Weapons (EU2012): Difference between revisions
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==Weapon Stats== | ==Weapon Stats== | ||
===Precision Weapons=== | |||
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* Sniper rifles have the best damage and critical hit chance (which increases with each tech upgrade) of all non-explosive firearms. | * Sniper rifles have the best damage and critical hit chance (which increases with each tech upgrade) of all non-explosive firearms. | ||
* They also have a range of 100, although it requires for the Sniper to have the Squad Sight ability to shoot targets out of sight. | * They also have a range of 100, although it requires for the Sniper to have the Squad Sight ability to shoot targets out of sight. | ||
* Their drawbacks are their restrictions on movement and firing (which can be addressed with the Snap Snot ability) | * Their drawbacks are their restrictions on movement and firing (which can be addressed with the Snap Snot ability). | ||
* The rifles also have limited use at close range. | * The rifles also have limited use at close range. | ||
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* Shotguns are close-range, high-power firearms capable of inflicting critical hits. | * Shotguns are close-range, high-power firearms capable of inflicting critical hits. | ||
* They can only be used by Assault soldiers and are limited in range. | * They can only be used by Assault soldiers and are limited in range. | ||
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|+ Other Precision Weapons | |||
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! width=""50px" align="center" | Weapon !! Damage !! Critical Chance !! Class !! Terrain Damage !! Range !! Reaction Angle !! Reaction Range !! Size !! Abilities | |||
|- style="vertical-align:top;" | |||
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| align="center" |[[Arc Thrower (EU2012)|Arc Thrower]]|| align="center" | 0 || align="center" | 0 || align="center" | Any || align="center" | 0 || align="center" | 27 || align="center" | NA || align="center" | NA || align="center" | Small || align="center" | No reaction shot | |||
|- | |||
| align="center" |Drone Beam|| align="center" | 2 || align="center" | 0 || align="center" | [[Drone (EU2012)|Drone]] || align="center" | 2 || align="center" | 27 || align="center" | NA || align="center" | NA || align="center" | Small || align="center" | Repair | |||
|- | |||
| align="center" |Death Blossom|| align="center" | 8 || align="center" | 10 || align="center" | [[Cyberdisc (EU2012)|Cyberdisc]] || align="center" | 2 || align="center" | 27 || align="center" | NA || align="center" | NA || align="center" | Large || align="center" | Suppression +3 | |||
|- | |||
| align="center" |Heat Ray|| align="center" | 20 || align="center" | 25 || align="center" | [[Sectopod (EU2012)|Sectopod]] || align="center" | 801 || align="center" | 27 || align="center" | NA || align="center" | NA || align="center" | Large || align="center" | | |||
|- | |||
| align="center" |Psi Lance|| align="center" | 9 || align="center" | 25 || align="center" | [[Ethereal (EU2012)|Ethereal]] || align="center" | 0 || align="center" | 27 || align="center" | 200 || align="center" | NA || align="center" | Large || align="center" | | |||
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|} | |||
===Area Weapons=== | |||
{| class="wikitable" width="100%" | |||
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|+ Launchers | |||
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! width=""50px" align="center" | Weapon !! Damage !! Critical Chance !! Class !! Terrain Damage !! Range !! Blast Radius !! Size !! Abilities | |||
|- style="vertical-align:top;" | |||
|- | |||
| align="center" |[[Rocket Launcher (EU2012)|Rocket Launcher]]|| align="center" | 6 || align="center" | 0 || align="center" | Heavy || align="center" | 500 || align="center" | 27 || align="center" | 336 || align="center" | Large || align="center" | Limited move<br>No reload | |||
|- | |||
| align="center" |[[Blaster Launcher (EU2012)|Blaster Launcher]]|| align="center" | 9 || align="center" | 0 || align="center" | Heavy || align="center" | 500 || align="center" | 100 || align="center" | 336 || align="center" | Large || align="center" | Limited move<br>No reload | |||
|- | |||
| align="center" |[[Plague (EU2012)|Plague]]|| align="center" | 6 || align="center" | 0 || align="center" |[[Thin Man (EU2012)|Thin Man]]|| align="center" | 801 || align="center" | 27 || align="center" | 175 || align="center" | Small || align="center" | Suppression 20% | |||
|- | |||
| align="center" |Cluster Bomb|| align="center" | 6 || align="center" | 25 || align="center" |[[Sectopod (EU2012)|Sectopod]]|| align="center" | 250 || align="center" | 27 || align="center" | 144 || align="center" | Large || align="center" | Limited move<br>No reload | |||
|- | |||
| align="center" |Chest Cannon|| align="center" | 10 || align="center" | 0 || align="center" |[[Sectopod (EU2012)|Sectopod]]|| align="center" | 801 || align="center" | 27 || align="center" | 144 || align="center" | Large || align="center" | Suppression 40%<br>Overwatch | |||
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|} | |||
* Launchers can pack a high explosive charge capable of inflicting damage over a large area and knocking out terrain features. | |||
* They have restrictions on movement and firing and are usually 1 shot weapons. | |||
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|- | |||
|+ Grenades | |||
|- | |||
! width=""50px" align="center" | Weapon !! Damage !! Critical Chance !! Class !! Terrain Damage !! Range !! Blast Radius !! Size !! Abilities | |||
|- style="vertical-align:top;" | |||
|- | |||
| align="center" |[[Frag Grenade (EU2012)|Frag Grenade]]|| align="center" | 3 || align="center" | 0 || align="center" | Any || align="center" | 250 || align="center" | 15 || align="center" | 240 || align="center" | Small || align="center" | | |||
|- | |||
| align="center" |[[Smoke Grenade (EU2012)|Smoke Grenade]]|| align="center" | NA || align="center" | 0 || align="center" | Support || align="center" | 250 || align="center" | 15 || align="center" | 336 || align="center" | Small || align="center" | Defense +20 | |||
|- | |||
| align="center" |[[Alien Grenade (EU2012)|Alien Grenade]]|| align="center" | 5 || align="center" | 0 || align="center" | Any || align="center" | 250 || align="center" | 17 || align="center" | 240 || align="center" | Small || align="center" | | |||
|- | |||
| align="center" |[[Psi Grenade (EU2012)|Psi Grenade]]|| align="center" | 6 || align="center" | 25 || align="center" | Any || align="center" | 250 || align="center" | 15 || align="center" | 225 || align="center" | Small || align="center" | | |||
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|} | |||
=== Melee Weapons === | |||
{| class="wikitable" width="100%" | |||
|- | |||
! width=""50px" align="center" | Weapon !! Damage !! Critical Chance !! Class !! Terrain Damage !! Range !! Blast Radius !! Size !! Abilities | |||
|- style="vertical-align:top;" | |||
|- | |||
| align="center" |Chryssalid Claw|| align="center" | 6 || align="center" | 20 || align="center" |[[Chryssalid (EU2012)|Chryssalid]] || align="center" | 1 || align="center" | 2 || align="center" | NA || align="center" | Large || align="center" | No reaction shot | |||
|- | |||
| align="center" |Zombie Fist|| align="center" | 8 || align="center" | 0 || align="center" |[[Zombie (EU2012)|Zombie]]|| align="center" | 1 || align="center" | 2 || align="center" | NA || align="center" | Small || align="center" | No reaction shot | |||
|- | |||
| align="center" |Muton Blade|| align="center" | 9 || align="center" | 33 || align="center" |[[Beserker (EU2012)|Beserker]]|| align="center" | 125 || align="center" | 2 || align="center" | NA || align="center" | Small || align="center" | No reaction shot | |||
|- | |||
|} | |||
==See Also== | ==See Also== | ||
Revision as of 15:39, 28 September 2012
Weapon Stats
Precision Weapons
| Weapon | Damage | Critical Chance | Class | Terrain Damage | Range | Reaction Angle | Reaction Range | Size | Abilities |
|---|---|---|---|---|---|---|---|---|---|
| Pistol | 1 | 0 | Any | 10 | 27 | 200 | NA | Small | Unlimited ammo |
| Laser Pistol | 2 | 10 | Any | 125 | 27 | 200 | NA | Small | Unlimited ammo |
| Plasma Pistol | 3 | 0 | Any | 125 | 27 | 200 | NA | Small | Unlimited ammo |
| Sectoid Plasma Pistol | 3 | 0 | Sectoid | 125 | 27 | 200 | NA | Small | Unlimited ammo Suppression 20% |
- Pistols are secondary weapons, designed to be carried as a complementary sidearm, to be used either in regular fire or in Overwatch mode.
- They have low power and nearly all have a zero chance for critical hits but they don't need to be reloaded.
| Weapon | Damage | Critical Chance | Class | Terrain Damage | Range | Reaction Angle | Reaction Range | Size | Abilities |
|---|---|---|---|---|---|---|---|---|---|
| Assault Rifle | 3 | 10 | Any | 20 | 27 | 200 | NA | Large | |
| Laser Rifle | 5 | 10 | Any | 125 | 27 | 200 | NA | Large | |
| Plasma Light Rifle | 5 | 10 | Any | 125 | 27 | 200 | NA | Large | Aim +20 |
| Thin Man Plasma Light Rifle | 3 | 10 | Thin Man | 125 | 27 | 200 | NA | Large | Suppression 20% |
| Outsider Plasma Light Rifle | 3 | 10 | Outsider | 0 | 27 | 200 | NA | Large | Suppression 30% |
| Floater Plasma Light Rifle | 5 | 10 | Floater | 125 | 27 | 200 | NA | Large | Suppression 20% |
| Muton Plasma Light Rifle | 5 | 10 | Muton | 125 | 27 | 200 | NA | Large | Suppression 20% |
| Plasma Rifle | 7 | 10 | Any | 125 | 27 | 200 | NA | Large | |
| Muton Plasma Rifle | 7 | 10 | Muton | 125 | 27 | 200 | NA | Large | Suppression 20% |
- Assault Rifles are most common squad weapon, offering medium firepower and versatility.
- They are an upgrade from pistols but their damage ratings are below those of specialized firearms (Shotgun, LMG, Sniper Rifle)
- They are both capable of Overwatch and Suppression, as well as inflicting critical hits.
| Weapon | Damage | Critical Chance | Class | Terrain Damage | Range | Reaction Angle | Reaction Range | Size | Abilities |
|---|---|---|---|---|---|---|---|---|---|
| LMG | 4 | 10 | Heavy | 60 | 27 | 200 | NA | Large | |
| Heavy Laser | 6 | 10 | Heavy | 125 | 27 | 200 | NA | Large | |
| Heavy Plasma | 9 | 10 | Heavy | 125 | 27 | 200 | 27 | Large | |
| Floater Heavy Plasma | 9 | 10 | Floater | 125 | 27 | 200 | 27 | Large | Suppression 35% |
| Muton Heavy Plasma | 9 | 10 | Muton | 125 | 27 | 200 | 27 | Large | Suppression 35% |
- Heavy rifles are an upgrade to Assault Rifles on damage capability.
- Due to their size they can only be carried by Heavy troopers.
- In addition to Overwatch, they also offer the possibility of Suppression for soldiers who possess that ability.
| Weapon | Damage | Critical Chance | Class | Terrain Damage | Range | Reaction Angle | Reaction Range | Size | Abilities |
|---|---|---|---|---|---|---|---|---|---|
| Sniper Rifle | 4 | 25 | Sniper | 30 | 100 | 200 | NA | Large | Limited move |
| Laser Sniper Rifle | 6 | 30 | Sniper | 125 | 100 | 200 | NA | Large | Limited move |
| Plasma Sniper Rifle | 9 | 35 | Sniper | 125 | 100 | 200 | NA | Large | Limited move |
- Sniper rifles have the best damage and critical hit chance (which increases with each tech upgrade) of all non-explosive firearms.
- They also have a range of 100, although it requires for the Sniper to have the Squad Sight ability to shoot targets out of sight.
- Their drawbacks are their restrictions on movement and firing (which can be addressed with the Snap Snot ability).
- The rifles also have limited use at close range.
| Weapon | Damage | Critical Chance | Class | Terrain Damage | Range | Reaction Angle | Reaction Range | Size | Abilities |
|---|---|---|---|---|---|---|---|---|---|
| Shotgun | 4 | 20 | Assault | 40 | 10 | 360 | 27 | Large | Limited range |
| Laser Scatter | 6 | 20 | Assault | 125 | 27 | 360 | NA | Large | Limited range |
| Alloy Cannon | 9 | 20 | Assault | 125 | 27 | 360 | NA | Large | Limited range |
- Shotguns are close-range, high-power firearms capable of inflicting critical hits.
- They can only be used by Assault soldiers and are limited in range.
| Weapon | Damage | Critical Chance | Class | Terrain Damage | Range | Reaction Angle | Reaction Range | Size | Abilities |
|---|---|---|---|---|---|---|---|---|---|
| Arc Thrower | 0 | 0 | Any | 0 | 27 | NA | NA | Small | No reaction shot |
| Drone Beam | 2 | 0 | Drone | 2 | 27 | NA | NA | Small | Repair |
| Death Blossom | 8 | 10 | Cyberdisc | 2 | 27 | NA | NA | Large | Suppression +3 |
| Heat Ray | 20 | 25 | Sectopod | 801 | 27 | NA | NA | Large | |
| Psi Lance | 9 | 25 | Ethereal | 0 | 27 | 200 | NA | Large |
Area Weapons
| Weapon | Damage | Critical Chance | Class | Terrain Damage | Range | Blast Radius | Size | Abilities |
|---|---|---|---|---|---|---|---|---|
| Rocket Launcher | 6 | 0 | Heavy | 500 | 27 | 336 | Large | Limited move No reload |
| Blaster Launcher | 9 | 0 | Heavy | 500 | 100 | 336 | Large | Limited move No reload |
| Plague | 6 | 0 | Thin Man | 801 | 27 | 175 | Small | Suppression 20% |
| Cluster Bomb | 6 | 25 | Sectopod | 250 | 27 | 144 | Large | Limited move No reload |
| Chest Cannon | 10 | 0 | Sectopod | 801 | 27 | 144 | Large | Suppression 40% Overwatch |
- Launchers can pack a high explosive charge capable of inflicting damage over a large area and knocking out terrain features.
- They have restrictions on movement and firing and are usually 1 shot weapons.
| Weapon | Damage | Critical Chance | Class | Terrain Damage | Range | Blast Radius | Size | Abilities |
|---|---|---|---|---|---|---|---|---|
| Frag Grenade | 3 | 0 | Any | 250 | 15 | 240 | Small | |
| Smoke Grenade | NA | 0 | Support | 250 | 15 | 336 | Small | Defense +20 |
| Alien Grenade | 5 | 0 | Any | 250 | 17 | 240 | Small | |
| Psi Grenade | 6 | 25 | Any | 250 | 15 | 225 | Small |
Melee Weapons
| Weapon | Damage | Critical Chance | Class | Terrain Damage | Range | Blast Radius | Size | Abilities |
|---|---|---|---|---|---|---|---|---|
| Chryssalid Claw | 6 | 20 | Chryssalid | 1 | 2 | NA | Large | No reaction shot |
| Zombie Fist | 8 | 0 | Zombie | 1 | 2 | NA | Small | No reaction shot |
| Muton Blade | 9 | 33 | Beserker | 125 | 2 | NA | Small | No reaction shot |