S.C.O.P.E. (EU2012): Difference between revisions
Appearance
No edit summary |
|||
| Line 16: | Line 16: | ||
* '''Required research:''' | * '''Required research:''' | ||
* '''Crit Bonus:''' | * '''Crit Bonus:''' | ||
* '''Cost: §75 | * '''Cost:''' §75, 15x [[Weapon Fragments (EU2012)| Weapon Fragments]], 10 Engineers | ||
15x [[Weapon Fragments (EU2012)| Weapon Fragments]] | |||
10 Engineers | |||
* '''Source:''' [[Foundry (EU2012) | The Foundry]] | * '''Source:''' [[Foundry (EU2012) | The Foundry]] | ||
The portable targeting module called <nowiki>'S.C.O.P.E.'</nowiki> could be upgraded to highlight sensitive points onthe enemy targets. We beleive that the chance of critical shots would increase accordingly. | ''The portable targeting module called <nowiki>'S.C.O.P.E.'</nowiki> could be upgraded to highlight sensitive points onthe enemy targets. We beleive that the chance of critical shots would increase accordingly.'' | ||
{{Ref Close | source=XCOM: Enemy Unknown (2012)}} | {{Ref Close | source=XCOM: Enemy Unknown (2012)}} | ||
Revision as of 17:39, 16 October 2012
Stats
| S.C.O.P.E. |
![]()
When Equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase in the soldier's aim. |
Source: XCOM: Enemy Unknown (2012)
|
Upgrades
| S.C.O.P.E. Upgrade |
The portable targeting module called 'S.C.O.P.E.' could be upgraded to highlight sensitive points onthe enemy targets. We beleive that the chance of critical shots would increase accordingly. |
Source: XCOM: Enemy Unknown (2012)
|
