Coelacanth/G. Cannon: Difference between revisions
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m Fixed weapon damage |
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| type=Cannon | | type=Cannon | ||
| ammo=Solid Harpoon Bolts | | ammo=Solid Harpoon Bolts | ||
| damage= | | damage=60 Armour Piercing | ||
| stowage=30 | | stowage=30 | ||
| acquisition=Purchase | | acquisition=Purchase | ||
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| snapTU=23 | | snapTU=23 | ||
}} | }} | ||
== Notes == | |||
* The Ufopedia entry incorrectly lists the weapon damage as 50AP. 60AP is obtained directly from the game executable. | |||
== See Also == | == See Also == | ||
Revision as of 06:13, 28 August 2017

"Automated SWS's have high manuverability and hull strength. They provide heavy troop support at all depths. SWS's are re-armed automatically if you have enough ammunition."
This is one of the first two SWS' available to new X-COM Commanders.
The Coelacanth/Gas Cannon carries (unsurprisingly) a gas cannon that fires powerful armour-piercing rounds. Up to 30 rounds can be loaded for a single mission.
An important advantage over Coelacanth/Aqua Jet is its ability to operate both underwater and on land. This makes the Coelacanth/Gas Cannon an important asset, especially in early terror missions.
This weapons system is used in Terror from the Deep. In UFO: Enemy Unknown, the Tank/Cannon is the equivalent.
Vital Statistics
| Cost: | $420,000 |
| Tracked Tank Specs | |
| Time Units | 70 |
| Health | 90 |
| Energy | 100 |
| Bravery | 110 |
| Reactions | 20 |
| Firing Accuracy | 60 |
| Throwing Accuracy | 0 |
| Strength | 60 |
| Psionic Strength | 100 |
| Psionic Skill | 0 |
| Armour | |
| Front | 90 |
| Left/Right | 75 |
| Rear | 60 |
| Under | 60 |
| Cannon Turret Specifications | ||
| Ammunition | ||
| Type | Solid Harpoon Bolts | |
| Damage | 60 Armour Piercing | |
| Rounds | 30 | |
| Purchase Price | $200 | |
| Sale Price | $100 | |
| Firing Modes | Accuracy | Cost |
| Aimed | 90%(54%) | 80%(56) |
| Snap | 60%(36%) | 33%(23) |
| Numbers in parenthesis are the actual values after modified by the chassis' abilities. Actual costs are in fixed Time Units | ||
Notes
- The Ufopedia entry incorrectly lists the weapon damage as 50AP. 60AP is obtained directly from the game executable.