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Archer (Long War): Difference between revisions

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== Abilities ==
== Abilities ==
{{Class Tree (Long War)|
{{Class Tree (Long War)|
|Specialist1=[[File:ALIEN_BOMBARD.png|32px|center]]'''Bombardier'''<br/>''''
|Specialist1=[[File:ALIEN_BOMBARD.png|32px|center]]'''Bombard'''<br/>''Throw or launch grenades over exceptionally long distances.''
|SpecialistE1=''''
|SpecialistE1=''''
|LCorporal1=[[File:.png|32px|center]]''''''<br/>''''
|LCorporal1=[[File:RAPID REACTION.png|32px|center]]'''Rapid Reaction'''<br/>''Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.''
|LCorporal2=[[File:.png|32px|center]]''''''<br/>''''
|LCorporal2=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br/>''Confers +15 defense during first attack in Overwatch, and 0.5 damage reduction.''
|LCorporal3=[[File:.png|32px|center]]''''''<br/>''''
|LCorporal3=[[File:MEC_PLATFORM_STABILITY.png|32px|center]]'''Any shots taken without moving have a +10 Aim and +10% critical chance.'''<br/>''''
|LCorporalE1=''''
|LCorporalE1=''Aim: 2 Will: 0 Mob: 0''
|LCorporalE2=''''
|LCorporalE2=''Aim: 0 Will: 1 Mob: 0''
|LCorporalE3=''''
|LCorporalE3=''Aim: 1 Will: 0 Mob: 0''
|Corporal1=[[File:.png|32px|center]]''''''<br/>''''
|Corporal1=[[File:ROCKETEER_HEAT_WARHEADS.png|32px|center]]'''HEAT Warheads'''<br/>''Rockets and grenades do additional damage to robotic enemies.''
|Corporal2=[[File:.png|32px|center]]''''''<br/>''''
|Corporal2=[[File:MEC_JET_BOOT_MODULE.png|32px|center]]'''Jetboot Module'''<br/>''When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.''
|Corporal3=[[File:.png|32px|center]]''''''<br/>''''
|Corporal3=[[File:MEC_BODY_SHIELD.png|32px|center]]'''Body Shield'''<br/>''The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.''
|CorporalE1=''''
|CorporalE1=''Aim: 0 Will: 0 Mob: -1''
|CorporalE2=''''
|CorporalE2=''Aim: 0 Will: 0 Mob: 1''
|CorporalE3=''''
|CorporalE3=''Aim: 0 Will: 2 Mob: 0''
|Sergeant1=[[File:.png|32px|center]]''''''<br/>''''
|Sergeant1=[[File:.png|32px|center]]''''''<br/>''''
|Sergeant2=[[File:.png|32px|center]]''''''<br/>''''
|Sergeant2=[[File:.png|32px|center]]''''''<br/>''''

Revision as of 23:17, 15 July 2014

MEC variant of the Rocketeer class

Abilities

Rank Ability

Specialist
Bombard
Throw or launch grenades over exceptionally long distances.
'

Lance Corporal
File:RAPID REACTION.png
Rapid Reaction
Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.
Automated Threat Assessment
Confers +15 defense during first attack in Overwatch, and 0.5 damage reduction.
Any shots taken without moving have a +10 Aim and +10% critical chance.
'
Aim: 2 Will: 0 Mob: 0 Aim: 0 Will: 1 Mob: 0 Aim: 1 Will: 0 Mob: 0

Corporal
File:ROCKETEER HEAT WARHEADS.png
HEAT Warheads
Rockets and grenades do additional damage to robotic enemies.
Jetboot Module
When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.
Body Shield
The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.
Aim: 0 Will: 0 Mob: -1 Aim: 0 Will: 0 Mob: 1 Aim: 0 Will: 2 Mob: 0

Sergeant
File:.png
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Tech Sergeant
File:.png
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Gunnery Sergeant
File:.png
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Master Sergeant
File:.png
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File:.png
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Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 2 2
Lance Corporal 0 1 2 4
Corporal 0 1 2 6
Sergeant 1 2 2 8
Tech Sergeant 0 1 2 10
Gunnery Sergeant 0 1 2 12
Master Sergeant 1 3 2 14