Gangplank Map (EU2012): Difference between revisions
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{{Map Data Box (EU2012) | |||
|missions=Council ([[Gangplank (EU2012)|Deactivate Power Nodes]]) | |||
|length=? tiles | |||
|width=? tiles | |||
|area=? tiles | |||
}} | |||
'''Notes''' | '''Notes''' | ||
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** A Muton will spawn near the left door, on the side of the last room, with some Thin Men as backup. | ** A Muton will spawn near the left door, on the side of the last room, with some Thin Men as backup. | ||
<gallery widths=200px heights=150px perrow=7> | |||
[[File:Gangplank4.png|right|thumb|256px|Gangplankloading screen]] | |||
[[File:Gangplank5 (EU2012).png|thumb|256px|Gangplank overview]] | [[File:Gangplank5 (EU2012).png|thumb|256px|Gangplank overview]] | ||
[[File:Gangplank6 (EU2012).png|thumb|256px|Gangplank opposite overview]] | [[File:Gangplank6 (EU2012).png|thumb|256px|Gangplank opposite overview]] | ||
</gallery> | |||
{{Template:Maps Navbar (EU2012)}} | {{Template:Maps Navbar (EU2012)}} | ||
{{EU2012 Style}} | {{EU2012 Style}} | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Slingshot DLC (EU2012)]] | |||
[[Category: DLC (EU2012)]] | [[Category: DLC (EU2012)]] | ||
[[Category: Maps (EU2012)]] | [[Category: Maps (EU2012)]] | ||
Revision as of 15:54, 16 September 2013
| Missions | Council (Deactivate Power Nodes) |
| Length | ? tiles |
| Width | ? tiles |
| Area | ? tiles |
Notes
- Almost identical to the normal Battleship maps.
- Diffrences: on top of the 6 power conduits, there are a few more "elevator beams", a few path/cover changes, and the Area of Operations ends shortly before the giant door to the bridge, in the gigantic room.
- The Skyranger will always land in the middle landing pad, as the left and right pads, and the paths to them, are closed off from the "pit" room.
- Notable Locations:
- In the pit room, common spawns include a Thin Man on the middle tower on the opposite side. A Chrysalid may spawn in range of sight to the right of the right tower, and a thin man down the ramp on the left side.
- Also common is a second Chrysalid on the right path, near the door in the next area, downhill from the 2nd conduit.
- In the third area, the bridges are connected. Also, there will be a Cyberdisk here. Squadsight snipers can shoot clean down the hallways if they are in the middle of the mini-bridges near the 2nd Power Conduit (and the Disk often comes after you when you deactivate it). Often, the disk will purposefuly stop in a doorway, so the flames from it's death may block your path.
- Thin Men will spawn when deactivating the 3rd and 4th conduit, usually at the top of the nearby ramps, and/or in the last room.
- A Muton will spawn near the left door, on the side of the last room, with some Thin Men as backup.