Craft Armaments (EU2012): Difference between revisions
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This air to air weapon has unprecedented precision. All interceptors start equipped with these missiles. | This air to air weapon has unprecedented precision. All interceptors start equipped with these missiles. | ||
Reference [Bradygames Official Strategy Guide] | |||
===PHOENIX CANNON=== | |||
* Hit Chance: 95% | |||
* Range: Short | |||
* Fire Rate: Rapid | |||
* Damage: Low | |||
* Armor Penetration: Low | |||
* Credits: 35 | |||
* Alien Alloy Cost : N/A | |||
* Elerium Cost: N/A | |||
* Extra Costs: N/A | |||
* Minimum Engineers: 5 | |||
The Phoenix Cannon has very limited range but is capable of dealing out massive burst damage to any alien craft. | |||
Reference [Bradygames Official Strategy Guide] | Reference [Bradygames Official Strategy Guide] | ||
Revision as of 12:16, 6 October 2012
Phoenix Cannon
- Required to build: UNKNOWN, Required Research: Experimental Warfare
- Time to Build: UNKNOWN
- Damage: UNKNOWN
- Range: UNKNOWN
- Firing Rate: UNKNOWN
Reference: video @ 1:08
Avalanche Missiles
- Hit Chance: 70%
- Range: Long
- Fire Rate: Slow
- Damage: Low
- Armor Penetration: Low
- Credits: N/A
- Alien Alloy Cost : N/A
- Elerium Cost: N/A
- Extra Costs: N/A
- Minimum Engineers: N/A
This air to air weapon has unprecedented precision. All interceptors start equipped with these missiles.
Reference [Bradygames Official Strategy Guide]
PHOENIX CANNON
- Hit Chance: 95%
- Range: Short
- Fire Rate: Rapid
- Damage: Low
- Armor Penetration: Low
- Credits: 35
- Alien Alloy Cost : N/A
- Elerium Cost: N/A
- Extra Costs: N/A
- Minimum Engineers: 5
The Phoenix Cannon has very limited range but is capable of dealing out massive burst damage to any alien craft.
Reference [Bradygames Official Strategy Guide]