Gene Mods (Long War): Difference between revisions
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| '''Neural Damping''' || Brain || | | '''Neural Damping''' || Brain || Berserker Autopsy || ? || Confers immunity to panic and all mind affecting psionic attacks. Neural damped soldiers cannot learn psionic skills and psionics cannot be neural damped. | ||
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| '''Smart Macrophages''' || Brain || Sectoid Autopsy || ? || Confers immunity to acid, and medikits and restorative mist heal +2 on this soldier. | | '''Smart Macrophages''' || Brain || Sectoid Autopsy || ? || Confers immunity to acid, and medikits and restorative mist heal +2 on this soldier. | ||
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| '''Hyper-reactive Pupils''' || Eyes || | | '''Hyper-reactive Pupils''' || Eyes || Xenogenetics || ? || Confers +10 Aim to any shot after a miss | ||
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| '''Depth Perception''' || Eyes || | | '''Depth Perception''' || Eyes || Xenogenetics || ? || Height Advantage confers an additional +5 Aim and +5 critical chance. | ||
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| '''Adrenal Neurosympathy''' || Chest || | | '''Adrenal Neurosympathy''' || Chest || Muton Autopsy || ? || Overloads the soldiers adrenal glands: when a kill is confirmed the soldier emits pheromones that grant offensive benefits to all nearby squad mates.{{verify}} | ||
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| '''Secondary Heart''' || Chest || | | '''Secondary Heart''' || Chest || Muton Elite Autopsy || ? || Causes soldiers to bleed out instead of dying the first time they go to zero health during a mission. The bleed out timer is extended for 2 turns. Prevents loss of will from critical wounds.{{verify}} | ||
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| '''Bioelectric Skin''' || Skin || | | '''Bioelectric Skin''' || Skin || Seeker Autopsy || ? || The soldier projects an electric skin from his or her skin, revealing but not alerting nearby enemies, and is immune to strangulation. | ||
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| '''Iron Skin''' || Skin || | | '''Iron Skin''' || Skin || Cyberdisc Autopsy || ? || Confers 1.0 [[Damage (Long War)#Damage Reduction|damage reduction]]. | ||
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| '''Muscle-fiber Density''' || Legs || | | '''Muscle-fiber Density''' || Legs || Thin Man Autopsy || ? || Confers superhuman leg strength, enabling the soldier to reach high positions without the need for ladders or other climbing aids. | ||
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| '''Adaptive Bone Marrow''' || Legs || | | '''Adaptive Bone Marrow''' || Legs || Chryssalid Autopsy || ? || Wound recovery time is reduced by 66%. Soldier regenerates 2 HP per turn up to the HP max without armor.{{verify}} | ||
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Revision as of 09:43, 1 July 2014
Gene mods work similarly to how they work in vanilla, though the set of available mods is different.
| Name | Slot | Prerequisite | Cost | Description |
|---|---|---|---|---|
| Neural Damping | Brain | Berserker Autopsy | ? | Confers immunity to panic and all mind affecting psionic attacks. Neural damped soldiers cannot learn psionic skills and psionics cannot be neural damped. |
| Smart Macrophages | Brain | Sectoid Autopsy | ? | Confers immunity to acid, and medikits and restorative mist heal +2 on this soldier. |
| Hyper-reactive Pupils | Eyes | Xenogenetics | ? | Confers +10 Aim to any shot after a miss |
| Depth Perception | Eyes | Xenogenetics | ? | Height Advantage confers an additional +5 Aim and +5 critical chance. |
| Adrenal Neurosympathy | Chest | Muton Autopsy | ? | Overloads the soldiers adrenal glands: when a kill is confirmed the soldier emits pheromones that grant offensive benefits to all nearby squad mates.[Verify?] |
| Secondary Heart | Chest | Muton Elite Autopsy | ? | Causes soldiers to bleed out instead of dying the first time they go to zero health during a mission. The bleed out timer is extended for 2 turns. Prevents loss of will from critical wounds.[Verify?] |
| Bioelectric Skin | Skin | Seeker Autopsy | ? | The soldier projects an electric skin from his or her skin, revealing but not alerting nearby enemies, and is immune to strangulation. |
| Iron Skin | Skin | Cyberdisc Autopsy | ? | Confers 1.0 damage reduction. |
| Muscle-fiber Density | Legs | Thin Man Autopsy | ? | Confers superhuman leg strength, enabling the soldier to reach high positions without the need for ladders or other climbing aids. |
| Adaptive Bone Marrow | Legs | Chryssalid Autopsy | ? | Wound recovery time is reduced by 66%. Soldier regenerates 2 HP per turn up to the HP max without armor.[Verify?] |