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The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined. The exact aliens each craft carry can vary considerably due to timeline, story progression and UFO damage (both from the Interception and any damaged sustained from explosive weapons while on the ground). Salvage is also highly variable, so the numbers below reflect a heavily damaged UFO (lower numbers) versus a pristine UFO (higher numbers).
The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined. The exact aliens each craft carry can vary considerably due to timeline, story progression and UFO damage (both from the Interception and any damaged sustained from explosive weapons while on the ground). Salvage is also highly variable, so the numbers below reflect a heavily damaged UFO (lower numbers) versus a pristine UFO (higher numbers).


*Groups of alien troops refer to any alien other than outsiders, sectoid commanders and ethereals
*Groups of alien troops refer to any alien other than outsiders, sectoid commanders and ethereals. Number before slash is the number of groups when UFO crash landed after being shot down, number after it is when UFO landed on its own.
*Command aliens are outsiders, sectoid commanders or ethereals with muton elite guards. These will vary depending on whether you have assaulted the base or overseer UFO, respectively.
*Command aliens are outsiders, sectoid commanders or ethereals with muton elite guards. These will vary depending on whether you have assaulted the base or overseer UFO, respectively.


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'''Complement'''
'''Complement'''
* 2-3 groups of alien troops.
* 2/3 groups of alien troops  
* 1 command alien on the bridge
* 1 command alien on the bridge


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'''Complement'''
'''Complement'''
* 2 - 4 groups of alien troops.
* 2-3/3-4 groups of alien troops.
* 1 command group on the bridge
* 1 command group on the bridge


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'''Complement'''
'''Complement'''
* 3-4 groups of alien troops (always crashed).
* 1 Ethereal and 2 Elite Mutons on the bridge.
* 1 Ethereal and 2 Elite Mutons on the bridge.
* 3 groups of alien troops


'''Salvage'''
'''Salvage'''
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===Abductor===
===Abductor===
This UFO will be announced by Central as being "much larger than the UFOs we have previously encountered". You'll need an interceptor with an upgraded weapon to take one down consistently. The UFO itself is composed of multiple levels, including operating tables and stasis pods.
This UFO will be announced by Central as being "much larger than the UFOs we have previously encountered". You'll need an interceptor with an upgraded weapon to take one down consistently (4 x Avalanche, 2 x Phoenix Canon or 1 x Laser Canon should be enough). The UFO itself is composed of multiple levels, including operating tables and stasis pods.


'''Complement'''
'''Complement'''
* 5 groups of alien troops.
* 3/4-5 groups of alien troops.
* 2 command aliens on the bridge
* 2 command aliens on the bridge


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===Supply Barge===
===Supply Barge===
Larger than an abductor and only seems to show up after abductors. It will be very difficult to down one of these without laser or plasma weapons on your interceptor. This UFO is composed of multiple levels, with the majority of the ship devoted to a series of massive cargo holds.
Larger than an abductor and only seems to show up after abductors. It will be very difficult to down one of these without laser or plasma weapons on your interceptor. One interceptor with EMP is usually enough. This UFO is composed of multiple levels, with the majority of the ship devoted to a series of massive cargo holds.


'''Complement'''
'''Complement'''
* 5 - 7 groups of alien troops.
* 3/5-7 groups of alien troops.
* 2 command aliens on the bridge
* 2 command aliens on the bridge


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===Battleship===
===Battleship===
An advanced large UFO. Engage only with a [[Firestorm (EU2012)|Firestorm]] armed with an [[EMP_Cannon_(EU2012)|EMP Cannon]] or Fusion Lance. Expect to take moderate-heavy damage. Unless you make good use of dodge while closing in and then aim to ensure it is downed in 2-3 shots.
An advanced large UFO. Engage only with a [[Firestorm (EU2012)|Firestorm]] armed with an [[EMP_Cannon_(EU2012)|EMP Cannon]], Plasma Canon or Fusion Lance. Using the latter guarantees a win, otherwise expect one Firestorm to be unsufficient. One Firestorm with EMP Cannon and 1 use of Dodge is enough. Expect to take moderate-heavy damage. Unless you make good use of dodge while closing in and then aim to ensure it is downed in 2-3 shots.


'''Complement'''
'''Complement'''
* 7-8 groups of alien troops.
* 7-8 groups of alien troops (always crashed).
* 2 command alien on the bridge
* 2 command alien on the bridge


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* 1 - 4 UFO Flight Computers
* 1 - 4 UFO Flight Computers
* 0 - 4 UFO Power Sources
* 0 - 4 UFO Power Sources
* 0 - 2 Fusion Core
* 2 Fusion Core


==UFO Missions==
==UFO Missions==
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===Scouting===
===Scouting===
The UFO will roam around in the region it is patrolling. If left unattended, may trigger arrival of a UFO on Destroy Satellite mission in the following several days.


===Satellite Hunting===
Notice that following UFO will be a larger-class UFO. This can be used to your advantage: by letting scouting UFO get away on purpose, you are increasing amount of loot you can get from a successful crash recovery mission. However, be prepared to take down the larger UFO and win a harder tactical mission.
The UFO will hunt for and destroy any satellites in the region it is patrolling. Researching Stealth Satellites from the Foundry reduces this chance.
 
It is not yet known how the size of the following UFO is chosen, but there are several observations:
* Letting Small Scout go spawns Large Scout (in the first month)
* Letting Abductor go spawns Battleship
 
===Destroy Satellite===
The UFO will hunt for and destroy a satellite in the country it is patrolling. You will be told that "New contact that gives off a distinct signature, as if it is looking for something". Researching Stealth Satellites from the Foundry reduces chance of the UFO to succeed.
 
This mission can only happen if you let go an airborne UFO or ignore grounded (not crashed) UFO on Scouting mission, and is a good way of getting more battleships in order to harvest more Fusion Cores for your Blaster Launcher production.


===Harvest Live Specimens===
===Harvest Live Specimens===

Revision as of 11:27, 1 November 2012

The UFOs seen in the skies of Enemy Unknown (2012) are yet to be identified. More information appearing here soon. Watch the skies!!!


UFO Types

The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined. The exact aliens each craft carry can vary considerably due to timeline, story progression and UFO damage (both from the Interception and any damaged sustained from explosive weapons while on the ground). Salvage is also highly variable, so the numbers below reflect a heavily damaged UFO (lower numbers) versus a pristine UFO (higher numbers).

  • Groups of alien troops refer to any alien other than outsiders, sectoid commanders and ethereals. Number before slash is the number of groups when UFO crash landed after being shot down, number after it is when UFO landed on its own.
  • Command aliens are outsiders, sectoid commanders or ethereals with muton elite guards. These will vary depending on whether you have assaulted the base or overseer UFO, respectively.

Small Scout

The most basic UFO, which can be easily handled by the default Interceptor with minimal damage sustained.

Complement

  • 2/3 groups of alien troops
  • 1 command alien on the bridge

Salvage

  • X - 72 Alien Alloys
  • X - 31 Elerium
  • 0 - 2 UFO Flight Computers
  • 0 - 1 UFO Power Sources

Large Scout

Can be handled by a default interceptor, with heavy damage sustained.

Complement

  • 2-3/3-4 groups of alien troops.
  • 1 command group on the bridge

Salvage

  • 120 - 172 Alien Alloys
  • 50 - 56 Elerium
  • 0 - 4 UFO Flight Computers
  • 0 - 2 UFO Power Sources

Overseer

This UFO only appears after the Hyperwave Relay is built and will never appear again once it is shot down and assaulted. It has about the same size as a Large Scout but with a different inner design, consisting of a central bridge that can only be accessed through one door, unlike the disposition of the scout craft.

Complement

  • 3-4 groups of alien troops (always crashed).
  • 1 Ethereal and 2 Elite Mutons on the bridge.

Salvage

  • 73 Elerium
  • 128 Alien Alloys
  • 3 - 4 navigation
  • 4 power sources
  • Ethereal device

Abductor

This UFO will be announced by Central as being "much larger than the UFOs we have previously encountered". You'll need an interceptor with an upgraded weapon to take one down consistently (4 x Avalanche, 2 x Phoenix Canon or 1 x Laser Canon should be enough). The UFO itself is composed of multiple levels, including operating tables and stasis pods.

Complement

  • 3/4-5 groups of alien troops.
  • 2 command aliens on the bridge

Salvage

  • 172 - 207 Alien Alloys
  • 56 - 76 Elerium
  • 3 - 4 UFO Flight Computers
  • 1 - 2 UFO Power Sources
  • 4 - 6 Alien Stasis Tank
  • 2 - 3 Alien Surgery

Supply Barge

Larger than an abductor and only seems to show up after abductors. It will be very difficult to down one of these without laser or plasma weapons on your interceptor. One interceptor with EMP is usually enough. This UFO is composed of multiple levels, with the majority of the ship devoted to a series of massive cargo holds.

Complement

  • 3/5-7 groups of alien troops.
  • 2 command aliens on the bridge

Mission: Harvest live specimens

Salvage

  • X - 235 Alien Alloys
  • X - 120 Elerium
  • X - 4 UFO Flight Computers
  • X - 4 UFO Power Sources
  • X-2 alien surgery
  • X-8 stasis tanks

Battleship

An advanced large UFO. Engage only with a Firestorm armed with an EMP Cannon, Plasma Canon or Fusion Lance. Using the latter guarantees a win, otherwise expect one Firestorm to be unsufficient. One Firestorm with EMP Cannon and 1 use of Dodge is enough. Expect to take moderate-heavy damage. Unless you make good use of dodge while closing in and then aim to ensure it is downed in 2-3 shots.

Complement

  • 7-8 groups of alien troops (always crashed).
  • 2 command alien on the bridge

Salvage

  • 167 - 307 Alien Alloys
  • 93 - 126 Elerium
  • 1 - 4 UFO Flight Computers
  • 0 - 4 UFO Power Sources
  • 2 Fusion Core

UFO Missions

UFOs can be found on a variety of missions, however you will be unable to see what missions they are on until you have built a Hyperwave Relay in your HQ.

Scouting

The UFO will roam around in the region it is patrolling. If left unattended, may trigger arrival of a UFO on Destroy Satellite mission in the following several days.

Notice that following UFO will be a larger-class UFO. This can be used to your advantage: by letting scouting UFO get away on purpose, you are increasing amount of loot you can get from a successful crash recovery mission. However, be prepared to take down the larger UFO and win a harder tactical mission.

It is not yet known how the size of the following UFO is chosen, but there are several observations:

  • Letting Small Scout go spawns Large Scout (in the first month)
  • Letting Abductor go spawns Battleship

Destroy Satellite

The UFO will hunt for and destroy a satellite in the country it is patrolling. You will be told that "New contact that gives off a distinct signature, as if it is looking for something". Researching Stealth Satellites from the Foundry reduces chance of the UFO to succeed.

This mission can only happen if you let go an airborne UFO or ignore grounded (not crashed) UFO on Scouting mission, and is a good way of getting more battleships in order to harvest more Fusion Cores for your Blaster Launcher production.

Harvest Live Specimens

  • Conducted by supply barrage and abductors (and possibly other UFO)