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Medi-Kit (EU): Difference between revisions

From UFOpaedia
rough notes
 
not so profitable as motion scanner
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== Battlescape ==
== Battlescape ==
The most important function of the Medi-Kit is stopping further health loss from critical wounds. Painkillers ([[morale]] boost) and stimulants (recovering stun damage) are of much lower priority and often ignored
The most important function of the Medi-Kit is stopping further health loss from critical wounds. Painkillers ([[morale]] boost) and stimulants (recovering stun damage) are of much lower priority and often ignored
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== Tips ==
== Tips ==
* works on aliens too
* works on aliens too
* can operate through walls, thus usable as a 1-square alien detector  
* can operate through walls, thus usable as a 1-square alien detector
 
== Manufacturing ==
The Medikit is roughly the third most profitable item to manufacture and sell, if you have spare engineers.

Revision as of 14:22, 3 May 2005

Battlescape

The most important function of the Medi-Kit is stopping further health loss from critical wounds. Painkillers (morale boost) and stimulants (recovering stun damage) are of much lower priority and often ignored

-must be facing soldier to work, or on same square as unconscious one -uses 10TU per critical wound heal or injection

Tips

  • works on aliens too
  • can operate through walls, thus usable as a 1-square alien detector