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Talk:Air Combat (Long War): Difference between revisions

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Created page with "I just started on Normal, so some conjecture. With the XP thing, I don't think it'd be accurate to make a damage table like I did for vanilla. Scouts still seem to fall to two..."
 
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I just started on Normal, so some conjecture. With the XP thing, I don't think it'd be accurate to make a damage table like I did for vanilla. Scouts still seem to fall to two Avalanch hits-- and yeah, did just have one Interceptor managed to luck out and take out the second Scout-- after about 10-15 reloads. --[[User:Xuncu|Xuncu]] ([[User talk:Xuncu|talk]]) 05:14, 10 June 2014 (EDT)
I just started on Normal, so some conjecture. With the XP thing, I don't think it'd be accurate to make a damage table like I did for vanilla. Scouts still seem to fall to two Avalanch hits-- and yeah, did just have one Interceptor managed to luck out and take out the second Scout-- after about 10-15 reloads. Notes so far:
*Normal: +4 aim per kill. Same for all difficulties? All weapons? "Transferrable" (ie; +4 to craft base stat, not weapon stat)? Will test when regular sucess more reliable, more weapons accuired. --[[User:Xuncu|Xuncu]] ([[User talk:Xuncu|talk]]) 05:14, 10 June 2014 (EDT)

Revision as of 09:37, 10 June 2014

I just started on Normal, so some conjecture. With the XP thing, I don't think it'd be accurate to make a damage table like I did for vanilla. Scouts still seem to fall to two Avalanch hits-- and yeah, did just have one Interceptor managed to luck out and take out the second Scout-- after about 10-15 reloads. Notes so far:

  • Normal: +4 aim per kill. Same for all difficulties? All weapons? "Transferrable" (ie; +4 to craft base stat, not weapon stat)? Will test when regular sucess more reliable, more weapons accuired. --Xuncu (talk) 05:14, 10 June 2014 (EDT)