Medic (Long War): Difference between revisions
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== Stat Progression == | |||
{| class="wikitable" | |||
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim | |||
|- | |||
|Specialist|| 1 || 1 || 3 || 3 | |||
|- | |||
|Lance Corporal|| 0 || 1 || 2 || 5 | |||
|- | |||
|Corporal|| 0 || 1 || 2 || 7 | |||
|- | |||
|Sergeant|| 1 || 2 || 2 || 9 | |||
|- | |||
|Tech Sergeant|| 0 || 2 || 2 || 11 | |||
|- | |||
|Gunnery Sergeant|| 0 || 2 || 2 || 13 | |||
|- | |||
|Master Sergeant|| 1 || 3 || 3 || 16 | |||
|} | |||
[[Category:Long War]] | [[Category:Long War]] | ||
Revision as of 12:07, 7 June 2014
The Medic is similar to a Field Medic specialized Support in vanilla XCOM. Their signature ability is Field Medic, which has the same effect as vanilla of making Medikit items usable 3 times.
- Primary Weapon: Assault Rifles, Shotguns
- Secondary Weapon: Pistols
Abilities
| Rank | Ability | |||
|---|---|---|---|---|
Specialist |
Allows 3 uses of Medikit items. | |||
| No other bonuses.[Verify?] | ||||
Lance Corporal |
' |
' |
' | |
| ' | ' | ' | ||
Corporal |
' |
' |
' | |
| ' | ' | ' | ||
Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Tech Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Gunnery Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Master Sergeant |
' |
' |
' | |
| ' | ' | ' | ||
Stat Progression
| Rank | HP at level | Total HP | Aim at level | Total Aim |
|---|---|---|---|---|
| Specialist | 1 | 1 | 3 | 3 |
| Lance Corporal | 0 | 1 | 2 | 5 |
| Corporal | 0 | 1 | 2 | 7 |
| Sergeant | 1 | 2 | 2 | 9 |
| Tech Sergeant | 0 | 2 | 2 | 11 |
| Gunnery Sergeant | 0 | 2 | 2 | 13 |
| Master Sergeant | 1 | 3 | 3 | 16 |
