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[[File:Xcom-base.jpg|thumb|500px|link=http://www.gameinformer.com/p/xcom-interactive-ant-farm.aspx|GameInformer's interactive "''Ant Farm''"]] The "''Ant Farm''" is the single base from which the player coordinates their fight against the alien menace.  Everything one would consider to be the 'strategy' layer (as opposed to the 'tactical combat' layer) is handled here.  Nicknamed the 'Ant Farm' by the design team, the base is presented in a cross-section side view that allows the player to zoom in on the different [[#Facilities]].  Each facility requires some amount of power to operate as well as a monthly § maintenance cost.  Click the image to go to the browser-based interactive "''Ant Farm''" presented by GameInformer.
The "''Ant Farm''" is the single base from which the player coordinates their fight against the alien menace.  Everything one would consider to be the 'strategy' layer (as opposed to the 'tactical combat' layer) is handled here.  Nicknamed the "''Ant Farm''" by the design team, the base is presented in a cross-section side view that allows the player to zoom in on the different Facilities.  Each facility requires some amount of power to operate as well as a monthly maintenance (§) cost.  Click the image to go to the browser-based interactive "''Ant Farm''" presented by GameInformer.


Discussion of strategy regarding adjacency bonuses and base is in the [[Base Management XEU12|Base Management]] page.
[[File:Xcom-base.jpg|1000px|link=http://www.gameinformer.com/p/xcom-interactive-ant-farm.aspx|GameInformer's interactive "''Ant Farm''"]]
 
Discussion of strategy regarding adjacency bonuses and base layout is in the [[Base Management XEU12|Base Management]] page.


== Facilities ==
== Facilities ==
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Access Lift
Access Lift
* Connects the original Access Lift to lower levels for base expansion downward
* Connects the original Access Lift to lower levels for base expansion downward
* Build: §50 ; 2pwr ; 5day
** Build: §50 ; 2pwr ; 5day
* Maintenance: §10/mo
** Maintenance: §10/mo
* Adjacency: none
** Adjacency: none
Alien Containment
Alien Containment
* Interrogate live, captured aliens
* Interrogate live, captured aliens
* Build: §85 ; 5pwr ; Xday ; [[Research XEU12|Research]]ed Xeno-Biology
** Build: §85 ; 5pwr ; Xday ; [[Research XEU12|Research]]ed Xeno-Biology
* Maintenance: §18/mo
** Maintenance: §18/mo
* Adjacency: X
** Adjacency: X
Armory
Armory
* Equip soldiers
* Equip soldiers
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Foundry
Foundry
* Produce large items (e.g., [[SHIV XEU12|SHIV]]) & improve manufactured item attributes
* Produce large items (e.g., [[SHIV XEU12|SHIV]]) & improve manufactured item attributes
* Build: §75 ; 3pwr ; 10day ; [[Research XEU12|Research]]ed Experimental Warfare
** Build: §75 ; 3pwr ; 10day ; [[Research XEU12|Research]]ed Experimental Warfare
* Maintenance: §20/mo
** Maintenance: §20/mo
* Adjacency: X
** Adjacency: X
Hangar
Hangar
* Houses interdiction & troop transport aircraft
* Houses interdiction & troop transport aircraft
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Laboratories
Laboratories
* +20% [[Research XEU12|Research]] speed
* +20% [[Research XEU12|Research]] speed
* Build: §125 ; 3pwr ; 10day ; 6 scientists (not consumed)
** Build: §125 ; 3pwr ; 10day ; 6 scientists (not consumed)
* Maintenance: §24/mo
** Maintenance: §24/mo
* Adjacency: +10% speed each adjacent Lab
** Adjacency: +10% speed each adjacent Lab
Mission Control
Mission Control
* Contains the Globe where you can advance game time forward by "''Scanning for Activity''", choose missions, dispatch aircraft & manage their combat, view satellite coverage, & watch aircraft in-flight
* Contains the Globe where you can advance game time forward by "''Scanning for Activity''", choose missions, dispatch aircraft & manage their combat, view satellite coverage, & watch aircraft in-flight
Officer Training School (OTS)
Officer Training School (OTS)
* Train soldiers to improve abilities & perks as well as upgrade squad size
* Train soldiers to improve abilities & perks as well as upgrade squad size
* Build: §X ; Xpwr ; Xday
** Build: §X ; Xpwr ; Xday
* Maintenance: §25/mo
** Maintenance: §25/mo
* Adjacency: X
** Adjacency: X
Power Generator
Power Generator
* +6 total power available for facilities
* +6 total power available for facilities
* Build: §60 ; 0pwr ; Xday
** Build: §60 ; 0pwr ; Xday
* Maintenance: §X/mo
** Maintenance: §X/mo
* Adjacency: +2 power each adjacent Generator
** Adjacency: +2 power each adjacent Generator
Satellite Nexus
Satellite Nexus
* A one-slot alternative to the Satellite Uplink allowing more satellites, but at increased cost
* A one-slot alternative to the Satellite Uplink allowing more satellites, but at increased cost
* Build: §X ; Xpwr ; Xday
** Build: §X ; Xpwr ; Xday
* Maintenance: §X/mo
** Maintenance: §X/mo
* Adjacency: X
** Adjacency: X
Satellite Uplink
Satellite Uplink
* +2 total satellites can be launched / linked
* +2 total satellites can be launched / linked
* Build: §150 ; 5pwr ; Xday ; 10 engineers (not consumed)
** Build: §150 ; 5pwr ; Xday ; 10 engineers (not consumed)
* Maintenance: §15/mo
** Maintenance: §15/mo
* Adjacency: X
** Adjacency: X
Science Lab
Science Lab
* Decide which projects to [[Research XEU12|Research]] & see results from completed projects
* Decide which projects to [[Research XEU12|Research]] & see results from completed projects
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Thermal Power Generator
Thermal Power Generator
* +20 total power available for facilities
* +20 total power available for facilities
* Build: §200 ; 0pwr ; Xday ; built on 'steam vent'
** Build: §200 ; 0pwr ; Xday ; built on 'steam vent'
* Maintenance: §X/mo
** Maintenance: §X/mo
* Adjacency: +2 power each adjacent Generator
** Adjacency: +2 power each adjacent Generator
Workshop
Workshop
* Helps speed up production & provides resource rebates for completed products
* Helps speed up production & provides resource rebates for completed products
* Build: §X ; Xpwr ; Xday ; [[Research XEU12|Research]]ed Experimental Warfare
** Build: §X ; Xpwr ; Xday ; [[Research XEU12|Research]]ed Experimental Warfare
* Maintenance: §26/mo
** Maintenance: §26/mo
* Adjacency: X
** Adjacency: X


[[Category: XEU12]]
[[Category: XEU12]]

Revision as of 01:31, 5 October 2012

The "Ant Farm" is the single base from which the player coordinates their fight against the alien menace. Everything one would consider to be the 'strategy' layer (as opposed to the 'tactical combat' layer) is handled here. Nicknamed the "Ant Farm" by the design team, the base is presented in a cross-section side view that allows the player to zoom in on the different Facilities. Each facility requires some amount of power to operate as well as a monthly maintenance (§) cost. Click the image to go to the browser-based interactive "Ant Farm" presented by GameInformer.

GameInformer's interactive "Ant Farm"

Discussion of strategy regarding adjacency bonuses and base layout is in the Base Management page.

Facilities

The base has 24 expansion slots available to construct new facilities. The position of the facilities in relation to one another will provide output bonuses. Each slot must be excavated (§10; 5 days) in order to buld a facility. Facilities may also be removed (§5). The vacant slots' bonuses (e.g., presence of 'steam vent') are randomized each game. Facilities listed (alphabetical order) with build/maintenance/adjacency information are the ones you can build through the course of the game; the others are the default facilities you start with and cannot duplicate.


Access Lift

  • Connects the original Access Lift to lower levels for base expansion downward
    • Build: §50 ; 2pwr ; 5day
    • Maintenance: §10/mo
    • Adjacency: none

Alien Containment

  • Interrogate live, captured aliens
    • Build: §85 ; 5pwr ; Xday ; Researched Xeno-Biology
    • Maintenance: §18/mo
    • Adjacency: X

Armory

  • Equip soldiers

Barracks

  • View & recruit soldiers (capacity = 99), edit attributes & equipment, access the OTS & Psi Lab, & view the lost soldier memorial

Engineering

  • Choose which Equipment & Aircraft to produce
  • Receives bonuses from Workshops & Foundries

Foundry

  • Produce large items (e.g., SHIV) & improve manufactured item attributes
    • Build: §75 ; 3pwr ; 10day ; Researched Experimental Warfare
    • Maintenance: §20/mo
    • Adjacency: X

Hangar

  • Houses interdiction & troop transport aircraft

Infirmary

  • Check the status of injured-soldier recovery

Laboratories

  • +20% Research speed
    • Build: §125 ; 3pwr ; 10day ; 6 scientists (not consumed)
    • Maintenance: §24/mo
    • Adjacency: +10% speed each adjacent Lab

Mission Control

  • Contains the Globe where you can advance game time forward by "Scanning for Activity", choose missions, dispatch aircraft & manage their combat, view satellite coverage, & watch aircraft in-flight

Officer Training School (OTS)

  • Train soldiers to improve abilities & perks as well as upgrade squad size
    • Build: §X ; Xpwr ; Xday
    • Maintenance: §25/mo
    • Adjacency: X

Power Generator

  • +6 total power available for facilities
    • Build: §60 ; 0pwr ; Xday
    • Maintenance: §X/mo
    • Adjacency: +2 power each adjacent Generator

Satellite Nexus

  • A one-slot alternative to the Satellite Uplink allowing more satellites, but at increased cost
    • Build: §X ; Xpwr ; Xday
    • Maintenance: §X/mo
    • Adjacency: X

Satellite Uplink

  • +2 total satellites can be launched / linked
    • Build: §150 ; 5pwr ; Xday ; 10 engineers (not consumed)
    • Maintenance: §15/mo
    • Adjacency: X

Science Lab

  • Decide which projects to Research & see results from completed projects
  • Receives Research speed bonuses from building Laboratories

Situation Room

  • Access the Funding Council, a 2-D map, panic levels, satellite cover, finances, the Gray Market, & objectives

Thermal Power Generator

  • +20 total power available for facilities
    • Build: §200 ; 0pwr ; Xday ; built on 'steam vent'
    • Maintenance: §X/mo
    • Adjacency: +2 power each adjacent Generator

Workshop

  • Helps speed up production & provides resource rebates for completed products
    • Build: §X ; Xpwr ; Xday ; Researched Experimental Warfare
    • Maintenance: §26/mo
    • Adjacency: X