Soldiers (EU2012): Difference between revisions
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All soldiers start as rookies and their class is only revealed after being promoted to Squaddie. Each class has unique abilities, passive bonuses, as well as restrictions on weapons/equipment they can carry. Generally, each promotion will require you to choose from one of two perks available to the class at that rank. | All soldiers start as rookies and their class is only revealed after being promoted to Squaddie. Each class has unique abilities, passive bonuses, as well as restrictions on weapons/equipment they can carry. Generally, each promotion will require you to choose from one of two perks available to the class at that rank. | ||
<table {{StdCenterTable}} width=" | <table {{StdCenterTable}} width="50%"> | ||
<tr {{StdDescTable_Heading}}><th align="center" width="40">Class</th><th width=" | <tr {{StdDescTable_Heading}}><th align="center" width="40">Class</th><th width="60">Primary Weapon</th><th width="40">Description</th><th width="60">Secondary Weapon</th></tr> | ||
<tr><td align="center">Rookie</td><td>[[Assault Rifle (EU2012)|Assault Rifle]]<br></td><td>Your basic recruit. Abilities are (generally) available to all classes.</td><td align="left">[[Pistol (EU2012)|Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Plasma Pistol (EU2012)|Plasma Pistol]]</td></tr> | <tr><td align="center">Rookie</td><td>[[Assault Rifle (EU2012)|Assault Rifle]]<br></td><td>Your basic recruit. Abilities are (generally) available to all classes.</td><td align="left">[[Pistol (EU2012)|Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Plasma Pistol (EU2012)|Plasma Pistol]]</td></tr> | ||
<tr><td align="center">Assault</td><td>[[Shotgun (EU2012)|Shotgun]]<br>[[Scatter Laser (EU2012)|Scatter Laser]]<br>[[Alloy Cannon (EU2012)|Alloy Cannon]]</td><td>Close combat unit</td><td align="left">[[Pistol (EU2012)|Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Plasma Pistol (EU2012)|Plasma Pistol]]</td></tr> | <tr><td align="center">Assault</td><td>[[Shotgun (EU2012)|Shotgun]]<br>[[Scatter Laser (EU2012)|Scatter Laser]]<br>[[Alloy Cannon (EU2012)|Alloy Cannon]]</td><td>Close combat unit</td><td align="left">[[Pistol (EU2012)|Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Plasma Pistol (EU2012)|Plasma Pistol]]</td></tr> | ||
<tr><td align="center">Sniper</td><td>[[Sniper Rifle]]<br>[[Laser Sniper Rifle]]<br>[[Plasma Sniper Rifle]]<br></td><td>Long-range accurate fire</td><td align="left">[[Pistol (EU2012)|Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Plasma Pistol (EU2012)|Plasma Pistol]]<br></td></tr> | <tr><td align="center">Sniper</td><td>[[Sniper Rifle]]<br>[[Laser Sniper Rifle]]<br>[[Plasma Sniper Rifle]]<br></td><td>Long-range accurate fire</td><td align="left">[[Pistol (EU2012)|Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Plasma Pistol (EU2012)|Plasma Pistol]]<br></td></tr> | ||
<tr><td align="center">Heavy</td><td>[[ | <tr><td align="center">Heavy</td><td>[[LMG (EU2012)|Light Machinegun]]<br>[[Heavy Laser(EU2012)|Heavy Laser]]<br>[[Heavy Plasma(EU2012)|Heavy Plasma]]</td><td>High-caliber firepower</td><td align="left">[[Rocket Launcher (EU2012)|Rocket Launcher]]</td></tr> | ||
<tr><td align="center">Support</td><td>[[(Assault Rifle (EU2012)|Assault Rifle]]<br>[[Laser Rifle (EU2012)|Laser Rifle]]<br>[[Plasma Rifle (EU2012)|Plasma Rifle]]<br></td><td>Medic / Grenadier<br>Jack of all trades</td><td align="left">[[Pistol (EU2012)|Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Plasma Pistol (EU2012)|Plasma Pistol]]</td></tr> | <tr><td align="center">Support</td><td>[[(Assault Rifle (EU2012)|Assault Rifle]]<br>[[Laser Rifle (EU2012)|Laser Rifle]]<br>[[Plasma Rifle (EU2012)|Plasma Rifle]]<br></td><td>Medic / Grenadier<br>Jack of all trades</td><td align="left">[[Pistol (EU2012)|Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Plasma Pistol (EU2012)|Plasma Pistol]]</td></tr> | ||
<tr><td align="center">Psionic</td><td>[[Plasma Light Rifle (EU2012)|Plasma Light Rifle]]</td><td>Mental powers</td><td align="left"></td></tr> | <tr><td align="center">Psionic</td><td>[[Plasma Light Rifle (EU2012)|Plasma Light Rifle]]</td><td>Mental powers</td><td align="left"></td></tr> | ||
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Perks are special abilities given to specific classes or the entire squad. They can be acquired through the following: | Perks are special abilities given to specific classes or the entire squad. They can be acquired through the following: | ||
* Soldier can choose between two abilities on level up (exclusively) | * Soldier can choose between two abilities on level up (exclusively) | ||
* | * Purchased through the Officer Training School (require presence of high rank officer(s)) | ||
* Equipment research and upgrades | * Equipment research and upgrades | ||
** | ** [[Skeleton Suit (EU2012)|Skeleton Suit]] - Grapple Hook | ||
** | ** [[Medikit (EU2012)|Medikit]] | ||
==See Also== | |||
[[Classes (EU2012)|Classes]] | |||
[[Perks (EU2012)|Perks]] | |||
[[Equipment (EU2012)|Equipment]] | |||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
Revision as of 00:59, 21 September 2012
Soldiers are your most important and valuable unit in Enemy Unknown 2012 and their death on the battlefield is permanent. Soldiers have distinct classes and their status can be checked at XCOM HQ's Barracks facility, where you can also hire new soldiers. They can be equipped with armor, weapons and other equipment as required and available at the Armory. Soldiers may also be assigned to the Officer Training School in order to progress in rank and gain specific squad abilities.
Soldier Attributes
All of the following can be edited by the player:
- First and Last Name
- Nickname (earned at Sergeant rank)
- Race, Voice, Head, Skin Color, Hair, Hair Color and Facial Hair
Non-editable attributes
- Gender
- Rank
- Rookie
- Squaddie
- Corporal
- Sergeant
- Lieutenant
- Captain
- Major
- Colonel
- Country
- Class
- Heavy
- Assault
- Sniper
- Support
- Psionic (late game class)
Stats
The soldier's abilities (moving, firing, etc.) during tactical combat are defined by its stats. A soldier's stats can be improved through experience gained in missions.
- Health Points
- Will
- Defense
- Aim
Classes
All soldiers start as rookies and their class is only revealed after being promoted to Squaddie. Each class has unique abilities, passive bonuses, as well as restrictions on weapons/equipment they can carry. Generally, each promotion will require you to choose from one of two perks available to the class at that rank.
| Class | Primary Weapon | Description | Secondary Weapon |
|---|---|---|---|
| Rookie | Assault Rifle | Your basic recruit. Abilities are (generally) available to all classes. | Pistol Laser Pistol Plasma Pistol |
| Assault | Shotgun Scatter Laser Alloy Cannon | Close combat unit | Pistol Laser Pistol Plasma Pistol |
| Sniper | Sniper Rifle Laser Sniper Rifle Plasma Sniper Rifle | Long-range accurate fire | Pistol Laser Pistol Plasma Pistol |
| Heavy | Light Machinegun Heavy Laser Heavy Plasma | High-caliber firepower | Rocket Launcher |
| Support | Assault Rifle Laser Rifle Plasma Rifle | Medic / Grenadier Jack of all trades | Pistol Laser Pistol Plasma Pistol |
| Psionic | Plasma Light Rifle | Mental powers |
It has been hinted that the Psionic class is not so much a full class as a sub-class so there is the potential for Psionic Snipers, Psionic Assaults, etc.
Ranks
Each soldier also has a rank. As he/she progresses through the ranks it will gain additional combat abilities or provide leadership skills purchased through the Officer Training School, from Captain upwards. The known ranks are:
- Rookie
- Squaddie
- Corporal
- Sergeant
- Lieutenant
- Captain
- Major
- Colonel
Abilities/Perks
Perks are special abilities given to specific classes or the entire squad. They can be acquired through the following:
- Soldier can choose between two abilities on level up (exclusively)
- Purchased through the Officer Training School (require presence of high rank officer(s))
- Equipment research and upgrades
- Skeleton Suit - Grapple Hook
- Medikit