional damage to robotic enemies.
Advanced Fire Control
Shots from Overwatch no longer suffer any Aim penalty.
Shock-Absorbent armor
Damage received from enemies within 4 tiles is reduced by 33%.
Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0

Sergeant
HEAT Ammo
Your primary weapon does extra damage to robotic enemies.
Repair Servos
Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired.
Sapper
Your grenades do additional damage to enemies, and all your weapons do additional damage to the enviroment.
Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 3 Mob: 0 Aim: 0 Will: 0 Mob: 0

Tech Sergeant
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Gunnery Sergeant
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Master Sergeant
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Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 3 3
Lance Corporal 0 1 3 6
Corporal 1 2 2 8
Sergeant 1 3 3 11
Tech Sergeant 1 4 2 13
Gunnery Sergeant 0 4 3 16
Master Sergeant 1 5 3 19

+1 HP, +5 Aim compared to Engineer.