Jump to content

Abilities (EU2012): Difference between revisions

From UFOpaedia
Line 13: Line 13:


==Class & Rank Abilities==
==Class & Rank Abilities==
<table {{StdCenterTable}} width="100%">
<table {{StdCenterTable}} width="100%" class="sortable">
<tr {{StdDescTable_Heading}}><th align="center" width="40">Class</th><th width="80">Rank</th><th width="80">Ability<th width="240">Description</th></tr>
<tr {{StdDescTable_Heading}}><th align="center" width="40">Class</th><th width="80">Rank</th><th width="80">Ability<th width="240">Description</th></tr>
<tr><td align="center">Heavy</td><td align="center>Squaddie</td><td align="center">'''Fire Rocket'''</td><td>''Fires a 6 damage rocket once per combat, requires both action points, one use''</td></tr>
<tr><td align="center">Heavy</td><td align="center>Squaddie</td><td align="center">'''Fire Rocket'''</td><td>''Fires a 6 damage rocket once per combat, requires both action points, one use''</td></tr>
<tr><td align="center"></td><td align="center>Corporal</td><td align="center">'''Bullet Swarm'''<br>'''Holo-Targeting'''</td><td>''Allows to shoot and then move or shoot twice''<br>''Gives +10% to Aim against your target for squad mates''</td></tr>
<tr><td align="center">Heavy</td><td align="center>Corporal</td><td align="center">'''Bullet Swarm'''</td><td>''Allows to shoot and then move or shoot twice''</td></tr>
<tr><td align="center"></td><td align="center>Sergeant</td><td align="center">'''Shredder Rocket'''<br>'''Suppression'''</td><td>''Gives a +33% bonus to damage against that target, deals less damage than standard, lasts 4 turns''<br>''-30% Aim to enemy, allows a reaction shot if the target moves''</td></tr>
<tr><td align="center">Heavy</td><td align="center>Corporal</td><td align="center">'''Holo-Targeting'''</td><td>''Gives +10% to Aim against your target for squad mates''</td></tr>
<tr><td align="center"></td><td align="center>Lieutenant</td><td align="center">'''HEAT Rounds'''<br>'''Rapid Reaction'''</td><td>''+100% to damage against robotic enemies''<br>''Gives a second reaction fire if the first one was successful''</td></tr>
<tr><td align="center">Heavy</td><td align="center>Sergeant</td><td align="center">'''Shredder Rocket'''</td><td>''Gives a +33% bonus to damage against that target, deals less damage than standard, lasts 4 turns''</td></tr>
<tr><td align="center"></td><td align="center>Captain</td><td align="center">'''Grenadier'''<br>'''Danger Zone'''</td><td>''Allows to carry 2 grenades instead of 1, if grenades are carried''<br>''Increases hit area of rockets and suppression by 2 spaces''</td></tr>
<tr><td align="center">Heavy</td><td align="center>Sergeant</td><td align="center">'''Suppression'''</td><td>''-30% Aim to enemy, allows a reaction shot if the target moves''</td></tr>
<tr><td align="center"></td><td align="center>Major</td><td align="center">'''Survival'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">Heavy</td><td align="center>Lieutenant</td><td align="center">'''HEAT Rounds'''</td><td>''+100% to damage against robotic enemies''</td></tr>
<tr><td align="center"></td><td align="center>Colonel</td><td align="center">'''Focused Suppression'''<br>'''Tracer Beam Rounds'''</td><td>''Reduce target Aim by 65% and free shot if the target moves''<br>''If hit alien takes extra damage from entire squad''</td></tr>
<tr><td align="center">Heavy</td><td align="center>Lieutenant</td><td align="center">'''Rapid Reaction'''</td><td>''Gives a second reaction fire if the first one was successful''</td></tr>
<tr><td align="center">Heavy</td><td align="center>Captain</td><td align="center">'''Grenadier'''</td><td>''Allows to carry 2 grenades instead of 1, if grenades are carried''</td></tr>
<tr><td align="center">Heavy</td><td align="center>Captain</td><td align="center">'''Danger Zone'''</td><td>''Increases hit area of rockets and suppression by 2 spaces''</td></tr>
<tr><td align="center">Heavy</td><td align="center>Major</td><td align="center">'''Survival'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">Heavy</td><td align="center>Colonel</td><td align="center">'''Focused Suppression'''</td><td>''Reduce target Aim by 65% and free shot if the target moves''</td></tr>
<tr><td align="center">Heavy</td><td align="center>Colonel</td><td align="center">'''Tracer Beam Rounds'''</td><td>''If hit alien takes extra damage from entire squad''</td></tr>


<tr><td align="center">Sniper</td><td align="center>Squaddie</td><td align="center">'''Headshot'''</td><td>''+30% to critical hits, cooldown 2 turns''</td></tr>
<tr><td align="center">Sniper</td><td align="center>Squaddie</td><td align="center">'''Headshot'''</td><td>''+30% to critical hits, cooldown 2 turns''</td></tr>
<tr><td align="center"></td><td align="center>Corporal</td><td align="center">'''Snap Shot'''<br>'''Squad Sight'''</td><td>''Allows to make a shot with sniper after moving, this shot has -20% Aim''<br>''Allows to target enemies Not seen by sniper but seen by squadmates, requires clear line of fire''</td></tr>
<tr><td align="center">Sniper</td><td align="center>Corporal</td><td align="center">'''Snap Shot'''</td><td>''Allows to make a shot with sniper after moving, this shot has -20% Aim''</td></tr>
<tr><td align="center"></td><td align="center>Sergeant</td><td align="center">'''Low Profile'''<br>'''?????'''</td><td>''Makes partial cover count as full cover''<br>''Not yet revealed''</td></tr>
<tr><td align="center">Sniper</td><td align="center>Corporal</td><td align="center">'''Squad Sight'''</td><td>''Allows to target enemies Not seen by sniper but seen by squadmates, requires clear line of fire''</td></tr>
<tr><td align="center"></td><td align="center>Lieutenant</td><td align="center">'''Battle Scanner'''<br>'''?????'''</td><td>''Scanning device that, when thrown, creates a new source of vision for 2 turns. Can only be used 2 times per battle''<br>''Not yet revealed''</td></tr>
<tr><td align="center">Sniper</td><td align="center>Sergeant</td><td align="center">'''Low Profile'''</td><td>''Makes partial cover count as full cover''</td></tr>
<tr><td align="center"></td><td align="center>Captain</td><td align="center">'''Opportunist'''<br>'''?????'''</td><td>''+10 Aim against targets with less than 50% Health''<br>''Not yet revealed''</td></tr>
<tr><td align="center">Sniper</td><td align="center>Lieutenant</td><td align="center">'''Battle Scanner'''</td><td>''Scanning device, when thrown creates a new source of vision for 2 turns. Can only be used 2 times per battle''</tr>
<tr><td align="center"></td><td align="center>Major</td><td align="center">'''Damn Good Ground?'''</td><td>''+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses''<br>''Not yet revealed''</td></tr>
<tr><td align="center">Sniper</td><td align="center>Captain</td><td align="center">'''Opportunist'''</td><td>''+10 Aim against targets with less than 50% Health''</td></tr>
<tr><td align="center"></td><td align="center>Colonel</td><td align="center">'''Double Tap'''<br>'''?????'''</td><td>''Both actions can be used for Standard/Precision/Disabling Shot''<br>''Not yet revealed''</td></tr>
<tr><td align="center">Sniper</td><td align="center>Major</td><td align="center">'''Damn Good Ground?'''</td><td>''+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses''</td></tr>
<tr><td align="center"></td><td align="center>Unknown</td><td align="center">'''In The Zone'''<br>'''Improved Overwatch'''<br>'''Gunslinger'''<br>'''Disabling Round'''</td><td>''Additional shot after a critical hit''<br>''Unit continues firing as long as it hits the target''<br>''Confers 2 bonus damage with pistols''<br>''Shot to disable alien's main weapon, alien may to fix the weapon, no critical hits, 2 turn cooldown''</td></tr>
<tr><td align="center">Sniper</td><td align="center>Colonel</td><td align="center">'''Double Tap'''</td><td>''Both actions can be used for Standard/Precision/Disabling Shot''<br></td></tr>
<tr><td align="center">Sniper</td><td align="center>Unknown</td><td align="center">'''In The Zone'''</td><td>''Additional shot after a critical hit''</td></tr>
<tr><td align="center">Sniper</td><td align="center>Unknown</td><td align="center">'''Improved Overwatch</td><td>''Unit continues firing as long as it hits the target''</td></tr>
<tr><td align="center">Sniper</td><td align="center>Unknown</td><td align="center">'''Gunslinger'''</td><td>''Confers 2 bonus damage with pistols''</td></tr>
<tr><td align="center">Sniper</td><td align="center>Unknown</td><td align="center">'''Disabling Round'''</td><td>''Shot to disable alien's main weapon, alien may to fix the weapon, no critical hits, 2 turn cooldown''</td></tr>


<tr><td align="center">Assault</td><td align="center>Squaddie</td><td align="center">'''Run & Gun'''</td><td>''Allows to move and make a shot, including at the end of dashing, can't use equipment, cooldown 3 turns''</td></tr>
<tr><td align="center">Assault</td><td align="center>Squaddie</td><td align="center">'''Run & Gun'''</td><td>''Allows to move and make a shot, including at the end of dashing, can't use equipment, cooldown 3 turns''</td></tr>
<tr><td align="center"></td><td align="center>Corporal</td><td align="center">'''Tactical Sense'''<br>'''Aggression'''</td><td>''Gives +5 to Defense per enemy close to you, up to a maximum of +20''<br/>''+10% to critical hit per enemy close to you up to 30%''</td></tr>
<tr><td align="center">Assault/td><td align="center>Corporal</td><td align="center">'''Tactical Sense'''</td><td>''Gives +5 to Defense per enemy close to you, up to a maximum of +20''</td></tr>
<tr><td align="center"></td><td align="center>Sergeant</td><td align="center">'''Lightning Reflexes'''<br>'''Close & Personal'''</td><td>''Ignores first reaction fire on that turn''<br>''+30% to critical hit, reduces with distance''
<tr><td align="center">Assault</td><td align="center>Corporal</td><td align="center">'''Aggression'''</td><td>''+10% to critical hit per enemy close to you up to 30%''</td></tr>
</td></tr>
<tr><td align="center">Assault</td><td align="center>Sergeant</td><td align="center">'''Lightning Reflexes'''</td><td>''Ignores first reaction fire on that turn''</td></tr>
<tr><td align="center"></td><td align="center>Lieutenant</td><td align="center">'''Rapid Fire'''<br>'''?????'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center">Assault</td><td align="center>Sergeant</td><td align="center">'''Close & Personal'''</td><td>''+30% to critical hit, reduces with distance''</td></tr>
<tr><td align="center"></td><td align="center>Captain</td><td align="center"></td><td></td></tr>
<tr><td align="center">Assault</td><td align="center>Lieutenant</td><td align="center">'''Rapid Fire'''</td><td>''Not yet revealed''</td></tr>
<tr><td align="center"></td><td align="center>Major</td><td align="center"></td><td></td></tr>
<tr><td align="center">Assault</td><td align="center>Captain</td><td align="center">'''Unknown'''</td><td></td></tr>
<tr><td align="center"></td><td align="center>Colonel</td><td align="center"></td><td></td></tr>
<tr><td align="center">Assault</td><td align="center>Major</td><td align="center">'''Unknown'''</td><td></td></tr>
<tr><td align="center"></td><td align="center>Unknown</td><td align="center">'''Rushing?'''</td><td></td></tr>
<tr><td align="center">Assault</td><td align="center>Colonel</td><td align="center">'''Unknown'''</td><td></td></tr>
<tr><td align="center">Assault</td><td align="center>Unknown</td><td align="center">'''Rushing?'''</td><td></td></tr>


<tr><td align="center">Support</td><td align="center>Squaddie</td><td align="center">'''Smoke Grenade'''</td><td>''Throw a grenade that provides half cover in a radius, lasts 2 turns, one use''</td></tr>
<tr><td align="center">Support</td><td align="center>Squaddie</td><td align="center">'''Smoke Grenade'''</td><td>''Throw a grenade that provides half cover in a radius, lasts 2 turns, one use''</td></tr>
<tr><td align="center"></td><td align="center>Corporal</td><td align="center">'''Sprinter'''<br>'''Covering Fire'''</td><td>''Increases movement by 3 squares per action point''<br>''Allows reaction fire against opponents who try to shoot''</td></tr>
<tr><td align="center">Support</td><td align="center>Corporal</td><td align="center">'''Sprinter'''</td><td>''Increases movement by 3 squares per action point''</td></tr>
<tr><td align="center"></td><td align="center>Sergeant</td><td align="center">'''Field Medic'''<br>'''?????'''</td><td>''Gives 3 Medikits, if the unit is carrying them''<br>''Not yet revealed''</td></tr>
<tr><td align="center">Support</td><td align="center>Corporal</td><td align="center">'''Covering Fire'''</td><td>''Allows reaction fire against opponents who try to shoot''</td></tr>
<tr><td align="center"></td><td align="center>Lieutenant</td><td align="center">'''Revive'''<br>'''Rifle Suppression'''</td><td>''Restores critically wounded operative to 33% health''<br>''-30% to target's Aim, gives reaction fire if target moves''</td></tr>
<tr><td align="center">Support</td><td align="center>Sergeant</td><td align="center">'''Field Medic'''</td><td>''Gives 3 Medikits, if the unit is carrying them''</td></tr>
<tr><td align="center"></td><td align="center>Captain</td><td align="center"></td><td></td></tr>
<tr><td align="center">Support</td><td align="center>Lieutenant</td><td align="center">'''Revive'''</td><td>''Restores critically wounded operative to 33% health''</td></tr>
<tr><td align="center"></td><td align="center>Major</td><td align="center"></td><td></td></tr>
<tr><td align="center">Support</td><td align="center>Lieutenant</td><td align="center">'''Rifle Suppression'''</td><td>''-30% to target's Aim, gives reaction fire if target moves''</td></tr>
<tr><td align="center"></td><td align="center>Colonel</td><td align="center"></td><td></td></tr>
<tr><td align="center">Support</td><td align="center>Captain</td><td align="center">'''Unknown'''</td><td></td></tr>
<tr><td align="center"></td><td align="center>Unknown</td><td align="center">'''Combat Stims'''<br></td><td>''Temporarily increase squad mates' stats and reduce damage taken''</td></tr>
<tr><td align="center">Support</td><td align="center>Major</td><td align="center">'''Unknown'''</td><td></td></tr>
<tr><td align="center">Support</td><td align="center>Colonel</td><td align="center">'''Unknown'''</td><td></td></tr>
<tr><td align="center">Support</td><td align="center>Unknown</td><td align="center">'''Combat Stims'''<br></td><td>''Temporarily increase squad mates' stats and reduce damage taken''</td></tr>


<tr><td align="center">Psionic</td><td align="center>Unknown</td><td align="center">'''Mind Probe?'''</td><td>''speculated''</td></tr>
<tr><td align="center">Psionic</td><td align="center>Unknown</td><td align="center">'''Mind Probe?'''</td><td>''speculated''</td></tr>
<tr><td align="center"></td><td align="center>Unknown</td><td align="center">'''Panic'''</td><td></td></tr>
<tr><td align="center">Psionic</td><td align="center>Unknown</td><td align="center">'''Panic'''</td><td></td></tr>
<tr><td align="center"></td><td align="center>Unknown</td><td align="center">'''Mind Control'''</td><td>''Control of enemy for 5 turns''</td></tr>
<tr><td align="center">Psionic</td><td align="center>Unknown</td><td align="center">'''Mind Control'''</td><td>''Control of enemy for 5 turns''</td></tr>
<tr><td align="center"></td><td align="center>Unknown</td><td align="center">'''Rift'''</td><td>''Creates a devastating psionic storm''</td></tr>
<tr><td align="center">Psionic</td><td align="center>Unknown</td><td align="center">'''Rift'''</td><td>''Creates a devastating psionic storm''</td></tr>
</table>
</table>



Revision as of 15:26, 21 September 2012

Your soldiers' actions on the battlefield are determined by their abilities, which are given by their rank, class, equipment and perks purchased through the Officer Training School.

General Actions

ActionDescription
MoveEither walk or dash
FireShoot the enemy
OverwatchTakes a shot at the next enemy that moves into sight range
ReloadSpend a full action to reload weapon
HunkerProvides a defensive bonus

Class & Rank Abilities

ClassRankAbilityDescription
HeavySquaddieFire RocketFires a 6 damage rocket once per combat, requires both action points, one use
HeavyCorporalBullet SwarmAllows to shoot and then move or shoot twice
HeavyCorporalHolo-TargetingGives +10% to Aim against your target for squad mates
HeavySergeantShredder RocketGives a +33% bonus to damage against that target, deals less damage than standard, lasts 4 turns
HeavySergeantSuppression-30% Aim to enemy, allows a reaction shot if the target moves
HeavyLieutenantHEAT Rounds+100% to damage against robotic enemies
HeavyLieutenantRapid ReactionGives a second reaction fire if the first one was successful
HeavyCaptainGrenadierAllows to carry 2 grenades instead of 1, if grenades are carried
HeavyCaptainDanger ZoneIncreases hit area of rockets and suppression by 2 spaces
HeavyMajorSurvivalNot yet revealed
HeavyColonelFocused SuppressionReduce target Aim by 65% and free shot if the target moves
HeavyColonelTracer Beam RoundsIf hit alien takes extra damage from entire squad
SniperSquaddieHeadshot+30% to critical hits, cooldown 2 turns
SniperCorporalSnap ShotAllows to make a shot with sniper after moving, this shot has -20% Aim
SniperCorporalSquad SightAllows to target enemies Not seen by sniper but seen by squadmates, requires clear line of fire
SniperSergeantLow ProfileMakes partial cover count as full cover
SniperLieutenantBattle ScannerScanning device, when thrown creates a new source of vision for 2 turns. Can only be used 2 times per battle
SniperCaptainOpportunist+10 Aim against targets with less than 50% Health
SniperMajorDamn Good Ground?+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses
SniperColonelDouble TapBoth actions can be used for Standard/Precision/Disabling Shot
SniperUnknownIn The ZoneAdditional shot after a critical hit
SniperUnknownImproved OverwatchUnit continues firing as long as it hits the target
SniperUnknownGunslingerConfers 2 bonus damage with pistols
SniperUnknownDisabling RoundShot to disable alien's main weapon, alien may to fix the weapon, no critical hits, 2 turn cooldown
AssaultSquaddieRun & GunAllows to move and make a shot, including at the end of dashing, can't use equipment, cooldown 3 turns
Assault/td>CorporalTactical SenseGives +5 to Defense per enemy close to you, up to a maximum of +20
AssaultCorporalAggression+10% to critical hit per enemy close to you up to 30%
AssaultSergeantLightning ReflexesIgnores first reaction fire on that turn
AssaultSergeantClose & Personal+30% to critical hit, reduces with distance
AssaultLieutenantRapid FireNot yet revealed
AssaultCaptainUnknown
AssaultMajorUnknown
AssaultColonelUnknown
AssaultUnknownRushing?
SupportSquaddieSmoke GrenadeThrow a grenade that provides half cover in a radius, lasts 2 turns, one use
SupportCorporalSprinterIncreases movement by 3 squares per action point
SupportCorporalCovering FireAllows reaction fire against opponents who try to shoot
SupportSergeantField MedicGives 3 Medikits, if the unit is carrying them
SupportLieutenantReviveRestores critically wounded operative to 33% health
SupportLieutenantRifle Suppression-30% to target's Aim, gives reaction fire if target moves
SupportCaptainUnknown
SupportMajorUnknown
SupportColonelUnknown
SupportUnknownCombat Stims
Temporarily increase squad mates' stats and reduce damage taken
PsionicUnknownMind Probe?speculated
PsionicUnknownPanic
PsionicUnknownMind ControlControl of enemy for 5 turns
PsionicUnknownRiftCreates a devastating psionic storm

Officer Training School Abilities

Equipment Abilities