Development History (OpenXcom): Difference between revisions
Appearance
Warboy1982 (talk | contribs) |
Turned the list of features into a table |
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Planned features for each stable version of OpenXcom. | Planned features for each stable version of OpenXcom. | ||
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'' | ! Version !! Release date !! Changes | ||
|- | |||
October 17th, 2010] | | '''0.1''' || [http://openxcom.org/index.php/2010/10/version-0-1-is-here/ October 17th, 2010] || | ||
* Engine | * Engine | ||
* Geoscape | * Geoscape | ||
* Basescape | * Basescape | ||
|- | |||
|'''0.2''' || [http://openxcom.org/index.php/2011/01/version-0-2-is-out/ January 28th, 2011] || | |||
'' | |||
28th, 2011] | |||
* Language strings | * Language strings | ||
* Saved games | * Saved games | ||
* Battlescape | |||
Battlescape | ** Terrain generation | ||
* Terrain generation | ** Basic units | ||
* Basic units | ** Basic pathfinding, fog of war, lighting | ||
* Basic pathfinding, fog of war, lighting | |- | ||
|'''0.3''' || [http://openxcom.org/index.php/2011/09/holy-crap-its-version-0-3/ September 1st, 2011] || | |||
'' | |||
September 1st, 2011] | |||
* Items | * Items | ||
* Purchasing | * Purchasing | ||
| Line 40: | Line 28: | ||
* Options | * Options | ||
* Platform-specific Folders | * Platform-specific Folders | ||
* Battlescape | |||
Battlescape | ** Item equipping, firing, throwing | ||
* Item equipping, firing, throwing | ** Environment: fire, smoke, explosions, damage, kills | ||
* Environment: fire, smoke, explosions, damage, kills | ** Unit stats | ||
* Unit stats | ** AI Phase 1 (patrol, aggro) | ||
* AI Phase 1 (patrol, aggro) | |- | ||
|'''0.4''' || [http://openxcom.org/index.php/2012/08/incoming-version-0-4/ August 14th, 2012] || | |||
'' | |||
August 14th, 2012] | |||
* Research | * Research | ||
* Manufacture | * Manufacture | ||
* Rulesets | * Rulesets | ||
* Battlescape | |||
Battlescape | ** Terror sites | ||
* Terror sites | ** Debriefing, scores, experience and skill ups | ||
* Debriefing, scores, experience and skill ups | ** Large units and other alien units | ||
* Large units and other alien units | ** Special items (medi-kit, motion sensor, proximity grenade, psi-amp, mind probe, blaster launcher, electroflare) | ||
* Special items (medi-kit, motion sensor, proximity grenade, psi-amp, mind | |- | ||
| '''0.45''' || [http://openxcom.org/index.php/2012/11/the-handymens-version/ November 5, 2012] || | |||
probe, blaster launcher, electroflare) | *Ufopaedia | ||
*Modular rulesets | |||
*New options | |||
* | *Man page / command-line help | ||
*Logging | |||
|- | |||
| '''0.5''' || (unreleased) || | |||
* Graphs | * Graphs | ||
* Victory/Defeat | * Victory/Defeat | ||
* Battlescape | |||
Battlescape | ** More alien units | ||
* More alien units | ** Alien base and X-Com base missions | ||
* Alien base and X-Com base missions | ** AI Phase 2 (grenades, blaster launcher, taking cover) | ||
* AI Phase 2 (grenades, blaster launcher, taking cover) | |- | ||
| ''' 1.0 ''' || (unreleased) || | |||
* Resource Packs | * Resource Packs | ||
* Intro/Outro | * Intro/Outro | ||
* Anything else missing | * Anything else missing | ||
|} | |||
== Feature List == | == Feature List == | ||
Revision as of 13:02, 28 November 2012
Roadmap
Planned features for each stable version of OpenXcom.
| Version | Release date | Changes |
|---|---|---|
| 0.1 | October 17th, 2010 |
|
| 0.2 | January 28th, 2011 |
|
| 0.3 | September 1st, 2011 |
|
| 0.4 | August 14th, 2012 |
|
| 0.45 | November 5, 2012 |
|
| 0.5 | (unreleased) |
|
| 1.0 | (unreleased) |
|
Feature List
List of every X-Com feature and whether it's supported in the latest stable
OpenXcom version.
| Geoscape | |
|---|---|
| Game timer | Yes |
| Globe | |
| Ocean rendering | Yes |
| Land rendering | Yes |
| Rotation and zoom | Yes |
| Lighting | Yes |
| Object markers | Yes |
| Country names and details | Yes |
| Cities | Yes |
| Base placement | Yes |
| Object selection | Yes |
| Events | |
| UFO spawning | Yes |
| Terror Site spawning | Yes |
| Alien Base generation | Yes |
| Base Defenses | No |
| Cydonia | No |
| Favor point gain/loss | Yes |
| Multi-UFO Alien Missions | No |
| AI/Progression | |
| Alien Mission spawning | No |
| Race progression | No |
| Frequency & type of missions | No |
| Interceptions | |
| Craft list | Yes |
| Target selection | Yes |
| Weapon firing | Yes |
| Dogfight modes | Yes |
| X-Com craft behavior | Yes |
| UFO behavior | Yes |
| Damage indicator | Yes |
| UFO view | Yes |
| Multiple dogfights | Yes |
| Minimizing | Yes |
| Battlescape After-Effects | |
| Experience | Yes |
| Score | Yes |
| Item recovery | Yes |
| Wound recovery | Yes |
| KIA/MIA soldiers | Yes |
| Promotions | Yes |
| Alien Mission impact | Yes |
| Re-Equip Soldiers | Yes |
| Graphs | Yes |
| Options | Yes |
| Load/Save | Yes |
| Funding | Yes |
| Basescape | |
| View base layout | Yes |
| View base details | Yes |
| View multiple bases | Yes |
| Build new bases | Yes |
| Base information | Yes |
| Soldier management | Yes |
| Craft management | |
| Craft weapons | Yes |
| Craft soldiers | Yes |
| Craft equipment | Yes |
| Craft armor | Yes |
| Facility construction / removal | Yes |
| Research | Yes |
| Manufacture | Yes |
| Purchase items | Yes |
| Sell items | Yes |
| Transfer items between bases | Yes |
| Battlescape | |
| Launch | |
| Site terrain creation | Yes |
| Craft/UFO terrain | Yes |
| Unit spawning | Yes |
| Tanks organized in craft | Yes |
| Item generation | Yes |
| Equip Screen | |
| unit/armor portrait | Yes |
| unit inventory boxes | Yes |
| ground | Yes |
| items shown | Yes |
| move/equip items | Yes |
| Races | |
| animations | Yes |
| racial attacks | Yes |
| all ranks | Yes |
| General Actions & Effects | |
| experience triggers | Yes |
| select unit | Yes |
| select unit (2x2) | Yes |
| movement | Yes |
| movement (2x2) | Yes |
| shoot weapons | Yes |
| shoot weapons at target unit | Yes |
| use items | Yes |
| throw items | Yes |
| fire projectile with occlusion | Yes |
| hit units | Yes |
| hit terrain | Yes |
| damage to units | Yes |
| fatal wounds | Yes |
| stun damage | Yes |
| destroy/degenerate terrain | Yes |
| Night Mission Darkness | Yes |
| lighting from terrain lights | Yes |
| lighting from soldiers | Yes |
| items equipped to unit hands | Yes |
| unit built-in/racial items | Yes |
| explosion | Yes |
| smoke | Yes |
| smoke stun | Yes |
| Equipment | |
| ballistic weapons | Yes |
| Laser weapons | Yes |
| plasma weapons | Yes |
| small/rocket launcher | Yes |
| blaster launcher | Yes |
| grenades | Yes |
| Psi-Amps | Yes |
| First Aid Kit | Yes |
| motion scanner | Yes |
| mind probe | Yes |
| Weapon effects/functions | |
| grenade prime state/timer | Yes |
| grenade explosion | Yes |
| electro-flare | Yes |
| projectile launch | Yes |
| damage on impact | Yes |
| explode on impact | Yes |
| waypointed missle | Yes |
| unit moral | Yes |
| psy-panic | Yes |
| psy control | Yes |
| first aid | Yes |
| motion sensing | Yes |