Change Log (Long War): Difference between revisions
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*Armor Health is unfilled at the start of each mission. Hotfix available at the same location as the mod download. | *Armor Health is unfilled at the start of each mission. Hotfix available at the same location as the mod download. | ||
*Mindmerge weirdness related to Armor Health Bug. | *Mindmerge weirdness related to Armor Health Bug. | ||
*MECs and SHIVs lost Damage Reduction. Shows zero in Barracks and doesn't apply in Tactical. | *MECs and SHIVs lost Damage Reduction. Shows zero in Barracks and doesn't apply in Tactical. Hotfix available at the same location as the mod download. | ||
*Titan Armor doesn't prevent fire and acid damage. This might have been fixed by | *Titan Armor doesn't prevent fire and acid damage. This might have been fixed by Armor Health hotfix. | ||
*Mindfray and other psi abilities might be showing incorrect percentages with Exalt and Sectoid Commander. | *Mindfray and other psi abilities might be showing incorrect percentages with Exalt and Sectoid Commander. | ||
*Game freeze on XCOM Base Defense. MEC troopers without suits are the suspected cause. | *Game freeze on XCOM Base Defense. MEC troopers without suits are the suspected cause. | ||
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*Shredder Ammo perk causes Mindfray to apply shredded effect. Mindfray does extra damage. | *Shredder Ammo perk causes Mindfray to apply shredded effect. Mindfray does extra damage. | ||
*Updating old saves from Beta 10-11 gives scouts an extra perk and will/aim bonuses with extra level up. | *Updating old saves from Beta 10-11 gives scouts an extra perk and will/aim bonuses with extra level up. | ||
*Berserkers path incorrectly on roofs, often jumping to the lower floor when "approaching" after getting shot. | *Berserkers path incorrectly on roofs, often jumping to the lower floor when "approaching" after getting shot. | ||
*Escort targets can't evac after taking damage. | *Escort targets can't evac after taking damage. | ||
Revision as of 12:51, 2 July 2014
Beta 12
- Armor Health is unfilled at the start of each mission. Hotfix available at the same location as the mod download.
- Mindmerge weirdness related to Armor Health Bug.
- MECs and SHIVs lost Damage Reduction. Shows zero in Barracks and doesn't apply in Tactical. Hotfix available at the same location as the mod download.
- Titan Armor doesn't prevent fire and acid damage. This might have been fixed by Armor Health hotfix.
- Mindfray and other psi abilities might be showing incorrect percentages with Exalt and Sectoid Commander.
- Game freeze on XCOM Base Defense. MEC troopers without suits are the suspected cause.
- Precision Shot started to give 30% crit to Strike Rifles.
- Shredder Ammo perk causes Mindfray to apply shredded effect. Mindfray does extra damage.
- Updating old saves from Beta 10-11 gives scouts an extra perk and will/aim bonuses with extra level up.
- Berserkers path incorrectly on roofs, often jumping to the lower floor when "approaching" after getting shot.
- Escort targets can't evac after taking damage.
- Alien pods sometimes appear in visual range of Skyranger landing causing instant trigger.
- Lock-N-Load perk doesn't work for MECs, turn ends on reload.
- PSI inspiration gives a free turn to panicked soldiers who already used their moves (intimidated by berserker).
- Random freezes on death animations.
- Panicked Muton Elites sometimes freeze the game.
- Report of permanent wound status on soldiers after successfully finishing PSI training.