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Archer (Long War): Difference between revisions

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|Specialist1=[[File:ALIEN_BOMBARD.png|32px|center]]'''Bombard'''<br/>''Throw or launch grenades over exceptionally long distances.''
|Specialist1=[[File:ALIEN_BOMBARD.png|32px|center]]'''Bombard'''<br/>''Throw or launch grenades over exceptionally long distances.''
|SpecialistE1=''''
|SpecialistE1=''''
|LCorporal1=[[File:RAPID REACTION.png|32px|center]]'''Rapid Reaction'''<br/>''Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.''
|LCorporal1=[[File:HEAVY RAPIDREACTION.png|32px|center]]'''Rapid Reaction'''<br/>''Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.''
|LCorporal2=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br/>''Confers +15 defense during first attack in Overwatch, and 0.5 damage reduction.''
|LCorporal2=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br/>''Confers +15 defense during first attack in Overwatch, and 0.5 damage reduction.''
|LCorporal3=[[File:MEC_PLATFORM_STABILITY.png|32px|center]]'''Any shots taken without moving have a +10 Aim and +10% critical chance.'''<br/>''''
|LCorporal3=[[File:MEC_PLATFORM_STABILITY.png|32px|center]]'''Any shots taken without moving have a +10 Aim and +10% critical chance.'''<br/>''''
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|LCorporalE2=''Aim: 0 Will: 1 Mob: 0''
|LCorporalE2=''Aim: 0 Will: 1 Mob: 0''
|LCorporalE3=''Aim: 1 Will: 0 Mob: 0''
|LCorporalE3=''Aim: 1 Will: 0 Mob: 0''
|LCorporal1=[[File:HEAVY HEAT AMMO.png|32px|center]]'''HEAT Warheads'''<br/>''Rockets and grenades do additional damage to robotic enemies.''
|Corporal1=[[File:HEAVY HEAT AMMO.png|32px|center]]'''HEAT Warheads'''<br/>''Rockets and grenades do additional damage to robotic enemies.''
|Corporal2=[[File:MEC_JET_BOOT_MODULE.png|32px|center]]'''Jetboot Module'''<br/>''When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.''
|Corporal2=[[File:MEC_JET_BOOT_MODULE.png|32px|center]]'''Jetboot Module'''<br/>''When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.''
|Corporal3=[[File:MEC_BODY_SHIELD.png|32px|center]]'''Body Shield'''<br/>''The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.''
|Corporal3=[[File:MEC_BODY_SHIELD.png|32px|center]]'''Body Shield'''<br/>''The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.''

Revision as of 23:28, 15 July 2014

MEC variant of the Rocketeer class

Abilities

Rank Ability

Specialist
Bombard
Throw or launch grenades over exceptionally long distances.
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Lance Corporal
Rapid Reaction
Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.
Automated Threat Assessment
Confers +15 defense during first attack in Overwatch, and 0.5 damage reduction.
Any shots taken without moving have a +10 Aim and +10% critical chance.
'
Aim: 2 Will: 0 Mob: 0 Aim: 0 Will: 1 Mob: 0 Aim: 1 Will: 0 Mob: 0

Corporal
HEAT Warheads
Rockets and grenades do additional damage to robotic enemies.
Jetboot Module
When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.
Body Shield
The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.
Aim: 0 Will: 0 Mob: -1 Aim: 0 Will: 0 Mob: 1 Aim: 0 Will: 2 Mob: 0

Sergeant
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Tech Sergeant
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Gunnery Sergeant
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Master Sergeant
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Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 2 2
Lance Corporal 0 1 2 4
Corporal 0 1 2 6
Sergeant 1 2 2 8
Tech Sergeant 0 1 2 10
Gunnery Sergeant 0 1 2 12
Master Sergeant 1 3 2 14