Medi-Kit (EU): Difference between revisions
Appearance
rough notes |
not so profitable as motion scanner |
||
| Line 1: | Line 1: | ||
== Battlescape == | == Battlescape == | ||
The most important function of the Medi-Kit is stopping further health loss from critical wounds. Painkillers ([[morale]] boost) and stimulants (recovering stun damage) are of much lower priority and often ignored | The most important function of the Medi-Kit is stopping further health loss from critical wounds. Painkillers ([[morale]] boost) and stimulants (recovering stun damage) are of much lower priority and often ignored | ||
| Line 8: | Line 7: | ||
== Tips == | == Tips == | ||
* works on aliens too | * works on aliens too | ||
* can operate through walls, thus usable as a 1-square alien detector | * can operate through walls, thus usable as a 1-square alien detector | ||
Revision as of 14:22, 3 May 2005
Battlescape
The most important function of the Medi-Kit is stopping further health loss from critical wounds. Painkillers (morale boost) and stimulants (recovering stun damage) are of much lower priority and often ignored
-must be facing soldier to work, or on same square as unconscious one -uses 10TU per critical wound heal or injection
Tips
- works on aliens too
- can operate through walls, thus usable as a 1-square alien detector