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Craft Armaments (EU2012): Difference between revisions

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===Phoenix Cannon===
* Required to build: UNKNOWN, Required Research: Experimental Warfare
* Time to Build: UNKNOWN
* Damage: UNKNOWN
* Range: UNKNOWN
* Firing Rate: UNKNOWN
Reference: [http://www.youtube.com/watch?feature=player_detailpage&v=Vyj0BDEXKPc#t=61s video @ 1:08]
===Avalanche Missiles===
===Avalanche Missiles===
* Hit Chance: 70%
* Hit Chance: 70%

Revision as of 12:17, 6 October 2012

Avalanche Missiles

  • Hit Chance: 70%
  • Range: Long
  • Fire Rate: Slow
  • Damage: Low
  • Armor Penetration: Low
  • Credits: N/A
  • Alien Alloy Cost : N/A
  • Elerium Cost: N/A
  • Extra Costs: N/A
  • Minimum Engineers: N/A

This air to air weapon has unprecedented precision. All interceptors start equipped with these missiles.

Reference [Bradygames Official Strategy Guide]

PHOENIX CANNON

  • Hit Chance: 95%
  • Range: Short
  • Fire Rate: Rapid
  • Damage: Low
  • Armor Penetration: Low
  • Credits: 35
  • Alien Alloy Cost : N/A
  • Elerium Cost: N/A
  • Extra Costs: N/A
  • Minimum Engineers: 5

The Phoenix Cannon has very limited range but is capable of dealing out massive burst damage to any alien craft.

Reference [Bradygames Official Strategy Guide]