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On August 3rd, Producer 2K revealed during Gamescom 2013 a new DLC for XCOM: Enemy Unknown called XCOM: Enemy Within.
On August 3rd, Producer 2K revealed during Gamescom 2013 a new DLC for XCOM: Enemy Unknown called XCOM: Enemy Within. It will be available also for consoles and has a release date of November 12th, 2013.


List of details revealed on August 21st on this [http://www.youtube.com/watch?v=GCSoqdOZ0-M|video]:
List of details revealed on August 21st on this [http://www.youtube.com/watch?v=GCSoqdOZ0-M|video], along with these articles [http://www.polygon.com/2013/8/21/4642424/xcom-enemy-within-expansion-announcement-release-date], [http://uk.ign.com/articles/2013/08/21/xcom-enemy-within-announced-tons-of-details]:


==The Meld==
* The [[Meld (EU2012)|Meld]] containers need to be captured quickly (it will self-destruct) and it will be present in most maps.
* The [[Meld (EU2012)|Meld]] containers need to be captured quickly (it will self-destruct) and it will be present in most maps.
* The Meld can be used to create either [[Mech Trooper (EU2012)|Mech Troopers]] (a new class) or to genetically increase any class abilities (including Mechs).
* The Meld can be used to create either [[Mech Trooper (EU2012)|Mech Troopers]] (a new class) or to genetically increase any class abilities (including Mechs).
* 2 new base facilities: [[Genetics Labs (EU2012)|Genetics Labs]] and [[Cybernetics Labs (EU2012)|Cybernetics Labs]]
==Gene Mods==
* Alien Autopsies will reveal genetic modifications ("[[Gene Mods (EU2012)|Gene Mods]]") for your soldiers. Gene Mods can apply to the following categories: Brain, Eyes, Chest, Skin, Legs.
* Alien Autopsies will reveal genetic modifications ("[[Gene Mods (EU2012)|Gene Mods]]") for your soldiers. Gene Mods can apply to the following categories: Brain, Eyes, Chest, Skin, Legs.
* 2 new base facilities: [[Genetics Labs (EU2012)|Genetics Labs]] and [[Cybernetics Labs (EU2012)|Cybernetics Labs]]
 
==Mech Trooper==
* Mech soldiers have their own [[MEC suit (EU2012)|MEC Suits]]  which can be damaged and need to be repaired.  
* Mech soldiers have their own [[MEC suit (EU2012)|MEC Suits]]  which can be damaged and need to be repaired.  
* Along the abilities/weapons of the Mech: Flamer, a Melee attack, Minigun and Railgun weapons, Proximity Mines, Grenade Launcher.
* Along the abilities/weapons of the Mech: Flamer, a Melee attack, Minigun and Railgun weapons, Proximity Mines, Grenade Launcher.
* Aliens also have their own Mechs, including the [[Mechtoid (EU2012)|Mechtoid]] (Sectoid)
* Aliens also have their own Mechs, including the [[Mechtoid (EU2012)|Mechtoid]] (Sectoid)
==Gameplay & Interface Changes==
* Flanking system has been reworked with Aiming Angle: the closer you get to flank an alien, the more its cover bonus declines (works also against your soldiers).
* Flanking system has been reworked with Aiming Angle: the closer you get to flank an alien, the more its cover bonus declines (works also against your soldiers).
* New Second Wave options.
* Saving a game will reset the RNG seed for the shots.
* There will be an inventory button to strip away all items from a soldier ("make item available").
==New Maps==
* You can now personalize your soldier's voice according to its nationality (French soldiers can speak in French or any other language).
* You can now personalize your soldier's voice according to its nationality (French soldiers can speak in French or any other language).
* Maps: some maps have been "tweaked", some to address exploding cars issues. More maps for Multiplayer. There's now new maps that deal with crashed UFOs in a destroyed city and also there seems to be another in a Farm.
* Maps: some maps have been "tweaked", some to address exploding cars issues. More maps for Multiplayer. There's now new maps that deal with crashed UFOs in a destroyed city and also there seems to be another in a Farm.
* According to this Polish [http://www.cdaction.pl/news-34311/gamescom-13-xcom-enemy-within---pierwsze-rozszerzenie-do-enemy-unknown-zapowiedziane-wideo.html| article], there will be 47 new maps, including 8 for Multiplayer.  
* According to this Polish [http://www.cdaction.pl/news-34311/gamescom-13-xcom-enemy-within---pierwsze-rozszerzenie-do-enemy-unknown-zapowiedziane-wideo.html| article], there will be 47 new maps, including 8 for Multiplayer.  
* New Second Wave options.
* Saving a game will reset the RNG seed for the shots.
* There will be an inventory button to strip away all items from a soldier ("make item available").
* On Multiplayer, players will now be able to create squads in offline mode.
* On Multiplayer, players will now be able to create squads in offline mode.
* There are more surprises according to Garth.
* There are more surprises according to Garth.
* It will be available also for consoles.
* Release date: November 12th, 2013


[[Category: Enemy Unknown (2012)]]
[[Category: Enemy Unknown (2012)]]
[[Category: DLC (EU2012)]]
[[Category: DLC (EU2012)]]

Revision as of 09:43, 21 August 2013

On August 3rd, Producer 2K revealed during Gamescom 2013 a new DLC for XCOM: Enemy Unknown called XCOM: Enemy Within. It will be available also for consoles and has a release date of November 12th, 2013.

List of details revealed on August 21st on this [1], along with these articles [2], [3]:

The Meld

  • The Meld containers need to be captured quickly (it will self-destruct) and it will be present in most maps.
  • The Meld can be used to create either Mech Troopers (a new class) or to genetically increase any class abilities (including Mechs).
  • 2 new base facilities: Genetics Labs and Cybernetics Labs

Gene Mods

  • Alien Autopsies will reveal genetic modifications ("Gene Mods") for your soldiers. Gene Mods can apply to the following categories: Brain, Eyes, Chest, Skin, Legs.

Mech Trooper

  • Mech soldiers have their own MEC Suits which can be damaged and need to be repaired.
  • Along the abilities/weapons of the Mech: Flamer, a Melee attack, Minigun and Railgun weapons, Proximity Mines, Grenade Launcher.
  • Aliens also have their own Mechs, including the Mechtoid (Sectoid)

Gameplay & Interface Changes

  • Flanking system has been reworked with Aiming Angle: the closer you get to flank an alien, the more its cover bonus declines (works also against your soldiers).
  • New Second Wave options.
  • Saving a game will reset the RNG seed for the shots.
  • There will be an inventory button to strip away all items from a soldier ("make item available").

New Maps

  • You can now personalize your soldier's voice according to its nationality (French soldiers can speak in French or any other language).
  • Maps: some maps have been "tweaked", some to address exploding cars issues. More maps for Multiplayer. There's now new maps that deal with crashed UFOs in a destroyed city and also there seems to be another in a Farm.
  • According to this Polish article, there will be 47 new maps, including 8 for Multiplayer.
  • On Multiplayer, players will now be able to create squads in offline mode.
  • There are more surprises according to Garth.