Soldiers (EU2012): Difference between revisions
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<table {{StdCenterTable}} width="100%"> | <table {{StdCenterTable}} width="100%"> | ||
<tr {{StdDescTable_Heading}}><th align="center" width="40">Class</th><th width="80">Primary Weapon</th><th width="40">Description</th><th width="240"> | <tr {{StdDescTable_Heading}}><th align="center" width="40">Class</th><th width="80">Primary Weapon</th><th width="40">Description</th><th width="240">Secondary Weapon</th></tr> | ||
<tr><td align="center">Rookie</td><td>[[Assault Rifle (EU2012)|Assault Rifle]]<br></td><td>Your basic recruit. Abilities are (generally) available to all classes.</td><td align="left"> | <tr><td align="center">Rookie</td><td>[[Assault Rifle (EU2012)|Assault Rifle]]<br></td><td>Your basic recruit. Abilities are (generally) available to all classes.</td><td align="left">[[Pistol (EU2012)|Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Plasma Pistol (EU2012)|Plasma Pistol]]</td></tr> | ||
<tr><td align="center">Assault</td><td>[[Shotgun (EU2012)|Shotgun]]<br>[[Scatter Laser (EU2012)|Scatter Laser]]<br>[[Alloy Cannon (EU2012)|Alloy Cannon]]</td><td>Close combat unit</td><td align="left"> | <tr><td align="center">Assault</td><td>[[Shotgun (EU2012)|Shotgun]]<br>[[Scatter Laser (EU2012)|Scatter Laser]]<br>[[Alloy Cannon (EU2012)|Alloy Cannon]]</td><td>Close combat unit</td><td align="left">[[Pistol (EU2012)|Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Plasma Pistol (EU2012)|Plasma Pistol]]</td></tr> | ||
<tr><td align="center">Sniper</td><td>[[Sniper Rifle]]<br>[[Laser Sniper Rifle]]<br>[[Plasma Sniper Rifle]]<br></td><td>Long-range accurate fire</td><td align="left"> | <tr><td align="center">Sniper</td><td>[[Sniper Rifle]]<br>[[Laser Sniper Rifle]]<br>[[Plasma Sniper Rifle]]<br></td><td>Long-range accurate fire</td><td align="left">[[Pistol (EU2012)|Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Plasma Pistol (EU2012)|Plasma Pistol]]<br></td></tr> | ||
<tr><td align="center">Heavy</td><td>[[SMG (EU2012)|SMG]]<br>[[Heavy Laser(EU2012)|Heavy Laser]]<br>[[Heavy Plasma(EU2012)|Heavy Plasma]]</td><td>High-caliber firepower</td><td align="left"> | <tr><td align="center">Heavy</td><td>[[SMG (EU2012)|SMG]]<br>[[Heavy Laser(EU2012)|Heavy Laser]]<br>[[Heavy Plasma(EU2012)|Heavy Plasma]]</td><td>High-caliber firepower</td><td align="left">[[Rocket Launcher (EU2012)|Rocket Launcher]]</td></tr> | ||
<tr><td align="center">Support</td><td>[[(Assault Rifle (EU2012)|Assault Rifle]]<br>[[Laser Rifle (EU2012)|Laser Rifle]]<br>[[Plasma Rifle (EU2012)|Plasma Rifle]]<br></td><td>Medic / Grenadier<br>Jack of all trades</td><td align="left"> | <tr><td align="center">Support</td><td>[[(Assault Rifle (EU2012)|Assault Rifle]]<br>[[Laser Rifle (EU2012)|Laser Rifle]]<br>[[Plasma Rifle (EU2012)|Plasma Rifle]]<br></td><td>Medic / Grenadier<br>Jack of all trades</td><td align="left">[[Pistol (EU2012)|Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Plasma Pistol (EU2012)|Plasma Pistol]]</td></tr> | ||
<tr><td align="center">Psionic</td><td>[[Plasma Light Rifle (EU2012)|Plasma Light Rifle]]</td><td>Mental powers</td><td align="left"> | <tr><td align="center">Psionic</td><td>[[Plasma Light Rifle (EU2012)|Plasma Light Rifle]]</td><td>Mental powers</td><td align="left"></td></tr> | ||
</table><br /> | </table><br /> | ||
It has been hinted that the Psionic class is not so much a full class as a sub-class so there is the potential for Psionic Snipers, Psionic Assaults, etc. | |||
It has been hinted that the Psionic class is not so much a full class as a sub-class so there is the potential for Psionic Snipers, Psionic Assaults, etc | |||
==Ranks== | ==Ranks== | ||
Revision as of 00:50, 21 September 2012
Soldiers are your most important and valuable unit in Enemy Unknown 2012 and their death on the battlefield is permanent. Soldiers have distinct classes and their status can be checked at XCOM HQ's Barracks facility, where you can also hire new soldiers. They can be equipped with armor, weapons and other equipment as required and available at the Armory. Soldiers may also be assigned to the Officer Training School in order to progress in rank and gain specific squad abilities.
Soldier Attributes
All of the following can be edited by the player:
- First and Last Name
- Nickname (earned at Sergeant rank)
- Race, Voice, Head, Skin Color, Hair, Hair Color and Facial Hair
Non-editable attributes
- Gender
- Rank
- Rookie
- Squaddie
- Corporal
- Sergeant
- Lieutenant
- Captain
- Major
- Colonel
- Country
- Class
- Heavy
- Assault
- Sniper
- Support
- Psionic (late game class)
Stats
The soldier's abilities (moving, firing, etc.) during tactical combat are defined by its stats. A soldier's stats can be improved through experience gained in missions.
- Health Points
- Will
- Defense
- Aim
Classes
All soldiers start as rookies and their class is only revealed after being promoted to Squaddie. Each class has unique abilities, passive bonuses, as well as restrictions on weapons/equipment they can carry. Generally, each promotion will require you to choose from one of two perks available to the class at that rank.
| Class | Primary Weapon | Description | Secondary Weapon |
|---|---|---|---|
| Rookie | Assault Rifle | Your basic recruit. Abilities are (generally) available to all classes. | Pistol Laser Pistol Plasma Pistol |
| Assault | Shotgun Scatter Laser Alloy Cannon | Close combat unit | Pistol Laser Pistol Plasma Pistol |
| Sniper | Sniper Rifle Laser Sniper Rifle Plasma Sniper Rifle | Long-range accurate fire | Pistol Laser Pistol Plasma Pistol |
| Heavy | SMG Heavy Laser Heavy Plasma | High-caliber firepower | Rocket Launcher |
| Support | Assault Rifle Laser Rifle Plasma Rifle | Medic / Grenadier Jack of all trades | Pistol Laser Pistol Plasma Pistol |
| Psionic | Plasma Light Rifle | Mental powers |
It has been hinted that the Psionic class is not so much a full class as a sub-class so there is the potential for Psionic Snipers, Psionic Assaults, etc.
Ranks
Each soldier also has a rank. As he/she progresses through the ranks it will gain additional combat abilities or provide leadership skills purchased through the Officer Training School, from Captain upwards. The known ranks are:
- Rookie
- Squaddie
- Corporal
- Sergeant
- Lieutenant
- Captain
- Major
- Colonel
Abilities/Perks
Perks are special abilities given to specific classes or the entire squad. They can be acquired through the following:
- Soldier can choose between two abilities on level up (exclusively)
- Presence of high rank officers
- Equipment research and upgrades
- Damn Good Ground - Grapple Hook
- Heal Wound - Use the Medi-Kit to heal up to 8 HP
- Improved Heal