Stats (EU2012): Difference between revisions
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==See Also== | ==See Also== | ||
{{XCOM Units (EU2012)}} | |||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Soldiers (EU2012)]] | [[Category: Soldiers (EU2012)]] | ||
Revision as of 20:59, 16 October 2013
The performance of an XCOM soldier in battle and his/her actions (moving, firing, etc.) during tactical combat are determined by his/her stats. A soldier's stats can be improved through experience gained in combat missions, bonuses from rank promotions, perks, armor and equipment. Upon hiring Rookies' stats start at the following base values:
| Stat | Value | Description |
|---|---|---|
| Health Points | 6,5,4,3 | If it reaches zero the soldier permanently dies. |
| Aim | 65 | Chance to hit the target when firing. |
| Defense | 0 | Protection against enemy fire. |
| Will | 40 | Morale. |
XCOM units also have the following stats, which all start at zero and seemed to be only modified through each Soldier's individual abilities perks, armor and equipment.
| Stat | Value | Description |
|---|---|---|
| Sight Radius | 27 | # of spaces a unit can see - nearly all weapons also have this range |
| Mobility | 7 | # of tiles a unit can move |
| Psionics | 30 | Psi stat |
| Critical Hit Chance | 0 | Chance to inflict critical hits? |
| Critical Damage | 0 | Amount of critical damage dealt? |
| Reaction | 0 | Used for Overwatch? |
| Flight Fuel | 0 | # of turns that can be spent flying |
See Also
| Soldiers: | |
| S.H.I.Vs: | S.H.I.V.• Alloy S.H.I.V. • Hover S.H.I.V. |
| Attributes: | Classes • Class Builds • Abilities • Stats • Nicknames • Gene Mods (EW DLC) • Medals (EW DLC) |
| Loadout: | Weapons • Armor • Equipment • MEC Suit (EW DLC) |
| Barracks: | Officer Training School • Psi Lab • Memorial • Genetics Lab (EW DLC) • Cybernetics Lab (EW DLC) |
| Other: | Volunteer • Heroes • Zhang (Slingshot DLC) • Annette (EW DLC) • Covert Operative (EW DLC) • Training Roulette (EW DLC) |