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Craft Armaments (EU2012): Difference between revisions

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Reference [Bradygames Official Strategy Guide]
Reference [Bradygames Official Strategy Guide]
{| class="wikitable" width="100%"
|+ ''Interceptor Upgrades''
|-
! width="10%" align="center" | Item
! width="10%" align="center" | Hit Chance
! width="10%" align="center" | Range
! width="10%" align="center" | Fire Rate
! width="10%" align="center" | Damage
! width="10%" align="center" | Armor Pen.
! width="10%" align="center" | Credits
! width="5%" align="center" | Alien Alloys
! width="5%" align="center" | Elerium
! width="10%" align="center" | Extra Costs
! width="10%" align="center" | Min. Engineer
|- style="vertical-align:top;"
|-
| align="center"|Avalanche Missiles || align="center" | 70%|| align="center" | Long || align="center" | Slow || align="center" | Low || align="center" | Low ||align="center" | 0 ||align="center" | 0 || align="center" | 0 ||align="center" | None ||align="center" | 0
|-
| align="center"| Phoenix Cannon || align="center" | 70%|| align="center" | Long || align="center" | Slow || align="center" | Low || align="center" | Low ||align="center" | 0 ||align="center" | 0 || align="center" | 0 ||align="center" | None ||align="center" | 0
|-
| align="center"| Laser Cannon || align="center" | 70%|| align="center" | Long || align="center" | Slow || align="center" | Low || align="center" | Low ||align="center" | 0 ||align="center" | 0 || align="center" | 0 ||align="center" | None ||align="center" | 0
|-
| align="center"| Plasma Cannon || align="center" | 70%|| align="center" | Long || align="center" | Slow || align="center" | Low || align="center" | Low ||align="center" | 0 ||align="center" | 0 || align="center" | 0 ||align="center" | None ||align="center" | 0
|-
| align="center"| EMP Cannon || align="center" | 70%|| align="center" | Long || align="center" | Slow || align="center" | Low || align="center" | Low ||align="center" | 0 ||align="center" | 0 || align="center" | 0 ||align="center" | None ||align="center" | 0
|-
}

Revision as of 12:36, 6 October 2012

AVALANCHE MISSILES

  • Hit Chance: 70%
  • Range: Long
  • Fire Rate: Slow
  • Damage: Low
  • Armor Penetration: Low
  • Credits: N/A
  • Alien Alloy Cost : N/A
  • Elerium Cost: N/A
  • Extra Costs: N/A
  • Minimum Engineers: N/A

This air to air weapon has unprecedented precision. All interceptors start equipped with these missiles.

Reference [Bradygames Official Strategy Guide]

PHOENIX CANNON

  • Hit Chance: 95%
  • Range: Short
  • Fire Rate: Rapid
  • Damage: Low
  • Armor Penetration: Low
  • Credits: 35
  • Alien Alloy Cost : N/A
  • Elerium Cost: N/A
  • Extra Costs: N/A
  • Minimum Engineers: 5

The Phoenix Cannon has very limited range but is capable of dealing out massive burst damage to any alien craft.

Reference [Bradygames Official Strategy Guide]

}
Interceptor Upgrades
Item Hit Chance Range Fire Rate Damage Armor Pen. Credits Alien Alloys Elerium Extra Costs Min. Engineer
Avalanche Missiles 70% Long Slow Low Low 0 0 0 None 0
Phoenix Cannon 70% Long Slow Low Low 0 0 0 None 0
Laser Cannon 70% Long Slow Low Low 0 0 0 None 0
Plasma Cannon 70% Long Slow Low Low 0 0 0 None 0
EMP Cannon 70% Long Slow Low Low 0 0 0 None 0