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Engineer (Long War): Difference between revisions

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== Stat Progression ==
{| class="wikitable"
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim
|-
|Specialist|| 1 || 1 || 2 || 2
|-
|Lance Corporal|| 0 || 1 || 2 || 4
|-
|Corporal|| 1 || 2 || 2 || 6
|-
|Sergeant|| 0 || 2 || 2 || 8
|-
|Tech Sergeant|| 1 || 3 || 2 || 10
|-
|Gunnery Sergeant|| 0 || 3 || 2 || 12
|-
|Master Sergeant|| 1 || 4 || 2 || 14
|}
[[Category: Long War]]
[[Category: Long War]]

Revision as of 12:02, 7 June 2014

The Engineer is a unique class that has no equivalent in vanilla XCOM, though they borrow some elements from the Grenadier Heavy and Support classes. Engineers are specialized in the use of grenades, with their starting Grenadier ability giving them two uses of each damaging grenade item they carry, and a bonus to grenade throwing range, and have several more perks to improve grenades further. Engineers also have access to perks improving their ability to repair mechanized friendlies with the arc thrower.

Primary Weapons: Assault Rifles, Shotguns
Secondary Weapons: Pistols

Abilities

Rank Ability

Specialist
Grenadier
Allows two uses of damaging grenade items, and increases grenade throw range by 20%.
-1 Mobility.[Verify?]

Lance Corporal
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Corporal
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Sergeant
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Tech Sergeant
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Gunnery Sergeant
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Master Sergeant
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Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 2 2
Lance Corporal 0 1 2 4
Corporal 1 2 2 6
Sergeant 0 2 2 8
Tech Sergeant 1 3 2 10
Gunnery Sergeant 0 3 2 12
Master Sergeant 1 4 2 14