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Medic (Long War): Difference between revisions

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== Stat Progression ==
{| class="wikitable"
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim
|-
|Specialist|| 1 || 1 || 3 || 3
|-
|Lance Corporal|| 0 || 1 || 2 || 5
|-
|Corporal|| 0 || 1 || 2 || 7
|-
|Sergeant|| 1 || 2 || 2 || 9
|-
|Tech Sergeant|| 0 || 2 || 2 || 11
|-
|Gunnery Sergeant|| 0 || 2 || 2 || 13
|-
|Master Sergeant|| 1 || 3 || 3 || 16
|}


[[Category:Long War]]
[[Category:Long War]]

Revision as of 12:07, 7 June 2014

The Medic is similar to a Field Medic specialized Support in vanilla XCOM. Their signature ability is Field Medic, which has the same effect as vanilla of making Medikit items usable 3 times.

Primary Weapon: Assault Rifles, Shotguns
Secondary Weapon: Pistols

Abilities

Rank Ability

Specialist
Field Medic
Allows 3 uses of Medikit items.
No other bonuses.[Verify?]

Lance Corporal
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Corporal
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Sergeant
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Tech Sergeant
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Gunnery Sergeant
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Master Sergeant
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Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 3 3
Lance Corporal 0 1 2 5
Corporal 0 1 2 7
Sergeant 1 2 2 9
Tech Sergeant 0 2 2 11
Gunnery Sergeant 0 2 2 13
Master Sergeant 1 3 3 16