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#redirect [[Strategy (Long War)#Panic]]
=Mission Panic values=
 
Air raid: +8 (Can be reduced by damaging the UFO)
 
Terror mission: +2 per civilian in country, +1 per civilian in home country (stacks, the country where the terror mission takes place is actually gaining +3 panic per dead civilian)
 
Terror mission failure\abort: +20 across continent
 
Shooting down/raiding a UFO: -2
 
Escaped ufo: +2 (reduced by any damage dealt)
 
Launching a satellite: -10
 
Raiding an alien base: -20 in country, -5 across continent
 
Raiding Exalt base: -5 worldwide
 
Thwarting an abduction: -2
 
Failing an abduction: +25
 
 
=Country Defection=
 
Defection threshold: >95 panic
 
Chance of defection, no sats nearby: 100%
 
Chance of defection, one or more sat on same continent: 90%
 
Chance of defection, country has sat: 50%
 
 
=Satellite Panic reduction=
 
50% chance of -5 panic if Panic>95
 
10% chance of -5 panic if Panic>80
 
0% chance of reduction if panic<80
 
[[Category: Long War]]

Revision as of 23:59, 30 October 2014

Mission Panic values

Air raid: +8 (Can be reduced by damaging the UFO)

Terror mission: +2 per civilian in country, +1 per civilian in home country (stacks, the country where the terror mission takes place is actually gaining +3 panic per dead civilian)

Terror mission failure\abort: +20 across continent

Shooting down/raiding a UFO: -2

Escaped ufo: +2 (reduced by any damage dealt)

Launching a satellite: -10

Raiding an alien base: -20 in country, -5 across continent

Raiding Exalt base: -5 worldwide

Thwarting an abduction: -2

Failing an abduction: +25


Country Defection

Defection threshold: >95 panic

Chance of defection, no sats nearby: 100%

Chance of defection, one or more sat on same continent: 90%

Chance of defection, country has sat: 50%


Satellite Panic reduction

50% chance of -5 panic if Panic>95

10% chance of -5 panic if Panic>80

0% chance of reduction if panic<80