Assault (Long War): Difference between revisions
Appearance
No edit summary |
|||
| Line 45: | Line 45: | ||
|MSgtE3='''' | |MSgtE3='''' | ||
}} | }} | ||
== Stat Progression == | |||
{| class="wikitable" | |||
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim | |||
|- | |||
|Specialist|| 1 || 1 || 3 || 3 | |||
|- | |||
|Lance Corporal|| 0 || 1 || 3 || 6 | |||
|- | |||
|Corporal|| 1 || 2 || 3 || 9 | |||
|- | |||
|Sergeant|| 0 || 2 || 3 || 12 | |||
|- | |||
|Tech Sergeant|| 1 || 3 || 3 || 15 | |||
|- | |||
|Gunnery Sergeant|| 0 || 3 || 3 || 18 | |||
|- | |||
|Master Sergeant|| 1 || 4 || 3 || 21 | |||
|} | |||
[[Category:Long War]] | [[Category:Long War]] | ||
Revision as of 11:59, 7 June 2014
The Long War Assault is similar to the vanilla Assault. Their signature ability is Run & Gun, which works exactly as it does in vanilla XCOM.
- Primary Weapons: Assault Rifles, Shotguns
- Secondary Weapons: Pistols
Abilities
| Rank | Ability | |||
|---|---|---|---|---|
Specialist |
Allows firing or Overwatch after Dashing on the turn Run & Gun is activated. 2 turn cooldown. | |||
| No other bonuses.[Verify?] | ||||
Lance Corporal |
Immune to panic, except Psi Panic |
Confers a reaction shot against any enemy who closes to within 4 tiles. Does not require Overwatch. |
Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage | |
| ' | ' | ' | ||
Corporal |
Confers 2 bonus damage with pistols. |
' |
Confers +10% critical chance per enemy in sight (max +30%). | |
| ' | ' | ' | ||
Sergeant |
' |
Activating Run & Gun now also grants +50% critical damage for the rest of the turn. |
Confers +5 Defense per enemy in sight (max +20). | |
| ' | ' | ' | ||
Tech Sergeant |
' |
The first standard shot made within 4 tiles of the target does not cost an action. Cannot combine with Run And Gun. |
' | |
| ' | ' | ' | ||
Gunnery Sergeant |
+3 mobility |
Adds 1 damage on critical hits for each enemy the squad can see (up to 5). |
Confers immunity to critical hits. | |
| ' | ' | ' | ||
Master Sergeant |
Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim. |
Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus. |
Confers 2 bonus damage against targets that have been autopsied. | |
| ' | ' | ' | ||
Stat Progression
| Rank | HP at level | Total HP | Aim at level | Total Aim |
|---|---|---|---|---|
| Specialist | 1 | 1 | 3 | 3 |
| Lance Corporal | 0 | 1 | 3 | 6 |
| Corporal | 1 | 2 | 3 | 9 |
| Sergeant | 0 | 2 | 3 | 12 |
| Tech Sergeant | 1 | 3 | 3 | 15 |
| Gunnery Sergeant | 0 | 3 | 3 | 18 |
| Master Sergeant | 1 | 4 | 3 | 21 |















