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Base Facilities (EU2012): Difference between revisions

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* Cost (money, resources and manpower to build and maintenance cost)
* Cost (money, resources and manpower to build and maintenance cost)
* Maintenance ($$$ per month)
* Maintenance ($$$ per month)
Access Lift
* Required to build: 2 Power, $50
* Time to Build: ETA 5 days
* Maintenance: $10/month
* Must be built to allow construction on lower levels.
Satellite Uplink
* Required to build: 5 Power, 10 Engineers $150
* Time to Build: UNKNOWN
* Maintainance: UNKNOWN
* With the signal monitored by a team of engineers, each Satellite uplink is capable of receiving transmissions from 2 XCOM satellites
* Adjacency Bonus: UNKNOWN
Power Generator
* Required to build: $60
* Time to Build: UNKNOWN
* Maintainance: UNKNOWN
* Power generators supply the power needed to run new facilities.  Each generator supplies +6 power.
* Adjacency Bonus: +2 power for every adjacent power facility.
Thermo Generator
* Required to build: $200
* Time to Build: UNKNOWN
* Maintainance: UNKNOWN
* Thermal Generators supply +20 power, but must be built over steam vents.
* Adjacency Bonus: +2 power for every adjacent power facility.
Laboratory
* Required to build: 3 Power, 6 Scientists, $125
* Time to Build: ETA 10 days
* Maintenance: $24/month
* Each Laboratory increases research speed by 20%
* Adjacency Bonus: +10% increase to research speed for each adjacent laboratory.
Workshop
* Required to build: UNKNOWN, Required Research: ?Advanced Warfare
* Time to Build: UNKNOWN
* Maintenance: UNKNOWN
* Adjacency Bonus: UNKNOWN
Alien Containment
* Required to build: UNKNOWN, Required Research: Xeno-Biology
* Time to Build: UNKNOWN
* Maintenance: UNKNOWN
* Allows capture of live aliens and alien interrogation.
* Adjacency Bonus: UNKNOWN, presumably none.


[[Category: Enemy Unknown (2012)]]
[[Category: Enemy Unknown (2012)]]

Revision as of 19:24, 21 September 2012

The HQ Enemy Unknown 2012 is composed by a number of facilities that can be enlarged as the game progresses.

Each facility has three basic stats:

  • Time to build (Days)
  • Cost (money, resources and manpower to build and maintenance cost)
  • Maintenance ($$$ per month)


Access Lift

  • Required to build: 2 Power, $50
  • Time to Build: ETA 5 days
  • Maintenance: $10/month
  • Must be built to allow construction on lower levels.

Satellite Uplink

  • Required to build: 5 Power, 10 Engineers $150
  • Time to Build: UNKNOWN
  • Maintainance: UNKNOWN
  • With the signal monitored by a team of engineers, each Satellite uplink is capable of receiving transmissions from 2 XCOM satellites
  • Adjacency Bonus: UNKNOWN

Power Generator

  • Required to build: $60
  • Time to Build: UNKNOWN
  • Maintainance: UNKNOWN
  • Power generators supply the power needed to run new facilities. Each generator supplies +6 power.
  • Adjacency Bonus: +2 power for every adjacent power facility.

Thermo Generator

  • Required to build: $200
  • Time to Build: UNKNOWN
  • Maintainance: UNKNOWN
  • Thermal Generators supply +20 power, but must be built over steam vents.
  • Adjacency Bonus: +2 power for every adjacent power facility.

Laboratory

  • Required to build: 3 Power, 6 Scientists, $125
  • Time to Build: ETA 10 days
  • Maintenance: $24/month
  • Each Laboratory increases research speed by 20%
  • Adjacency Bonus: +10% increase to research speed for each adjacent laboratory.

Workshop

  • Required to build: UNKNOWN, Required Research: ?Advanced Warfare
  • Time to Build: UNKNOWN
  • Maintenance: UNKNOWN
  • Adjacency Bonus: UNKNOWN

Alien Containment

  • Required to build: UNKNOWN, Required Research: Xeno-Biology
  • Time to Build: UNKNOWN
  • Maintenance: UNKNOWN
  • Allows capture of live aliens and alien interrogation.
  • Adjacency Bonus: UNKNOWN, presumably none.