Ghost Armor (EU2012): Difference between revisions
Appearance
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| align="left" | Cost: || align="center" | §250 <br>Alloy:40<br>Elerium:50<br>Min. Engineers:40 | | align="left" | Cost: || align="center" | §250 <br>Alloy:40<br>Elerium:50<br>Min. Engineers:40 | ||
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| align="center" | Abilities || align="center" | Grapple<br>Stealth<br>Defense: 20<br>Movement: 3 | |||
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| align="center" | Health || align="center" | +6 | | align="center" | Health || align="center" | +6 | ||
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| align="center" | Equiped || align="center" | Body | | align="center" | Equiped || align="center" | Body | ||
Revision as of 22:27, 16 October 2012
STUB
Description
- Flavor text from Enginering-Build/Buy Items menu
Stats
| Property | Info |
|---|---|
| Requires: | Titan Armor New Fighter Craft |
| Cost: | §250 Alloy:40 Elerium:50 Min. Engineers:40 |
| Abilities | Grapple Stealth Defense: 20 Movement: 3 |
| Health | +6 |
| Equiped | Body |
Notes
- Unit can become invisable up to 4 times per mission and activating the stealth does not use any actions nor does it end the turn.
- Invisibility lasts for 1 turn or until the unit fires.
- Firing from stealth makes the shot a guaranteed critical
See Also
Place here internal links to wiki pages that might be relevant to the topic of the page