Shogun (Long War): Difference between revisions
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|Specialist1=[[File:MEC COLLATERAL DAMAGE.png|32px|center]]'''Collateral Damage'''<br/>''Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.'' ''' | |Specialist1=[[File:MEC COLLATERAL DAMAGE.png|32px|center]]'''Collateral Damage'''<br/>''Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.'' ''' | ||
|SpecialistE1='''' | |SpecialistE1='''' | ||
|LCorporal1=[[File:ASSAULT FLUSH.png|32px|center]]''' | |LCorporal1=[[File:ASSAULT FLUSH.png|32px|center]]'''Jetboot Module'''<br/>''When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.'' | ||
|LCorporal2=[[File:.png|32px|center]]''''''<br/>'''' | |LCorporal2=[[File:.png|32px|center]]'''Automated Threat Assessment'''<br/>''Confers +15 defense for the first attack in Overwatch, and 0.5 damage reduction'' | ||
|LCorporal3=[[File:.png|32px|center]]''''''<br/>'''' | |LCorporal3=[[File:.png|32px|center]]'''Body Shield'''<br/>''The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.'' | ||
|LCorporalE1='''' | |LCorporalE1=''Aim: 0 Will: 0 Mob: 1'' | ||
|LCorporalE2='''' | |LCorporalE2=''Aim: 0 Will: 0 Mob: 0'' | ||
|LCorporalE3='''' | |LCorporalE3=''Aim: 0 Will: 2 Mob: 0'' | ||
|Corporal1=[[File:.png|32px|center]]''' | |Corporal1=[[File:.png|32px|center]]''''''<br/>'''' | ||
|Corporal2=[[File:.png|32px|center]]''''''<br/>'''' | |Corporal2=[[File:.png|32px|center]]''''''<br/>'''' | ||
|Corporal3=[[File:.png|32px|center]]''''''<br/>'''' | |Corporal3=[[File:.png|32px|center]]''''''<br/>'''' | ||
Revision as of 20:53, 15 July 2014
MEC variant of the Engineer class
Abilities
| Rank | Ability | |||
|---|---|---|---|---|
Specialist |
Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits. | |||
| ' | ||||
Lance Corporal |
When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn. |
Confers +15 defense for the first attack in Overwatch, and 0.5 damage reduction |
The nearest visible enemy suffers -20 Aim and cannot critically hit this unit. | |
| Aim: 0 Will: 0 Mob: 1 | Aim: 0 Will: 0 Mob: 0 | Aim: 0 Will: 2 Mob: 0 | ||
Corporal |
' |
' |
' | |
| ' | ' | ' | ||
Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Tech Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Gunnery Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Master Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Stat Progression
| Rank | HP at level | Total HP | Aim at level | Total Aim |
|---|---|---|---|---|
| Specialist | 1 | 1 | 3 | 3 |
| Lance Corporal | 0 | 1 | 3 | 6 |
| Corporal | 1 | 2 | 2 | 8 |
| Sergeant | 1 | 3 | 3 | 11 |
| Tech Sergeant | 1 | 4 | 2 | 13 |
| Gunnery Sergeant | 0 | 4 | 3 | 16 |
| Master Sergeant | 1 | 5 | 3 | 19 |

