Genetics Lab (EU2012): Difference between revisions
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[[Image:Genetics Lab (EU2012).png|right|200px|Genetics Lab]] | [[Image:Genetics Lab (EU2012).png|right|200px|Genetics Lab]] | ||
This annex to the Research Labs will allow us to genetically modify our soldiers. This facility counts as a Laboratory for adjacency benefits. | This annex to the Research Labs will allow us to genetically modify our soldiers. This facility counts as a Laboratory for adjacency benefits. | ||
{{Ref Close | source = XCOM: Enemy | {{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}} | ||
==Notes== | ==Notes== | ||
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|adjacency=-20% Research time | |adjacency=-20% Research time | ||
|}} | |}} | ||
* The Genetics Lab is used both to genetically modify [[Soldiers (EU2012)|soldiers]] with [[Gene Mods (EU2012)|Gene Mods]] which allow for improvements on the Brain, Eyes, Chest, Legs and Skin of XCOM operatives. | |||
* The lab can only be build after completing the [[Meld Recombination (EU2012)|Meld Recombination]] research. | |||
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Revision as of 00:01, 29 November 2013
| Description |
|
This annex to the Research Labs will allow us to genetically modify our soldiers. This facility counts as a Laboratory for adjacency benefits. |
Source: XCOM: Enemy Within DLC
|
Notes
| Research Required | Meld Recombination |
| Manpower Required | N/A |
| Base Costs | §50 |
| Power | 3 |
| Maintenance | §20 per month |
| Build Time | 10 days |
| Provides | Gene Mods |
| Adjacency Bonus | -20% Research time |
- The Genetics Lab is used both to genetically modify soldiers with Gene Mods which allow for improvements on the Brain, Eyes, Chest, Legs and Skin of XCOM operatives.
- The lab can only be build after completing the Meld Recombination research.
See Also
| Headquarters: | Mission Control • Hangar • Engineering • Research • Barracks • Situation Room | ||||||||||
| Additions: |
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| Strategic: | Building Optimization | ||||||||||
