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Created page with "Saved table. {| class="wikitable" width="80%" |- ! width="10%" align="center" | Rank ! width="60%" align="center" colspan="4"| Ability |- align="center" ! rowspan="1" | [[File..."
 
m Replaced content with "There are two open questions regarding the EW's change on Squad Sight: "Allows firing at targets in any ally's sight radius, but these targets cannot be critically hit unless..."
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Saved table.
There are two open questions regarding the EW's change on Squad Sight: "Allows firing at targets in any ally's sight radius, but these targets cannot be critically hit unless using Headshot."
 
*If you're using Snap Shot instead, can targets be critically hit without using Headshot? It seems the answer would be yes but it is something that needs confirmation.  
{| class="wikitable" width="80%"
*If you're using Squad Sight and Opportunist what happens? Can it crit on Overwatch shots or not? [[User:Hobbes|Hobbes]] 18:30, 20 November 2013 (EST)
|-
! width="10%" align="center" | Rank
! width="60%" align="center" colspan="4"| Ability
 
|- align="center"
! rowspan="1" | [[File:RANK SQUADDIE.png|32px]]<br/>'''Squaddie'''
| colspan="3" | [[File:SNIPER HEADSHOT.png|32px|left]]'''Headshot''' <br/>  ''Fire a shot with +30% critical chance and extra damage on critical hits based on the tech level of the sniper rifle. 2 turn cooldown.''
| width="10%" | [[File:ABILITY_AIM1.png|32px|+30CAL]][[File: ALIEN CLUSTERBOMB1.png|32px|+TCDL]] [[File:ABILITY_AIM2.png|32px|+30CAL]][[File: ALIEN CLUSTERBOMB2.png|32px|+TCDL]]
|- align="center"
! rowspan="1" | [[File:RANK CORPORAL.png|32px]]<br/>'''Corporal'''
| width="30%" | [[File:SNIPER SNAPSHOT.png|32px|left]]'''Snap Shot''' <br/>  ''Removes the sniper rifle's restriction on firing and Overwatch after moving. Any shots taken suffer a -20 Aim penalty.''
| width="10%" | [[File:ABILITY_UNKNOWN201.png|32px|S]][[File:ABILITY AIM1.png|32px|-20A]]
| width="30%" | [[File:SNIPER SQUADSIGHT.png|32px|left]]'''Squad Sight''' <br/>  ''Allows firing at targets in any ally's sight radius.''
| width="10%" | [[File:ABILITY AIM2.png|32px|AL]]
|- align="center"
! rowspan="1" | [[File:RANK SERGEANT.png|32px]]<br/>'''Sergeant'''
| width="30%" | [[File:SNIPER GUNSLINGER.png|32px|left]]'''Gunslinger''' <br/> ''Confers 2 bonus damage with pistols.''
| width="10%" | [[File:ALIEN CLUSTERBOMB1.png|32px|+2DL]]
| width="30%" | [[File:SNIPER_DGG.png|32px|left]]'''Damn Good Ground''' <br/> ''+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses.'' (including while flying)
| width="10%" | [[File:ABILITY AIM2.png|32px|+10AL]][[File:ABILITY HUNKERDOWN2.png|32px|A-10L]]
|- align="center"
! rowspan="1" | [[File:RANK LIEUTENANT.png|32px]]<br/>'''Lieutenant'''
| width="30%" | [[File:SNIPER DISABLINGSHOT.png|32px|left]]'''Disabling Shot''' <br/> ''Allows the Sniper to fire a shot that causes the target's main weapon to malfunction. The target may use Reload to fix the weapon. The shot cannot inflict a critical hit. 2 turn cooldown.'' (-10 Aim, reduced Damage)
| width="10%" | [[File:ABILITY AIM1.png|32px|-10A]][[File:ALIEN CLUSTERBOMB1.png|32px|-100CDL]]
| width="30%" | [[File:SNIPER BATTLESCANNER.png|32px|left]]'''Battle Scanner''' <br/> ''Scanning device, when thrown creates a new source of vision for 2 turns. Can only be used 2 times per battle.''
| width="10%" | [[File:ABILITY AIM2.png|32px|AL]]
|- align="center"
! rowspan="1" | [[File:RANK CAPTAIN.png|32px]]<br/>'''Captain'''
| width="30%" | [[File:SNIPER EXECUTIONER.png|32px|left]]'''Executioner''' <br/> ''+10% Aim against targets with less than 50% Health.''
| width="10%" | [[File:ABILITY AIM1.png|32px|+10AL]]
| width="30%" | [[File:SNIPER OPPORTUNIST.png|32px|left]]'''Opportunist''' <br/> ''Eliminates the Aim penalty on reaction shots, and allows reaction shots to cause critical hits.''
| width="10%" | [[File:ABILITY_OVERWATCH2.png|32px|RC]][[File:ABILITY AIM2.png|32px|+20A]]
|- align="center"
! rowspan="1" | [[File:RANK MAJOR.png|32px]]<br/>'''Major'''
| colspan="3" | [[File:SNIPER_LOWPROFILE.png|32px|left]]'''Low Profile''' <br/> ''Makes partial cover count as full.''
| width="10%" | [[File:ABILITY HUNKERDOWN1.png|32px|-A20]] [[File:ABILITY HUNKERDOWN2.png|32px|-A20]]
|- align="center"
! rowspan="1" | [[File:RANK COLONEL.png|32px]]<br/>'''Colonel'''
| width="30%" | [[File:SNIPER_ITZ.png|32px|left]]'''In The Zone''' <br/>'' Killing a flanked or uncovered target with the sniper rifle does not cost an action.'' (applies only once to Pistols)
| width="10%" | [[File:ABILITY_UNKNOWN201.png|32px|SL]]
| width="30%" | [[File:SNIPER_DOUBLETAP.png|32px|left]]'''Double Tap''' <br/> ''Allows both actions to be used for Standard Shot, Headshot, or Disable Shot, provided no moves were made. 1 turn cooldown.'' (Can't be used with ''Snap Shot'')
| width="10%" | [[File:ABILITY_UNKNOWN202.png|32px|SL]]
|}
{| class="wikitable" width="80%"
|+ KEYCHART
|-
! width="10%" align="center" | [[File:ABILITY UNKNOWN20.png|32px]]
! width="10%" align="center" | [[File:ABILITY OVERWATCH.png|32px]]
! width="10%" align="center" | [[File:ABILITY MOVE.png|32px]]
! width="10%" align="center" | [[File:ABILITY GRENADE.png|32px]]
! width="10%" align="center" | [[File:ABILITY AIM.png|32px]]
! width="10%" align="center" | [[File:ABILITY HUNKERDOWN.png|32px]]
! width="10%" align="center" | [[File:ALIEN CLUSTERBOMB.png|32px]]
! width="10%" align="center" | [[File:ABILITY HARDENED.png|32px]]
|-
|- style="vertical-align:top;"
|-
| align="center" | Additional Shot || align="center" | Improves Reaction || align="center" | Extra Movement || align="center" | Additional Equipment || align="center" | Change Unit Aim || align="center" | Decrease Enemy Aim || align="center" | Change Damage Given || align="center" | Decrease Damage Taken
|-
|}

Revision as of 23:30, 20 November 2013

There are two open questions regarding the EW's change on Squad Sight: "Allows firing at targets in any ally's sight radius, but these targets cannot be critically hit unless using Headshot."

  • If you're using Snap Shot instead, can targets be critically hit without using Headshot? It seems the answer would be yes but it is something that needs confirmation.
  • If you're using Squad Sight and Opportunist what happens? Can it crit on Overwatch shots or not? Hobbes 18:30, 20 November 2013 (EST)