Jump to content

Archer (Long War): Difference between revisions

From UFOpaedia
No edit summary
Tulip (talk | contribs)
mNo edit summary
Line 17: Line 17:
|CorporalE2=''Aim: 0 Will: 0 Mob: 1''
|CorporalE2=''Aim: 0 Will: 0 Mob: 1''
|CorporalE3=''Aim: 0 Will: 2 Mob: 0''
|CorporalE3=''Aim: 0 Will: 2 Mob: 0''
|Sergeant1=[[File:.png|32px|center]]''''''<br/>''''
|Sergeant1=[[File:HEAVY MAYHEM.png|32px|center]]'''Mayhem'''<br/>''Confers additional damage based on weapons tech level to LMGs, sniper rifles, marksman's, strike and reflex rifles, rockets, suppression, grenade launchers, and Proximity Mines.''
|Sergeant2=[[File:.png|32px|center]]''''''<br/>''''
|Sergeant2=[[File:ASSAULT AGGRESSION.png|32px|center]]'''Aggression'''<br/>''Confers +10% critical chance per enemy in sight (max +30%).''
|Sergeant3=[[File:.png|32px|center]]''''''<br/>''''
|Sergeant3=[[File:MEC_DAMAGE_CONTROL.png|32px|center]]'''Damage Control'''<br/>''When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.''
|SergeantE1=''''
|SergeantE1=''Aim: 0 Will: 0 Mob: 0''
|SergeantE2=''''
|SergeantE2=''Aim: 2 Will: 1 Mob: 0''
|SergeantE3=''''
|SergeantE3=''Aim: 0 Will: 2 Mob: 0''
|TechSgt1=[[File:.png|32px|center]]''''''<br/>''''
|TechSgt1=[[File:.png|32px|center]]''''''<br/>''''
|TechSgt2=[[File:.png|32px|center]]''''''<br/>''''
|TechSgt2=[[File:.png|32px|center]]''''''<br/>''''

Revision as of 12:02, 16 July 2014

MEC variant of the Rocketeer class

Abilities

Rank Ability

Specialist
Bombard
Throw or launch grenades over exceptionally long distances.
'

Lance Corporal
Rapid Reaction
Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.
Automated Threat Assessment
Confers +15 defense during first attack in Overwatch, and 0.5 damage reduction.
Any shots taken without moving have a +10 Aim and +10% critical chance.
'
Aim: 2 Will: 0 Mob: 0 Aim: 0 Will: 1 Mob: 0 Aim: 1 Will: 0 Mob: 0

Corporal
HEAT Warheads
Rockets and grenades do additional damage to robotic enemies.
Jetboot Module
When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.
Body Shield
The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.
Aim: 0 Will: 0 Mob: -1 Aim: 0 Will: 0 Mob: 1 Aim: 0 Will: 2 Mob: 0

Sergeant
Mayhem
Confers additional damage based on weapons tech level to LMGs, sniper rifles, marksman's, strike and reflex rifles, rockets, suppression, grenade launchers, and Proximity Mines.
Aggression
Confers +10% critical chance per enemy in sight (max +30%).
Damage Control
When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.
Aim: 0 Will: 0 Mob: 0 Aim: 2 Will: 1 Mob: 0 Aim: 0 Will: 2 Mob: 0

Tech Sergeant
File:.png
'
'
File:.png
'
'
File:.png
'
'
' ' '

Gunnery Sergeant
File:.png
'
'
File:.png
'
'
File:.png
'
'
' ' '

Master Sergeant
File:.png
'
'
File:.png
'
'
File:.png
'
'
' ' '


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 2 2
Lance Corporal 0 1 2 4
Corporal 0 1 2 6
Sergeant 1 2 2 8
Tech Sergeant 0 1 2 10
Gunnery Sergeant 0 1 2 12
Master Sergeant 1 3 2 14