Jaeger (Long War): Difference between revisions
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== Abilities == | == Abilities == | ||
{{Class Tree (Long War)| | {{Class Tree (Long War)| | ||
|Specialist1=[[File:MEC VITAL POINT TARGETING.png|32px|center]]'''Vital-Point Targeting'''<br/>'''' | |Specialist1=[[File:MEC VITAL POINT TARGETING.png|32px|center]]'''Vital-Point Targeting'''<br/>''Additional 2 damage against any human target and any alien that has been autopsied.'' | ||
|SpecialistE1='''' | |SpecialistE1='''' | ||
|LCorporal1=[[File:MEC_PLATFORM_STABILITY.png|32px|center]]'''Platform Stability'''<br/>''Any shots taken without moving have +10 Aim and +10% critical chance.'' | |LCorporal1=[[File:MEC_PLATFORM_STABILITY.png|32px|center]]'''Platform Stability'''<br/>''Any shots taken without moving have +10 Aim and +10% critical chance.'' | ||
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|Corporal1=[[File:.png|32px|center]]'''Flush'''<br/>'''' | |Corporal1=[[File:.png|32px|center]]'''Flush'''<br/>'''' | ||
|Corporal2=[[File:.png|32px|center]]'''Automated Threat Assessment'''<br/>'''' | |Corporal2=[[File:.png|32px|center]]'''Automated Threat Assessment'''<br/>'''' | ||
|Corporal3=[[File:.png|32px|center]]'''Damn Good Ground'''<br/>'''' | |Corporal3=[[File:.png|32px|center]]'''Damn Good Ground'''<br/>''+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).'' | ||
|CorporalE1='''' | |CorporalE1='''' | ||
|CorporalE2='''' | |CorporalE2='''' | ||
|CorporalE3='''' | |CorporalE3='''' | ||
|Sergeant1=[[File:.png|32px|center]]'''Advanced Fire Control'''<br/>'''' | |Sergeant1=[[File:.png|32px|center]]'''Advanced Fire Control'''<br/>'''' | ||
|Sergeant2=[[File:.png|32px|center]]'''Ranger'''<br/>'''' | |Sergeant2=[[File:.png|32px|center]]'''Ranger'''<br/>''+1 damage with primary weapon.'' | ||
|Sergeant3=[[File:.png|32px|center]]'''Jet Boot Module'''<br/>'''' | |Sergeant3=[[File:.png|32px|center]]'''Jet Boot Module'''<br/>'''' | ||
|SergeantE1='''' | |SergeantE1='''' | ||
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|SergeantE3='''' | |SergeantE3='''' | ||
|TechSgt1=[[File:.png|32px|center]]'''Damage Control'''<br/>'''' | |TechSgt1=[[File:.png|32px|center]]'''Damage Control'''<br/>'''' | ||
|TechSgt2=[[File:.png|32px|center]]'''Executioner'''<br/>'''' | |TechSgt2=[[File:.png|32px|center]]'''Executioner'''<br/>''+10% Aim against targets with less than 50% Health.'' | ||
|TechSgt3=[[File:.png|32px|center]]'''Lone Wolf'''<br/>'''' | |TechSgt3=[[File:.png|32px|center]]'''Lone Wolf'''<br/>''+10 Aim and Crit when no allies within 7 tiles.'' | ||
|TechSgtE1='''' | |TechSgtE1='''' | ||
|TechSgtE2='''' | |TechSgtE2='''' | ||
|TechSgtE3='''' | |TechSgtE3='''' | ||
|GunSgt1=[[File:.png|32px|center]]'''Shredder Ammo'''<br/>'''' | |GunSgt1=[[File:.png|32px|center]]'''Shredder Ammo'''<br/>''Any unit hit takes additional damage from all sources for the next 4 turns. Rocketeers get a special purpose rocket while a Gunner's LMG gets loaded with shredder ammo. Shredder rockets are weaker than a standard rockets and cannot penetrate cover.'' | ||
|GunSgt2=[[File:.png|32px|center]]'''Squadsight'''<br/>'''' | |GunSgt2=[[File:.png|32px|center]]'''Squadsight'''<br/>''Allows firing at targets in any ally's sight radius, but at -30% critical chance; Does not extend overwatch outside visual range.'' | ||
|GunSgt3=[[File:.png|32px|center]]'''Bring 'Em On'''<br/>'''' | |GunSgt3=[[File:.png|32px|center]]'''Bring 'Em On'''<br/>'''' | ||
|GunSgtE1='''' | |GunSgtE1='''' | ||
Revision as of 15:46, 12 July 2014
MEC variant of the Sniper class. The Jaeger is designed for fire support, with the best aim progression of any class in the game (better even than a Sniper), and a plethora of offensive perks to increase damage. Jaegers' main drawback are their low HP progression and a poor selection of defensive perks, making them a bit fragile for MECs.
Abilities
| Rank | Ability | |||
|---|---|---|---|---|
Specialist |
Additional 2 damage against any human target and any alien that has been autopsied. | |||
| ' | ||||
Lance Corporal |
Any shots taken without moving have +10 Aim and +10% critical chance. |
' |
' | |
| ' | ' | ' | ||
Corporal |
' |
' |
+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying). | |
| ' | ' | ' | ||
Sergeant |
' |
+1 damage with primary weapon. |
' | |
| ' | ' | ' | ||
Tech Sergeant |
' |
+10% Aim against targets with less than 50% Health. |
+10 Aim and Crit when no allies within 7 tiles. | |
| ' | ' | ' | ||
Gunnery Sergeant |
Any unit hit takes additional damage from all sources for the next 4 turns. Rocketeers get a special purpose rocket while a Gunner's LMG gets loaded with shredder ammo. Shredder rockets are weaker than a standard rockets and cannot penetrate cover. |
Allows firing at targets in any ally's sight radius, but at -30% critical chance; Does not extend overwatch outside visual range. |
' | |
| ' | ' | ' | ||
Master Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Stat Progression
| Rank | HP at level | Total HP | Aim at level | Total Aim |
|---|---|---|---|---|
| Specialist | 0 | 0 | 7 | 7 |
| Lance Corporal | 0 | 0 | 4 | 11 |
| Corporal | 1 | 1 | 4 | 15 |
| Sergeant | 0 | 1 | 4 | 19 |
| Tech Sergeant | 0 | 1 | 4 | 23 |
| Gunnery Sergeant | 0 | 1 | 4 | 27 |
| Master Sergeant | 1 | 2 | 7 | 34 |

