Sniper (Long War): Difference between revisions
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{{version (Long War)|Beta 9a}} | |||
[[File: CLASS SNIPER.png|right|frame|64px|Sniper]] | |||
Long War Sniper is akin to Vanilla Sniper. With Squad Sight as your first ability, LW Sniper is able to inflict long range damage on enemy targets from a position of safety. Squad Sight only works with Sniper Rifles up to beta 9a but will be extended to other weapons in beta 10 | |||
:'''Primary Weapon:''' Sniper Rifles, Assault Rifles | :'''Primary Weapon:''' Sniper Rifles, Assault Rifles | ||
:'''Secondary Weapon:''' Pistols | :'''Secondary Weapon:''' Pistols | ||
== Abilities == | |||
{| class="wikitable" width=" | {| class="wikitable" width="100%" | ||
|- | |- | ||
! width="10%" align="center" | Rank | ! width="10%" align="center" | Rank | ||
| Line 11: | Line 15: | ||
|- align="center" | |- align="center" | ||
! rowspan=" | ! rowspan="2" | [[File:RANK SQUADDIE.png|32px]]<br/>'''Squaddie''' | ||
| colspan="3" | [[File:SNIPER SQUADSIGHT.png|32px|center]]''' | | colspan="3" | [[File:SNIPER SQUADSIGHT.png|32px|center]]'''Squad Sight''' <br/> ''Allows firing at targets in any ally's sight radius, but at -30% critical chance; Does not extend overwatch outside visual range; Only works with sniper rifles.'' | ||
|- align="center" | |||
| colspan="3" | ''No other bonuses.''{{Verify}} | |||
|- align="center" | |||
! rowspan="2" | [[File:RANK CORPORAL.png|32px]]<br/>'''Corporal''' | |||
| width="30%" | [[File:SNIPER_DGG.png|32px|center]]'''Damn Good Ground''' <br/> ''+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses.'' (including while flying) | |||
| width="30%" | [[File:SNIPER GUNSLINGER.png|32px|center]]'''Gunslinger''' <br/> ''Confers 2 bonus damage with pistols.'' | |||
| width="30%" | [[File:SNIPER_LOWPROFILE.png|32px|center]]'''Low Profile''' <br/> ''Makes partial cover count as full.'' | |||
|- align="center" | |||
| width="30%" | ''No other bonuses.''{{Verify}} | |||
| width="30%" | ''No other bonuses.''{{Verify}} | |||
| width="30%" | ''No other bonuses.''{{Verify}} | |||
|- align="center" | |||
! rowspan="2" | [[File:RANK SERGEANT.png|32px]]<br/>'''Sergeant''' | |||
| width="30%" | [[File:SNIPER EXECUTIONER.png|32px|center]]'''Executioner''' <br/> ''+10% Aim against targets with less than 50% Health.'' | |||
| width="30%" | [[File:SNIPER HEADSHOT.png|32px|center]]'''Headshot''' <br/> ''Fire a shot with +30% critical chance and +3 to +6 critical damage based on the tech level of the sniper rifle. 2 turn cooldown.'' | |||
| width="30%" | [[File:ASSAULT TACTICALSENSE.png|32px|center]]'''Tactical Sense''' <br/> ''Confers +5 Defense per enemy in sight (max +20).'' | |||
|- align="center" | |||
| width="30%" | '''Provide +1 mobility.''' | |||
| width="30%" | ''No other bonuses.''{{Verify}} | |||
| width="30%" | '''Provide +1 mobility.''' | |||
|- align="center" | |||
! rowspan="2" | [[File:RANK LIEUTENANT.png|32px]]<br/>'''Lieutenant''' | |||
| width="30%" | [[File:LONEWOLF.png|32px|center]]'''Lone Wolf''' <br/> ''Bonus +10 aim and +10% critical chance if you are 7 tiles distant from allies'' | |||
| width="30%" | [[File:RANGER.png|32px|center]]'''Ranger''' <br/> ''+1 damage with your primary weapon'' | |||
| width="30%" | [[File:ASSAULT BRINGTHEMON.png|32px|center]]'''Bring 'Em On''' <br/> ''Adds 1 damage on critical hits for each enemy the squad can see (up to 5).'' | |||
|- align="center" | |||
| width="30%" | '''Provide +1 mobility.''' | |||
| width="30%" | '''Provide +1 mobility.''' | |||
| width="30%" | '''Provide +1 mobility.''' | |||
|- align="center" | |||
! rowspan="2" | [[File:RANK CAPTAIN.png|32px]]<br/>'''Captain''' | |||
| width="30%" | [[File:SHARPSHOOTER.png|32px|center]]'''Sharpshooter''' <br/> ''Bonus 10 aim against enemies in full cover, crit chance +10% against all targets.'' | |||
| width="30%" | [[File:SNIPER DISABLINGSHOT.png|32px|center]]'''Disabling Shot''' <br/> ''Allows the Sniper to fire a shot that causes the target's main weapon to malfunction. The target may use Reload to fix the weapon. The shot cannot inflict a critical hit. 2 turn cooldown.'' (-10 Aim, reduced Damage) | |||
| width="30%" | [[File:LOCKNLOAD.png|32px|center]]'''Lock N' Load''' <br/> ''+2 shots/bursts when taken as a perk tree perk; when conferred by Hi Cap Mags item, +1 shot/burst.'' | |||
|- align="center" | |||
| width="30%" | ''No other bonuses.''{{Verify}} | |||
| width="30%" | ''No other bonuses.''{{Verify}} | |||
| width="30%" | ''No other bonuses.''{{Verify}} | |||
|- align="center" | |||
! rowspan="2" | [[File:RANK MAJOR.png|32px]]<br/>'''Major''' | |||
| width="30%" | [[File:VPT.png|32px|center]]'''Vital Point Targeting''' <br/> ''Additional 2 damage against any human target and any alien that has been autopsied.'' | |||
| width="30%" | [[File:SNIPER SNAPSHOT.png|32px|center]]'''Snap Shot''' <br/> ''Removes the sniper rifle's restriction on firing and Overwatch after moving. Any shots taken suffer a -10 Aim penalty.'' | |||
| width="30%" | [[File:PACKMASTER.png|32px|center]]'''Packmaster''' <br/> ''All limited-use items in your inventory receive one extra use.'' | |||
|- align="center" | |||
| width="30%" | ''No other bonuses.''{{Verify}} | |||
| width="30%" | ''No other bonuses.''{{Verify}} | |||
| width="30%" | ''No other bonuses.''{{Verify}} | |||
|- align="center" | |||
! rowspan="2" | [[File:RANK COLONEL.png|32px]]<br/>'''Colonel''' | |||
| width="30%" | [[File:SNIPER_DOUBLETAP.png|32px|center]]'''Double Tap''' <br/> ''Allows both actions to be used for Standard Shot, Headshot, or Disable Shot, provided no moves were made. 1 turn cooldown.'' (Can't be used with ''Snap Shot'') | |||
| width="30%" | [[File:HEAVY MAYHEM.png|32px|center]]'''Mayhem''' <br/> ''Confers extra 2 damage to LMGs, Sniper Rifles, Rockets, Suppression, Grenades, and Mines.'' | |||
| width="30%" | [[File:ASSAULT RESILLIENCE.png|32px|center]]'''Resilience''' <br/> ''Confers immunity to critical hits.'' | |||
|- align="center" | |||
| width="30%" | ''No other bonuses.''{{Verify}} | |||
| width="30%" | ''No other bonuses.''{{Verify}} | |||
| width="30%" | '''Provide +1 mobility.''' | |||
|} | |} | ||
[[Category: Long War]] | [[Category: Long War]] | ||
Revision as of 21:59, 3 June 2014
This article is accurate for LW version: Beta 9a

Long War Sniper is akin to Vanilla Sniper. With Squad Sight as your first ability, LW Sniper is able to inflict long range damage on enemy targets from a position of safety. Squad Sight only works with Sniper Rifles up to beta 9a but will be extended to other weapons in beta 10
- Primary Weapon: Sniper Rifles, Assault Rifles
- Secondary Weapon: Pistols
Abilities
| Rank | Ability | |||
|---|---|---|---|---|
Squaddie |
Allows firing at targets in any ally's sight radius, but at -30% critical chance; Does not extend overwatch outside visual range; Only works with sniper rifles. | |||
| No other bonuses.[Verify?] | ||||
Corporal |
+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses. (including while flying) |
Confers 2 bonus damage with pistols. |
Makes partial cover count as full. | |
| No other bonuses.[Verify?] | No other bonuses.[Verify?] | No other bonuses.[Verify?] | ||
Sergeant |
+10% Aim against targets with less than 50% Health. |
Fire a shot with +30% critical chance and +3 to +6 critical damage based on the tech level of the sniper rifle. 2 turn cooldown. |
Confers +5 Defense per enemy in sight (max +20). | |
| Provide +1 mobility. | No other bonuses.[Verify?] | Provide +1 mobility. | ||
Lieutenant |
Bonus +10 aim and +10% critical chance if you are 7 tiles distant from allies |
+1 damage with your primary weapon |
Adds 1 damage on critical hits for each enemy the squad can see (up to 5). | |
| Provide +1 mobility. | Provide +1 mobility. | Provide +1 mobility. | ||
Captain |
Bonus 10 aim against enemies in full cover, crit chance +10% against all targets. |
Allows the Sniper to fire a shot that causes the target's main weapon to malfunction. The target may use Reload to fix the weapon. The shot cannot inflict a critical hit. 2 turn cooldown. (-10 Aim, reduced Damage) |
+2 shots/bursts when taken as a perk tree perk; when conferred by Hi Cap Mags item, +1 shot/burst. | |
| No other bonuses.[Verify?] | No other bonuses.[Verify?] | No other bonuses.[Verify?] | ||
Major |
Additional 2 damage against any human target and any alien that has been autopsied. |
Removes the sniper rifle's restriction on firing and Overwatch after moving. Any shots taken suffer a -10 Aim penalty. |
All limited-use items in your inventory receive one extra use. | |
| No other bonuses.[Verify?] | No other bonuses.[Verify?] | No other bonuses.[Verify?] | ||
Colonel |
Allows both actions to be used for Standard Shot, Headshot, or Disable Shot, provided no moves were made. 1 turn cooldown. (Can't be used with Snap Shot) |
Confers extra 2 damage to LMGs, Sniper Rifles, Rockets, Suppression, Grenades, and Mines. |
Confers immunity to critical hits. | |
| No other bonuses.[Verify?] | No other bonuses.[Verify?] | Provide +1 mobility. | ||












