Equipment (Long War): Difference between revisions
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{| class="wikitable" | {| class="wikitable" | ||
!colspan=" | !colspan="8" | Basic items | ||
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!rowspan="2" | Name !! rowspan="2" | | !rowspan="2" | Name !! rowspan="2" | Research !! rowspan="2" | Engineers !! rowspan="2" | Effect !! colspan="4" | Cost | ||
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| | | § || [[Elerium (EU2012)| E ]] || [[Alloys (EU2012)| A ]] || <span style="text-decoration:underline" title="Time (days)"> T </span> | ||
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|Alien Trophy || - || Grants [[Steadfast]] || colspan="4" | - | |Alien Trophy || - || - || Grants [[Steadfast]] || colspan="4" | - | ||
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|Battle scanner || - || Can be thrown to provide vision for two turns. || colspan="4" | - | |Battle scanner || - || - || Can be thrown to provide vision for two turns. || colspan="4" | - | ||
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|Ceramic plating || - || Provides +1 Armor HP || colspan="4" | - | |Ceramic plating || - || - || Provides +1 Armor HP || colspan="4" | - | ||
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|AP grenade || - || Deals 2-6 damage to units not in cover relative to the center of the blast radius. || colspan="4" | - | |AP grenade || - || - || Deals 2-6 damage to units not in cover relative to the center of the blast radius. || colspan="4" | - | ||
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|Flashbang grenade || - || Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in blast radius for one turn.|| colspan="4" | - | |Flashbang grenade || - || - || Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in blast radius for one turn.|| colspan="4" | - | ||
|- | |- | ||
|Smoke grenade || - || Confers +20 Defense to units in radius for two turns. || colspan="4" | - | |Smoke grenade || - || - || Confers +20 Defense to units in radius for two turns. || colspan="4" | - | ||
|- | |- | ||
|HE grenade || - || Deals 1-5 damage to units in blast radius and destroyes cover || colspan="4" | - | |HE grenade || - || - || Deals 1-5 damage to units in blast radius and destroyes cover || colspan="4" | - | ||
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|Hi cap mags || - || +1 ammo capacity || colspan="4" | - | |Hi cap mags || - || - || +1 ammo capacity || colspan="4" | - | ||
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|Laser sight || - || +5 Aim. Also +5 Critical Chance with [[SCOPE Upgrade]]. || colspan="4" | - | |Laser sight || - || - || +5 Aim. Also +5 Critical Chance with [[SCOPE Upgrade]]. || colspan="4" | - | ||
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|Medikit || - || Confers partial [[acid]] immunity, neutralizes acid, heals 3 HP. Upgraded with [[Improved Medikit]] || colspan="4" | - | |Medikit || - || - || Confers partial [[acid]] immunity, neutralizes acid, heals 3 HP. Upgraded with [[Improved Medikit]] || colspan="4" | - | ||
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|Rocket || - || Allows a [[Rocketeer]] to fire one additional rocket. -6 Aim. Rocketeer only. || colspan="4" | - | |Rocket || - || - || Allows a [[Rocketeer]] to fire one additional rocket. -6 Aim. Rocketeer only. || colspan="4" | - | ||
|- | |- | ||
|Shredder rocket || - || Allows a [[Rocketeer]] to fire one additional shredder rocket. -3 Aim. Rocketeer only. || colspan="4" | - | |Shredder rocket || - || - || Allows a [[Rocketeer]] to fire one additional shredder rocket. -3 Aim. Rocketeer only. || colspan="4" | - | ||
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|Arc Thrower || | |Arc Thrower || Xenoneurology || 20 || Stun device, carries one charge per mission: 55%/49%/43%/30% || colspan="4" | §/0/0/10 | ||
|} | |} | ||
[[Category: Long War]] | [[Category: Long War]] | ||
Revision as of 10:09, 15 June 2014
| Basic items | |||||||
|---|---|---|---|---|---|---|---|
| Name | Research | Engineers | Effect | Cost | |||
| § | E | A | T | ||||
| Alien Trophy | - | - | Grants Steadfast | - | |||
| Battle scanner | - | - | Can be thrown to provide vision for two turns. | - | |||
| Ceramic plating | - | - | Provides +1 Armor HP | - | |||
| AP grenade | - | - | Deals 2-6 damage to units not in cover relative to the center of the blast radius. | - | |||
| Flashbang grenade | - | - | Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in blast radius for one turn. | - | |||
| Smoke grenade | - | - | Confers +20 Defense to units in radius for two turns. | - | |||
| HE grenade | - | - | Deals 1-5 damage to units in blast radius and destroyes cover | - | |||
| Hi cap mags | - | - | +1 ammo capacity | - | |||
| Laser sight | - | - | +5 Aim. Also +5 Critical Chance with SCOPE Upgrade. | - | |||
| Medikit | - | - | Confers partial acid immunity, neutralizes acid, heals 3 HP. Upgraded with Improved Medikit | - | |||
| Rocket | - | - | Allows a Rocketeer to fire one additional rocket. -6 Aim. Rocketeer only. | - | |||
| Shredder rocket | - | - | Allows a Rocketeer to fire one additional shredder rocket. -3 Aim. Rocketeer only. | - | |||
| Arc Thrower | Xenoneurology | 20 | Stun device, carries one charge per mission: 55%/49%/43%/30% | §/0/0/10 | |||