!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim
|-
|Specialist|| 0 || 0 || 8 || 8
|-
|Lance Corporal|| 0 || 0 || 4 || 12
|-
|Corporal|| 1 || 1 || 4 || 16
|-
|Sergeant|| 0 || 1 || 4 || 20
|-
|Tech Sergeant|| 0 || 1 || 4 || 24
|-
|Gunnery Sergeant|| 0 || 1 || 4 || 28
|-
|Master Sergeant|| 1 || 2 || 4 || 32
|}
[[Category: Long War]]
[[Category: Long War]]
Revision as of 12:03, 7 June 2014
This article is accurate for LW version: Beta 9a
Sniper
Long War Sniper is akin to the vanilla Sniper. With Squad Sight as your first ability, the Sniper is able to inflict long range damage on enemy targets from a position of safety. Squad Sight only works with Sniper Rifles up to beta 9a but will be extended to other weapons in beta 10
Primary Weapon: Sniper Rifles, Assault Rifles
Secondary Weapon: Pistols
Abilities
Rank
Ability
Specialist
Squad Sight Allows firing at targets in any ally's sight radius, but at -30% critical chance; Does not extend overwatch outside visual range; Only works with sniper rifles.
No other bonuses.[Verify?]
Lance Corporal
Damn Good Ground +10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses. (including while flying)
Gunslinger Confers 2 bonus damage with pistols.
Low Profile Makes partial cover count as full.
No other bonuses.[Verify?]
No other bonuses.[Verify?]
No other bonuses.[Verify?]
Corporal
Executioner +10% Aim against targets with less than 50% Health.
Headshot Fire a shot with +30% critical chance and +3 to +6 critical damage based on the tech level of the sniper rifle. 2 turn cooldown.
Tactical Sense Confers +5 Defense per enemy in sight (max +20).
Provide +1 mobility.
No other bonuses.[Verify?]
Provide +1 mobility.
Sergeant
Lone Wolf Bonus +10 aim and +10% critical chance if you are 7 tiles distant from allies
Ranger +1 damage with your primary weapon
Bring 'Em On Adds 1 damage on critical hits for each enemy the squad can see (up to 5).
Provide +1 mobility.
Provide +1 mobility.
Provide +1 mobility.
Tech Sergeant
Sharpshooter Bonus 10 aim against enemies in full cover, crit chance +10% against all targets.
Disabling Shot Allows the Sniper to fire a shot that causes the target's main weapon to malfunction. The target may use Reload to fix the weapon. The shot cannot inflict a critical hit. 2 turn cooldown. (-10 Aim, reduced Damage)
Lock N' Load +2 shots/bursts when taken as a perk tree perk; when conferred by Hi Cap Mags item, +1 shot/burst.
No other bonuses.[Verify?]
No other bonuses.[Verify?]
No other bonuses.[Verify?]
Gunnery Sergeant
Vital Point Targeting Additional 2 damage against any human target and any alien that has been autopsied.
Snap Shot Removes the sniper rifle's restriction on firing and Overwatch after moving. Any shots taken suffer a -10 Aim penalty.
Packmaster All limited-use items in your inventory receive one extra use.
No other bonuses.[Verify?]
No other bonuses.[Verify?]
No other bonuses.[Verify?]
Master Sergeant
Double Tap Allows both actions to be used for Standard Shot, Headshot, or Disable Shot, provided no moves were made. 1 turn cooldown. (Can't be used with Snap Shot)
Mayhem Confers extra 2 damage to LMGs, Sniper Rifles, Rockets, Suppression, Grenades, and Mines.