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Classes: redesigned classes table to get rid of useless/repeated info and to compare classes
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<table class="wikitable" style="text-align:center;" width="100%">
<table class="wikitable" style="text-align:center;" width="100%">
<tr><th align="center" width="40">Class</th><th width="40">Description</th><th width="80">Primary Weapon</th><th width="80">Alternate Weapon</th><th width="80">Secondary Weapon</th><th width="80">Rookie Starting Stats<br>''Squaddie Promotion Bonus''</th></tr>
{| class="wikitable" width="100%"  
<tr><td align="center">Rookie</td><td>Your basic recruit</td><td>[[Assault Rifle (EU2012)|Assault Rifle]]<br>[[Laser Rifle (EU2012)|Laser Rifle]]<br>[[Plasma Light Rifle (EU2012)|Plasma Light Rifle]]<br>[[Plasma Rifle (EU2012)|Plasma Rifle]]</td><td></td><td>[[Pistol (EU2012)|Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Plasma Pistol (EU2012)|Plasma Pistol]]</td><td>Health Points 5<br>Aim 65<br>Will 40</td></tr>
|+ Class Comparison
<tr><td align="center">Assault</td><td>Close combat unit</td><td>[[Shotgun (EU2012)|Shotgun]]<br>[[Laser Scatter (EU2012)|Laser Scatter]]<br>[[Alloy Cannon (EU2012)|Alloy Cannon]]</td><td>[[Assault Rifle (EU2012)|Assault Rifle]]<br>[[Laser Rifle (EU2012)|Laser Rifle]]<br>[[Plasma Light Rifle (EU2012)|Plasma Light Rifle]]<br>[[Plasma Rifle (EU2012)|Plasma Rifle]]<br></td><td>[[Pistol (EU2012)|Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Plasma Pistol (EU2012)|Plasma Pistol]]</td><td>''Health Points + 1<br>Aim + 5<br>Will + 2''</td></tr>
|-
<tr><td align="center">Heavy</td><td>High-caliber and explosive firepower</td><td>[[LMG (EU2012)|LMG]]<br>[[Heavy Laser (EU2012)|Heavy Laser]]<br>[[Heavy Plasma (EU2012)|Heavy Plasma]]</td><td></td><td>[[Pistol (EU2012)|Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Plasma Pistol (EU2012)|Plasma Pistol]]</td><td>''Health Points + 1<br>Aim + 2<br>Will + 2''</td></tr>
! width="75px" align="center" | Class !! Description !! Move and Fire !! Firepower !! Aim !! Critical Hit Chance !! Primary Ability !! Primary Weapon
<tr><td align="center">Sniper</td><td>Long-range accurate fire</td><td>[[Sniper Rifle (EU2012)|Sniper Rifle]]<br>[[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]]<br>[[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]<br></td><td><br></td><td>[[Pistol (EU2012)|Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Plasma Pistol (EU2012)|Plasma Pistol]]<br></td><td>''Health Points + 0<br>Aim + 10<br>Will + 2''</tr>
|- style="vertical-align:top;"
<tr><td align="center">Support</td><td>Medic<br>Jack of all trades</td><td>[[Assault Rifle (EU2012)|Assault Rifle]]<br>[[Laser Rifle (EU2012)|Laser Rifle]]<br>[[Plasma Light Rifle (EU2012)|Plasma Light Rifle]]<br>[[Plasma Rifle (EU2012)|Plasma Rifle]]<br></td><td></td><td>[[Pistol (EU2012)|Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Plasma Pistol (EU2012)|Plasma Pistol]]</td><td>''Health Points + 1<br>Aim + 5<br>Will + 2''</td></tr>
|-
<tr><td align="center">Psionic*</td><td>Mental powers</td><td>Depends on starting class</td><td></td><td></td><td>?</td></tr>
| align="center" | '''Rookie''' || align="center" | Basic unit || align="center" | Yes||  align="center" | Normal || align="center" | Normal || align="center" | Normal || align="center" | None || align="center" | [[Assault Rifle (EU2012)|Assault Rifle]]
</table><br />
|-
<nowiki>* Psionic class is a sub-class so there is the potential for Psionic Snipers, Psionic Assaults, etc.</nowiki>
| align="center" | '''Assault''' || align="center" | Close combat unit || align="center" | Yes || align="center" | High || align="center" | High || align="center" | High || align="center" | Run & Gun ||align="center" | [[Shotgun (EU2012)|Shotgun]]
|-
| align="center" | '''Heavy''' || align="center" | High-caliber and explosive firepower || align="center" | Yes || align="center" | Very High || align="center" | Normal || align="center" | Normal || align="center" | Rocket Launcher || align="center" | [[LMG (EU2012)|LMG]]
|-
| align="center" | '''Sniper''' || align="center" | Long-range accurate fire || align="center" | No || align="center" | High || align="center" | Very High || align="center" | Very High || align="center" | Headshot ||align="center" | [[Sniper Rifle (EU2012)|Sniper Rifle]]
|-
| align="center" | '''Support''' || align="center" | Jack of all trades || align="center" | Yes||  align="center" | Normal || align="center" | High || align="center" | Normal || align="center" | Smoke Grenade || align="center" | [[Assault Rifle (EU2012)|Assault Rifle]]
|-
| align="center" | '''Psionic*''' || align="center" | Mental powers || align="center" | * ||  align="center" | * || align="center" | * || align="center" | * || align="center" | * || align="center" | *
|-
|}
<nowiki>* Psionic class is a sub-class build from existing soldiers so it's stats will be based on the starting class.</nowiki>
 
Further information about each class may be found on the [[Classes (EU2012)|Classes]] page.


==Ranks==
==Ranks==

Revision as of 14:28, 2 October 2012

Soldiers are your most important and valuable unit in Enemy Unknown 2012 and their death on the battlefield is permanent. Soldiers have distinct classes and their status can be checked at XCOM HQ's Barracks facility, where you can also hire new soldiers. They can be equipped with armor, weapons and other equipment as required and available at the Armory. Soldiers may also be assigned to the Officer Training School in order to progress in rank and gain specific squad abilities.

You may increase your combat troops through the following

  • By hiring them through the Barracks facilities.
  • By receiving soldiers of specific rank/class through the completion of specific combat missions. You get to select how they skill up.
  • Finally there are also 'XCOM heroes' - those are beefed up soldiers you can unlock as an Easter Egg.

Soldier Attributes

Soldier Status

  • Status
    • Active
    • On Mission
    • Wounded
    • Gravely Wounded
    • Tired
    • Exhausted
    • KIA
    • Psionic Testing
  • Number of Missions
  • Number of Kills

Player editable

  • First and Last Name
  • Nickname (earned at Sergeant rank)
  • Race, Voice, Head, Skin Color, Hair, Hair Color and Facial Hair

Non-editable

Classes

All soldiers start as rookies with their class being only revealed after he/she is promoted to Squaddie and have their stats upgraded according to their class. Each class has unique abilities, and will receive specific stat bonuses upon promotion but will also have specific stat limitations and/or restrictions on weapons/equipment they can carry. Generally, each promotion will require you to choose from one of two perks available to the class at that rank.

Class Comparison
Class Description Move and Fire Firepower Aim Critical Hit Chance Primary Ability Primary Weapon
Rookie Basic unit Yes Normal Normal Normal None Assault Rifle
Assault Close combat unit Yes High High High Run & Gun Shotgun
Heavy High-caliber and explosive firepower Yes Very High Normal Normal Rocket Launcher LMG
Sniper Long-range accurate fire No High Very High Very High Headshot Sniper Rifle
Support Jack of all trades Yes Normal High Normal Smoke Grenade Assault Rifle
Psionic* Mental powers * * * * * *

* Psionic class is a sub-class build from existing soldiers so it's stats will be based on the starting class.

Further information about each class may be found on the Classes page.

Ranks

Each soldier also has a rank, starting as a rookie. As he/she progresses through the ranks it will gain additional combat abilities and stat bonuses. An officer can also provide leadership skills purchased through the Officer Training School, from Sergeant upwards. Each class receives specific stat bonuses upon each rank: perks, armor and equipment. Upon hiring Rookies' stats start at the following base values:

Class, Rank and Stats Bonuses
Class Squaddie Corporal Sergeant Lieutenant Captain Major Colonel Total
Assault Health Points + 1
Aim + 5
Will + 2
Health Points + 0
Aim + 3
Will + 2
Health Points + 1
Aim + 3
Will + 2
Health Points + 0
Aim + 3
Will + 2
Health Points + 1
Aim + 3
Will + 2
Health Points + 0
Aim + 3
Will + 2
Health Points + 1
Aim + 4
Will + 2
Health Points + 4
Aim + 24
Will + 10
Heavy Health Points + 1
Aim + 2
Will + 2
Health Points + 0
Aim + 1
Will + 2
Health Points + 1
Aim + 1
Will + 2
Health Points + 0
Aim + 1
Will + 2
Health Points + 1
Aim + 1
Will + 2
Health Points + 0
Aim + 2
Will + 2
Health Points + 1
Aim + 2
Will + 2
Health Points + 4
Aim + 10
Will + 10
Sniper Health Points + 0
Aim + 10
Will + 2
Health Points + 1
Aim + 3
Will + 2
Health Points + 0
Aim + 3
Will + 2
Health Points + 1
Aim + 3
Will + 2
Health Points + 0
Aim + 4
Will + 2
Health Points + 1
Aim + 7
Will + 2
Health Points + 0
Aim + 10
Will + 2
Health Points + 3
Aim + 40
Will + 10
Support Health Points + 1
Aim + 5
Will + 2
Health Points + 0
Aim + 3
Will + 2
Health Points + 1
Aim + 3
Will + 2
Health Points + 0
Aim + 3
Will + 2
Health Points + 1
Aim + 3
Will + 2
Health Points + 0
Aim + 3
Will + 2
Health Points + 1
Aim + 5
Will + 2
Health Points + 4
Aim + 25
Will + 10

Abilities/Perks

Perks are special abilities given to specific classes or the entire squad. They can be acquired through the following:

  • Soldier can choose between two abilities on level up (exclusively)
  • Purchased through the Officer Training School (require presence of high rank officer(s))
  • Equipment research and upgrades

See Also

Stats and Attributes

Soldier Classes

Soldier Abilities

General Equipment