Panic (Long War): Difference between revisions
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=Mission Panic values= | |||
Air raid: +8 (Can be reduced by damaging the UFO) | |||
Terror mission: +2 per civilian in country, +1 per civilian in home country (stacks, the country where the terror mission takes place is actually gaining +3 panic per dead civilian) | |||
Terror mission failure\abort: +20 across continent | |||
Shooting down/raiding a UFO: -2 | |||
Escaped ufo: +2 (reduced by any damage dealt) | |||
Launching a satellite: -10 | |||
Raiding an alien base: -20 in country, -5 across continent | |||
Raiding Exalt base: -5 worldwide | |||
Thwarting an abduction: -2 | |||
Failing an abduction: +25 | |||
=Country Defection= | |||
Defection threshold: >95 panic | |||
Chance of defection, no sats nearby: 100% | |||
Chance of defection, one or more sat on same continent: 90% | |||
Chance of defection, country has sat: 50% | |||
=Satellite Panic reduction= | |||
50% chance of -5 panic if Panic>95 | |||
10% chance of -5 panic if Panic>80 | |||
0% chance of reduction if panic<80 | |||
[[Category: Long War]] | |||
Revision as of 23:59, 30 October 2014
Mission Panic values
Air raid: +8 (Can be reduced by damaging the UFO)
Terror mission: +2 per civilian in country, +1 per civilian in home country (stacks, the country where the terror mission takes place is actually gaining +3 panic per dead civilian)
Terror mission failure\abort: +20 across continent
Shooting down/raiding a UFO: -2
Escaped ufo: +2 (reduced by any damage dealt)
Launching a satellite: -10
Raiding an alien base: -20 in country, -5 across continent
Raiding Exalt base: -5 worldwide
Thwarting an abduction: -2
Failing an abduction: +25
Country Defection
Defection threshold: >95 panic
Chance of defection, no sats nearby: 100%
Chance of defection, one or more sat on same continent: 90%
Chance of defection, country has sat: 50%
Satellite Panic reduction
50% chance of -5 panic if Panic>95
10% chance of -5 panic if Panic>80
0% chance of reduction if panic<80