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== Research Credits ==
== Research Credits ==


List of research credits (incomplete).
Research credits are obtained by interrogating live aliens.  Each one reduces the time to complete associated projects by 50%.  List of research credits (incomplete).


{| class="wikitable" width="70%"
{| class="wikitable" width="70%"
|+ Research Credits
|+ Research Credits
|-  
|-  
! Credit Name !! Bonus !! Applies to !! Source
! Credit Name !! Applies to !! Interrogated Alien
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| Beam Weapon || reduce research time by 50% || S.C.O.P.E. Upgrade ([[Foundry (EU2012)|Foundry]])<br/>Precision Lasers<br/>Heavy Lasers || Interrogate Sectoid
| Beam Weapons || [[Foundry (EU2012)|Foundry]]: S.C.O.P.E. Upgrade, S.H.I.V. Laser, Ammo Conservation, <br/> Precision Lasers, Heavy Lasers, ? || Sectoid
|-
|-
| Basic Armor Technology || reduce research time by 50% || [[Carapace Armor (EU2012)|Carapace Armor]], ? || Interrogate Floater
| Plasma Weaponry || [[Plasma Pistol (EU2012)|Plasma Pistol]], [[Light Plasma Rifle (EU2012)|Light Plasma Rifle]], ? || Muton
|-
|-
| UFO Technology || reduce research time by 50% || [[Alien Nav Computer (EU2012)|Alien Nav Computer]], [[UFO Power Source (EU2012)|UFO Power Source]] || Interrogate Thin man
| Basic Armor Technology || [[Carapace Armor (EU2012)|Carapace Armor]], Skeleton Suit || Floater
|-
|-
| Plasma Weapon || reduce research time by 50% || [[Plasma Pistol (EU2012)|Plasma Pistol]], [[Light Plasma Rifle (EU2012)|Light Plasma Rifle]], ? || Interrogate Muton Elite
| Armor Technology || Titan Armor, ? || Berserker
|-
| UFO Technology || [[Alien Nav Computer (EU2012)|Alien Nav Computer]], [[UFO Power Source (EU2012)|UFO Power Source]],? || Thin man
|}
|}



Revision as of 04:17, 12 October 2012

Dr. Vahlen, head scientist from the XCOM project.

Research is the core of XCOM, we must learn more about the enemy and how we can defeat them.

Labratories

Info on labratories and bonuses.


Projects

List of research projects (incomplete) in Enemy Unknown 2012

}
Known Projects
Project Description Prerequisite Cost Speed
(Diff. + Scientists)
Result
Xeno-Biology If we must face the invaders in combat, then we must understand 'alien life' as well as we do our own. None 4 Sectoid Corpses Normal (4 days)
(C+5) Normal (8d)
Facility: Alien Containment
Research: Arc Thrower
Weapon Fragments These fragments are all that remain of the powerful alien weaponry we've encountered so far. Further study could lead to advances in our own weapons development programs. None 5 Weapon Fragments (C+5) Normal (8d) Engineer: S.C.O.P.E.
Foundry: S.C.O.P.E. Upgrade
Alien Materials The aliens appear to be using materials that are lighter and stronger than anything we've ever seen. A cursory examination has already given us ideas for ways to improve the soldiers' current body armor, but more research is required. None 5 Weapon Fragments Fast (3 days)
(C+5) Normal (8d)
Engineer: Nano-Fiber Vest
Experimental Warfare Although our understanding of the alien technology is still limited, what we've seen so far is enough to revolutionize combat as we know it. If we are to level the playing field, we must adapt the alien technology for our own use. Alien Materials None (C+5) Slow (12d) Facility: The Foundry
Engineer: Phoenix Cannon
Alien Nav Computer The navigational control systems recovered from the crashed UFO seem to act as both a flight computer and a communications module. Further study may lead to improvements in our ability to detect incoming UFOs. Alien Materials 2 UFO Flight Computers (C+5) Slow (20d) Facility: Satellite Nexus
Foundry: Stealth Satellites
Beam Weapons Our research into alien weapon fragments led to the idea of portable laser weaponry. Our early prototypes have been encouraging, but we continue to struggle with issues related to heat dispersion. Weapon Fragments 5 Alloy
10 Weapon Fragments
(C+9) Slow (14d) Engineer: Laser Pistol, Laser Rifle
Foundry: Improved Pistol II
Research: Precision Lasers, Heavy Lasers
Carapace Armor We've continued our experiments on the alien alloys, and one of the proposed applications is a lighter, stronger form of body armor. Our early tests are very encouraging. Alien Materials 10 Alloy (C+9) Slow (16d) Engineer: Carapace Armor, Alloy S.H.I.V.
Research: Skeleton Suit, Titan Armor
Arc Thrower Unknown Xeno-Biology Unknown Unknown Engineer: Arc Thrower
Sectoid Autopsy Unknown 1 Sectoid Corpse 5 Days on Normal with 12 Scientists Engineer: Uplink Targeting (AIM)
Thin Man Autopsy These aliens were clearly intended to be infiltrators, moving among us and observing without raising an alarm. However, the question remains, how were the aliens able to physically modify this species to achieve this goal? 1 Thin Man Corpse 3 Days on Normal with 16 Scientists Foundry: Improved Medikit
Floater Autopsy ' 1 Floater Corpse ' Engineer: Defense Matrix (Dodge)
Muton Autopsy ' 1 Muton Corpse ' Foundry: Ammo Conservation
Chryssalid Autopsy ' 1 Chryssalid Corpse ' Engineer: Chitin Plating
Drone Autopsy ' 1 Drone Wreck ' Foundry: Drone Capture
Cyberdisk Autopsy ' 1 Cyberdisk Wreck ' Engineer: UFO Tracking (Boost)
Berserker Autopsy ' 1 Berserker Corpse ' Engineer: Combat Stims
Heavy Floater Autopsy ' 1 Heavy Floater Corpse ' Foundry: Advanced Repair
Muton Elite Autopsy ' 1 Muton Elite Corpse ' Research credit: Plasma Weaponry
Sectopod Autopsy ' 1 Sectopod Wreck ' Foundry: Advanced Construction
Skeleton Suit Although the weight of this suit has been substantially reduced, its defensive capabilities are still intact...and the reduced weight has allowed us to couple that suit with the climbing grapple that we've been prototyping. Research: Carapace Armor 15 Alloys 16 Days on Normal with 16 Scientists Engineer: Skeleton Suit
Titan Armor ' Research: Carapace Armor 15 Alloys
5 Elerium
' Engineer: Titan Armor
Psionic Lab ' Interrogation: Sectoid Commander
Autopsy: Sectoid Commander
' ' Facility: Psionic Lab
Precision Lasers ' 5 Alloys
5 Weapon Fragments
' '
Heavy Lasers ' 5 Alloys
5 Weapon Fragments
' '

Alien Research

"Uncategorized"

"Priority Research"

Research Credits

Research credits are obtained by interrogating live aliens. Each one reduces the time to complete associated projects by 50%. List of research credits (incomplete).

Research Credits
Credit Name Applies to Interrogated Alien
Beam Weapons Foundry: S.C.O.P.E. Upgrade, S.H.I.V. Laser, Ammo Conservation,
Precision Lasers, Heavy Lasers, ?
Sectoid
Plasma Weaponry Plasma Pistol, Light Plasma Rifle, ? Muton
Basic Armor Technology Carapace Armor, Skeleton Suit Floater
Armor Technology Titan Armor, ? Berserker
UFO Technology Alien Nav Computer, UFO Power Source,? Thin man

Se Also


Notes & References