CemeteryGrand (EU2012): Difference between revisions
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* Pulling back to the edge of the map and circling around to the right can drop the squad into an area with better cover. | * Pulling back to the edge of the map and circling around to the right can drop the squad into an area with better cover. | ||
* Squad Sight [[Sniper (EU2012)|snipers]] can just camp on the terrace on the starting end of the map, and cover most of the [[Maps (EU2012)|map]] with ease; doing so keeps them well out of the way of any [[Thin Man (EU2012)|Thin Men]], including those that drop from the sky on the Bomb Disposal version of this map. | * Squad Sight [[Sniper (EU2012)|snipers]] can just camp on the terrace on the starting end of the map, and cover most of the [[Maps (EU2012)|map]] with ease; doing so keeps them well out of the way of any [[Thin Man (EU2012)|Thin Men]], including those that drop from the sky on the Bomb Disposal version of this map. | ||
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<gallery widths=200px heights=150px perrow=4> | <gallery widths=200px heights=150px perrow=4> | ||
Revision as of 21:44, 12 October 2013
| Missions | Abductions, Asset Recovery, Bomb Disposal |
| Length | 70 tiles |
| Width | 54 tiles |
| Area | 3780 tiles |
Notes
- Starting Location is at the top of a low set of stairs overlooking the large crypt in the center of the map.
- This map is used for 2 Council missions, Bomb Defusal and Asset Recovery.
Tactics
- In Classic and Impossible difficulties the squad may not go far from the starting location, and have limited options for full cover. All cover can be destroyed.
- Pulling back to the edge of the map and circling around to the right can drop the squad into an area with better cover.
- Squad Sight snipers can just camp on the terrace on the starting end of the map, and cover most of the map with ease; doing so keeps them well out of the way of any Thin Men, including those that drop from the sky on the Bomb Disposal version of this map.
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Loading screen
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Overview
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Opposite overview