Medic (Long War): Difference between revisions
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|LCorporalE3='''' | |LCorporalE3='''' | ||
|Corporal1=[[File:SUPPORT REVIVE.png|32px|center]]'''Revive'''<br/>'''' | |Corporal1=[[File:SUPPORT REVIVE.png|32px|center]]'''Revive'''<br/>'''' | ||
|Corporal2=[[File:SUPPORT SMOKEMIRRORS.png|32px|center]]'''Smoke and Mirrors'''<br/>'''' | |Corporal2=[[File:SUPPORT SMOKEMIRRORS.png|32px|center]]'''Smoke and Mirrors'''<br/>''Carry two Smoke Grenades, Flashbangs, Chem Grenades, Ghost Grenades or Battlescanners in one item slot, also increases charges from Smoke Grenade and Battlescanner perks by 1.'' | ||
|Corporal3=[[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense'''<br/>'''' | |Corporal3=[[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense'''<br/>''Confers +5 Defense per enemy in sight (max +20).'' | ||
|CorporalE1='''' | |CorporalE1='''' | ||
|CorporalE2='''' | |CorporalE2='''' | ||
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|SergeantE2='''' | |SergeantE2='''' | ||
|SergeantE3='''' | |SergeantE3='''' | ||
|TechSgt1=[[File:SUPPORT RIFLESUPPRESSION.png|32px|center]]'''Suppression'''<br/>'''' | |TechSgt1=[[File:SUPPORT RIFLESUPPRESSION.png|32px|center]]'''Suppression'''<br/>''Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty and reduces the range of all AOE attacks.'' | ||
|TechSgt2=[[File:SNIPER OPPORTUNIST.png|32px|center]]'''Opportunist'''<br/>'''' | |TechSgt2=[[File:SNIPER OPPORTUNIST.png|32px|center]]'''Opportunist'''<br/>'''' | ||
|TechSgt3=[[File:ALIEN CANNONFIRE.png|32px|center]]'''Ranger'''<br/>'''' | |TechSgt3=[[File:ALIEN CANNONFIRE.png|32px|center]]'''Ranger'''<br/>'''' | ||
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|TechSgtE3='''' | |TechSgtE3='''' | ||
|GunSgt1=[[File:SUPPORT SPRINTER.png|32px|center]]'''Sprinter'''<br/>'''' | |GunSgt1=[[File:SUPPORT SPRINTER.png|32px|center]]'''Sprinter'''<br/>'''' | ||
|GunSgt2=[[File:ASSAULT EXTRACONDITIONING.png|32px|center]]'''Extra Conditioning'''<br/>'''' | |GunSgt2=[[File:ASSAULT EXTRACONDITIONING.png|32px|center]]'''Extra Conditioning'''<br/>''Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.'' | ||
|GunSgt3=[[File:ASSAULT RESILLIENCE.png|32px|center]]'''Resilience'''<br/>'''' | |GunSgt3=[[File:ASSAULT RESILLIENCE.png|32px|center]]'''Resilience'''<br/>'''' | ||
|GunSgtE1='''' | |GunSgtE1='''' | ||
Revision as of 21:01, 18 June 2014
The Medic is similar to a Field Medic specialized Support in vanilla XCOM. Their signature ability is Field Medic, which has the same effect as vanilla of making Medikit items usable 3 times.
- Primary Weapon: Assault Rifles, Shotguns
- Secondary Weapon: Pistols
Abilities
Stat Progression
| Rank | HP at level | Total HP | Aim at level | Total Aim |
|---|---|---|---|---|
| Specialist | 1 | 1 | 3 | 3 |
| Lance Corporal | 0 | 1 | 2 | 5 |
| Corporal | 0 | 1 | 2 | 7 |
| Sergeant | 1 | 2 | 2 | 9 |
| Tech Sergeant | 0 | 2 | 2 | 11 |
| Gunnery Sergeant | 0 | 2 | 2 | 13 |
| Master Sergeant | 1 | 3 | 3 | 16 |


















