Alien Containment (EU2012): Difference between revisions
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[[Image:containmentCenter.jpg|thumb|right|300px|The Containment Center with a resident Muton Berserker.]] | [[Image:containmentCenter.jpg|thumb|right|300px|The Containment Center with a resident Muton Berserker.]] | ||
An '''Alien Containment''' allows the capture of live alien specimens(using the [[Arc Thrower]]), opening up the Interrogation research projects. | An '''Alien Containment''' allows the capture of live alien specimens (using the [[Arc Thrower (EU2012)|Arc Thrower]]), opening up the Interrogation research projects. | ||
Required research: Xeno-Biology. | Required research: Xeno-Biology. | ||
Revision as of 00:50, 1 April 2013

An Alien Containment allows the capture of live alien specimens (using the Arc Thrower), opening up the Interrogation research projects.
Required research: Xeno-Biology.
They require §85 and 5 Power to build.
After all alien species have been interrogated, you do not lose anything by deconstructing the Containment facility, so keeping it is a matter of asthetics: whenever the Base is loaded, any alien species you still have live specimens of (ie: plus interrogation, stun two of every alien to have one live left over) will randomly be inside it in the "ant farm" view.